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* Merge branch 'avination' into careminsterMelanie2012-11-171-11/+20
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| * Prevent a buffer overflow in asset receivingMelanie2012-11-171-11/+20
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* | Merge branch 'master' into careminsterMelanie2012-11-132-0/+4
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
| * | Another 21 modules' directives moved out of .addin.xmlDiva Canto2012-11-132-0/+4
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* | | Merge branch 'master' into careminsterMelanie2012-11-131-1/+1
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
| * | Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
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* | | Merge branch 'master' into careminsterMelanie2012-11-122-2/+2
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/ModuleLoader.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| * | Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-122-2/+2
| | | | | | | | | | | | grepping for remaining uses
* | | Merge branch 'master' into careminsterMelanie2012-11-121-8/+17
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
| * | J2KDecoderModule: move the code out of PostInitialise()Diva Canto2012-11-111-8/+17
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* | | Merge branch 'master' into careminsterMelanie2012-11-113-25/+74
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
| * | One more module converted: XferModule.Diva Canto2012-11-101-9/+24
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| * | One more module converted: J2KDecoderModule.Diva Canto2012-11-101-10/+32
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| * | One more more converted: IPBanModule.Diva Canto2012-11-091-6/+18
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| * | Fix very recently introduced race condition where a CreateNewItem outracing ↵Justin Clark-Casey (justincc)2012-09-251-19/+18
| | | | | | | | | | | | | | | | | | | | | | | | an UploadAsset request could throw an exception because m_asset did not yet exist. This was accidentally introduced in 4fc0cfb This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation. The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
| * | Comment out old m_storeLocal from AssetXferUploader.Justin Clark-Casey (justincc)2012-09-251-6/+6
| | | | | | | | | | | | | | | This was only used if none of new item, update item or update task item had been set. But since all transactions go through these paths this old code is redundant.
| * | Insert transaction ID into AssetXferUploader constructor rather than at ↵Justin Clark-Casey (justincc)2012-09-252-36/+49
| | | | | | | | | | | | | | | | | | | | | UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first. This was preventing the previous race condition fix in 4fc0cfb from actually working. This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
| * | Move UDP update task item code to AssetXferUploader to match existing create ↵Justin Clark-Casey (justincc)2012-09-253-64/+52
| | | | | | | | | | | | | | | | | | | | | user item and update user item mechanisms This is done for consistency and to allow removal or some access methods that increase code complexity. However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
| * | Fix occasional race condition failure when creating new clothing/body parts ↵Justin Clark-Casey (justincc)2012-09-253-110/+94
| | | | | | | | | | | | | | | | | | | | | | | | | | | in the viewer or updating existing assets. On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem. It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail. So instead we always set up a Xfer object on either the asset or inventory item update request. This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
* | | Merge branch 'avination' into careminsterMelanie2012-09-272-4/+6
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | If an asset upload transaction doesn't exist for a CreateInventory request,Melanie2012-09-242-7/+9
| | | | | | | | | | | | simply process it as if UUID.Zero had been given.
* | | Fix very recently introduced race condition where a CreateNewItem outracing ↵Justin Clark-Casey (justincc)2012-09-271-19/+18
| | | | | | | | | | | | | | | | | | | | | | | | an UploadAsset request could throw an exception because m_asset did not yet exist. This was accidentally introduced in 4fc0cfb This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation. The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
* | | Comment out old m_storeLocal from AssetXferUploader.Justin Clark-Casey (justincc)2012-09-271-6/+6
| | | | | | | | | | | | | | | This was only used if none of new item, update item or update task item had been set. But since all transactions go through these paths this old code is redundant.
* | | Insert transaction ID into AssetXferUploader constructor rather than at ↵Justin Clark-Casey (justincc)2012-09-272-36/+49
| | | | | | | | | | | | | | | | | | | | | UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first. This was preventing the previous race condition fix in 4fc0cfb from actually working. This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
* | | Move UDP update task item code to AssetXferUploader to match existing create ↵Justin Clark-Casey (justincc)2012-09-273-50/+52
| | | | | | | | | | | | | | | | | | | | | user item and update user item mechanisms This is done for consistency and to allow removal or some access methods that increase code complexity. However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
* | | Fix occasional race condition failure when creating new clothing/body parts ↵Justin Clark-Casey (justincc)2012-09-273-110/+93
|/ / | | | | | | | | | | | | | | | | in the viewer or updating existing assets. On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem. It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail. So instead we always set up a Xfer object on either the asset or inventory item update request. This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
* | Fix slow loading of task inventoryMelanie2012-07-191-4/+7
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* | Merge branch 'master' into careminsterMelanie2012-06-071-8/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2012-06-071-8/+7
| | | | | | | | Also change code to grab the agent asset transaction module once.
* | Merge branch 'master' into careminsterMelanie2012-03-271-1/+21
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer2012-03-271-1/+21
| | | | | | | | creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
* | Merge branch 'master' into careminsterMelanie2012-01-281-1/+1
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| * Remove IClientAPI from the money module. It was only used to pass in theMelanie2012-01-281-1/+1
| | | | | | | | agent id anyway
* | Merge branch 'master' into careminsterMelanie2012-01-061-11/+24
|\ \ | |/ | | | | | | Conflicts: OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
| * Improve "j2k decode" command to tell us how many layers and components were ↵Justin Clark-Casey (justincc)2012-01-051-5/+16
| | | | | | | | decoded, instead of just success/failure
| * Add a "j2k decode" region console command that allows a manual request for a ↵Justin Clark-Casey (justincc)2012-01-051-8/+10
| | | | | | | | | | | | JPEG2000 decode of an asset For debugging purposes.
* | Merge branch 'master' into careminsterMelanie2012-01-051-0/+4
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * Minor formatting changes and commented out log lines for future debugging of ↵Justin Clark-Casey (justincc)2012-01-041-0/+4
| | | | | | | | image manager (udp texture fetch). No significant functional changes.
* | Merge branch 'master' into careminsterMelanie2012-01-021-0/+3
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs OpenSim/Services/Interfaces/IUserAccountService.cs
| * Adding commented out log messages and some minor formatting for future bug ↵Justin Clark-Casey (justincc)2012-01-021-0/+3
| | | | | | | | hunting. No functional changes.
* | Merge branch 'master' into bigmergeMelanie2011-11-141-2/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-141-2/+0
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* | Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmergeMelanie2011-10-113-98/+238
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
| * Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-233-82/+238
| | | | | | | | | | | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-051-256/+0
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| * Moved several cap-based-service-providing modules from where they were into ↵Diva Canto2011-04-301-255/+0
| | | | | | | | a newly created CoreModules/Caps. Not all.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-301-4/+5
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| * Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-281-4/+5
| | | | | | | | | | | | Addresses http://opensimulator.org/mantis/view.php?id=5444 Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct. This did not effect scripts.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-071-1/+26
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| * Fixed Caps handlers leakDiva Canto2011-02-051-1/+0
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