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* Don't allow exceptions to propogate from FlotsamAssetCache which may occur ↵Justin Clark-Casey (justincc)2013-02-081-32/+57
| | | | | | when deleting expired files or stamping the region status file. Changes various error level log lines to warn since these are not fatal to the operation of OpenSimulator
* Log missing assets on "fcache assets" found. This ignores references found ↵Justin Clark-Casey (justincc)2013-02-021-15/+26
| | | | | | | | by scanning LSL/notecard files since these are the source of false positives. This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures. This is added to help people in determining when they have missing assets such as textures, etc. In this case, one wants to run "fcache clear" first.
* minor: Fix more compiler warnings in CoreModules tests by properly ↵Justin Clark-Casey (justincc)2012-12-051-1/+3
| | | | overriding OpenSimTestCase.SetUp()
* Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-241-1/+1
| | | | automatically turns off any logging enabled between tests
* Possibly fixes mantis #6429 (Flotsam cache having a null ref to the asset ↵Diva Canto2012-11-141-4/+2
| | | | service)
* Another 21 modules' directives moved out of .addin.xmlDiva Canto2012-11-133-0/+6
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* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
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* Cleaning up some confusion with Addin names introduced in a prior commit. ↵Diva Canto2012-11-101-2/+2
| | | | Also the Flotsam cache module was being given a different Addin name, I removed that.
* For FlotsamAssetCache, always update access times of cached scene assets ↵Justin Clark-Casey (justincc)2012-09-151-20/+17
| | | | | | | | before looking for files to expire. This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed. The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced. This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
* Adjust namespce of FlotsamCacheBlueWall2012-09-092-2/+1
| | | | Place FloatsamCache in the same namespace as our other core asset caches
* Revert "Move addin information to CoreModulePlugin.addin.xml"BlueWall2012-09-092-2/+6
| | | | | | This reverts commit 2ec34580ce3807cede97539488237040e1a8a6cc. Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
* Move addin information to CoreModulePlugin.addin.xmlBlueWall2012-09-072-6/+2
| | | | Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
* minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini ↵Justin Clark-Casey (justincc)2012-06-201-1/+1
| | | | | | to debug It's perfectly okay not to have this section.
* Use the more efficient HashSet instead of List for ↵Justin Clark-Casey (justincc)2012-05-041-1/+1
| | | | FlotasmAssetCache.m_CurrentlyWriting
* Don't try and update the access time of a file that is actively being cached.Justin Clark-Casey (justincc)2012-05-041-2/+6
| | | | | This may cause IOErrors on Windows. Aims to help with http://opensimulator.org/mantis/view.php?id=6003
* Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)2012-04-271-1/+1
| | | | | | | | the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
* Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-081-4/+4
| | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* refactor: rename some AssetHelpers.CreateAsset() methods to ↵Justin Clark-Casey (justincc)2011-10-221-4/+4
| | | | CreateNotecardAsset()
* minor: change some comment text in flotsam asset cacheJustin Clark-Casey (justincc)2011-08-161-4/+3
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* On Flotsam asset cache, go back to moving the file from the temporary ↵Justin Clark-Casey (justincc)2011-08-161-26/+47
| | | | | | | location rather than copying. Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630). So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances.
* Fix a problem in the Flotsam asset cache where assets were being put into ↵Justin Clark-Casey (justincc)2011-08-131-2/+6
| | | | | | | | | the memory cache even when it wasn't enabled. This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634 This is the most probable cause of the memory problems that people have been seeing in the past month. This bug has been around since commit 5dc785b (4th July 2011). Doh! This is why regressions tests are such a good idea... :) Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix.
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-6/+6
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* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-2/+2
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* refactor: remove a sliver of unnecessary codeJustin Clark-Casey (justincc)2011-08-051-4/+1
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* Instead of moving the file to its final place when FlotsamCache writes to ↵Justin Clark-Casey (justincc)2011-08-051-2/+7
| | | | | | disk, copy it instead. This is to eliminate IOException where two threads compete to cache the same file.
* Fix Flotsam cache so it will use the disk cache if the memory cache is enabledRobert Adams2011-08-021-2/+2
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* Replace the generic exception logging in flotsam asset cache with more ↵Justin Clark-Casey (justincc)2011-07-301-26/+24
| | | | specific stuff to return more information.
* correct misleading "fcache status" text - deep scans are not performed when ↵Justin Clark-Casey (justincc)2011-07-301-1/+1
| | | | this command is invoked.
* Add TestClearCache()Justin Clark-Casey (justincc)2011-07-041-0/+17
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* add TestExpireAsset()Justin Clark-Casey (justincc)2011-07-041-0/+20
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* refactor: Move test setup code into setup methodJustin Clark-Casey (justincc)2011-07-041-13/+20
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* Make it possible to disable the file part of the flotsam asset cacheJustin Clark-Casey (justincc)2011-07-042-39/+74
| | | | | | | | This matches the ability to disable the memory part This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini Default is true, so existing installations are not affected. Improved fcache command feedback when various caches are disabled. Re-enabled test for flotsam cache with file caching disabled.
* refactor: Split file cache manipulation code into separate methods, as has ↵Justin Clark-Casey (justincc)2011-07-041-102/+131
| | | | already been done for the memory cache
* Add basic flotsam asset cache test for retrieved cached asset.Justin Clark-Casey (justincc)2011-07-042-0/+84
| | | | Disabled temporarily since file system caching disrupts subsequent test runs
* If the flotsam asset cache console command "fcache clear" is specified on ↵Justin Clark-Casey (justincc)2011-06-111-11/+26
| | | | its own, clear both memory and file caches
* Make the internal flotsam asset cache defaults match ↵Justin Clark-Casey (justincc)2011-06-111-29/+35
| | | | | | | | | config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present. For the most part, defaults are made to match those already in FlotsamCache.ini.example. The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary. Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default). Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
* Make the file expiration defaults the same whether the whole [FLOTSAM ASSET ↵Justin Clark-Casey (justincc)2011-02-251-3/+3
| | | | CACHE] section is missing or just the particular config values
* instead of using different default memory expiration depending on whether ↵Justin Clark-Casey (justincc)2011-02-251-11/+2
| | | | | | there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time this simplifies the code
* log actual cache directory for FlotsamAssetCache instead of always logging ↵Justin Clark-Casey (justincc)2011-02-251-1/+1
| | | | the default
* Fix bug where having no maximum memory cache timeout would cause the flotsam ↵Justin Clark-Casey (justincc)2011-02-251-1/+1
| | | | | | asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke. There is probably an underlying bug to fix in ExpiringCache.
* Add linden prim renderer and update libOMVMelanie2010-10-041-2/+2
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* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-081-0/+5
| | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
* * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-151-1/+1
| | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)2010-02-191-2/+2
| | | | bin/config-include/FlotsamCache.ini.example
* Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-13/+14
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* Revert "Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)2010-02-051-3/+1
| | | | | | | | config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)" This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules) This reverts commit 7058a4c2597a2b76704e906b73ae7077ff805b16.
* Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)2010-02-051-1/+3
| | | | | | | config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all) If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example) Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects
* Apply http://opensimulator.org/mantis/view.php?id=4548Justin Clark-Casey (justincc)2010-01-291-1/+1
| | | | | Fix command params check on fcache expire <datetime> Thanks coyled
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-091-1/+1
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