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* Moved several cap-based-service-providing modules from where they were into ↵Diva Canto2011-04-301-255/+0
| | | | a newly created CoreModules/Caps. Not all.
* Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-281-4/+5
| | | | | | Addresses http://opensimulator.org/mantis/view.php?id=5444 Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct. This did not effect scripts.
* Fixed Caps handlers leakDiva Canto2011-02-051-1/+0
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* One more diagnosis command:Diva Canto2011-02-051-1/+27
| | | | show caps
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-01-211-2/+2
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* implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)2011-01-211-200/+0
| | | | | | | | | the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
* minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)2011-01-201-2/+2
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* remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)2011-01-201-2/+2
| | | | client stack uses modules in the same way that scene does - through their interfaces
* Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2011-01-201-0/+200
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* One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto2010-12-241-80/+14
| | | | so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
* Hopefully this fixes all prim inventory issues. No more abort, no more ↵Diva Canto2010-12-231-35/+49
| | | | | | keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added. This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-12-231-6/+5
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| * Put back a commented section of code. With some viewers, object inventoryMelanie2010-12-231-6/+5
| | | | | | | | transfers just don't start without it. Observed my Nebadon and yours truly.
* | Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto2010-12-234-866/+0
|/ | | | which now lives entirely in LindenUDP space.
* Added a counter to NewFiles in Xfers to account for simultaneous object ↵Diva Canto2010-12-221-16/+42
| | | | inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer.
* * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-4/+66
| | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
* Simplify updating of agent inventory assets. Make newly created asset IDsMelanie2010-12-041-19/+6
| | | | random rather than using IDs known by the client ahead of time.
* Convert the agent asset transactions module to a new style module.Melanie2010-12-043-168/+156
| | | | | | | Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-3/+1
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Unit test breakage fix.Diva Canto2010-08-201-3/+3
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* Fixes mantis #4870.Diva Canto2010-07-141-1/+7
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* Clean up IMoneyModule and adjust the other modules to the changesMelanie Thielker2010-07-021-1/+1
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* Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-151-1/+1
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* Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2010-04-191-0/+3
| | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
* Add config option for switching between CSJ2K and BuggyJPEG.Melanie2010-03-081-3/+9
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* * Added code to support either CSJ2K or OpenJPEG texture decoding. Currently ↵John Hurliman2010-03-071-20/+33
| | | | hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option
* Changed asset CreatorID to a stringJohn Hurliman2010-02-222-2/+2
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-222-2/+2
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Merge branch 'master' into presence-refactorMelanie2010-02-153-229/+8
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| * minor: remove completely commented out and unused classJustin Clark-Casey (justincc)2010-02-121-226/+0
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| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-122-3/+8
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-296-126/+47
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Updates all IRegionModules to the new style region modules.Revolution2010-01-236-47/+126
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto2010-01-151-1188/+0
| | | | | | | | objects too.
* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-0/+1188
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-113-3/+3
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* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-2/+2
|/ | | | | * HG is seriously broken here * Compiles. Untested.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-092-8/+4
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| * Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-052-8/+4
| | | | | | | | unknown asset type, and log an error if it ever does happen
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-091-2/+2
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* Thank you, RemedyTomm, for an update to your previous patch. Garbage-collectMelanie2009-10-261-2/+21
| | | | the transfers that never happen.
* Thank you, RemedyTomm, for a patch to handle Xfer requests being droppedMelanie2009-10-261-2/+24
| | | | before the file data to be transfered is ready.
* Reverting the deletion of files related to texture sending until we figure ↵John Hurliman2009-10-204-0/+866
| | | | out exactly what is and isn't needed
* * Removing cruft left over from the conversion to the new texture sending ↵John Hurliman2009-10-205-1046/+0
| | | | | | and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-2/+2
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-2/+2
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Merge branch 'master' into diva-texturesMelanie2009-10-023-7/+7
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| * Formatting cleanup.Jeff Ames2009-10-014-8/+8
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* | * Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2009-10-011-1/+0
| | | | | | | | | | * Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
* | Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-301-528/+160
| | | | | | | | | | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes