| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
|
| |
| |
| |
| |
| |
| |
| |
| | |
before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
Place FloatsamCache in the same namespace as our other core asset caches
|
| |
| |
| |
| |
| |
| | |
This reverts commit 2ec34580ce3807cede97539488237040e1a8a6cc.
Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Framework/Servers/VersionInfo.cs
|
| |
| |
| |
| | |
Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
|
|\ \
| |/
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| |
| |
| |
| |
| |
| | |
to debug
It's perfectly okay not to have this section.
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| | |
FlotasmAssetCache.m_CurrentlyWriting
|
| |
| |
| |
| |
| | |
This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
|
|\ \
| |/
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| |
| |
| |
| |
| |
| |
| |
| | |
the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
CreateNotecardAsset()
|
| | |
|
|\ \
| |/ |
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
location rather than copying.
Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630).
So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances.
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
the memory cache even when it wasn't enabled.
This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634
This is the most probable cause of the memory problems that people have been seeing in the past month.
This bug has been around since commit 5dc785b (4th July 2011). Doh! This is why regressions tests are such a good idea... :)
Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix.
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| | |
disk, copy it instead.
This is to eliminate IOException where two threads compete to cache the same file.
|
| | |
|
| |
| |
| |
| | |
specific stuff to return more information.
|
| |
| |
| |
| | |
this command is invoked.
|
|\ \
| |/ |
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| | |
This matches the ability to disable the memory part
This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini
Default is true, so existing installations are not affected.
Improved fcache command feedback when various caches are disabled.
Re-enabled test for flotsam cache with file caching disabled.
|
| |
| |
| |
| | |
already been done for the memory cache
|
| |
| |
| |
| | |
Disabled temporarily since file system caching disrupts subsequent test runs
|
|\ \
| |/ |
|
| |
| |
| |
| | |
its own, clear both memory and file caches
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present.
For the most part, defaults are made to match those already in FlotsamCache.ini.example.
The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary.
Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default).
Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
CACHE] section is missing or just the particular config values
|
| |
| |
| |
| |
| |
| | |
there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
this simplifies the code
|
| |
| |
| |
| | |
the default
|
| |
| |
| |
| |
| |
| | |
asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
There is probably an underlying bug to fix in ExpiringCache.
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
|
| | |
|
| | |
|
|\ \
| |/
|/| |
|