Commit message (Collapse) | Author | Files | Lines | ||
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2019-11-18 | fix a info message | UbitUmarov | 1 | -1/+1 | |
2019-06-13 | handle confirmXfer sync | UbitUmarov | 1 | -3/+3 | |
2019-06-13 | delay timeout a bit | UbitUmarov | 1 | -2/+2 | |
2019-06-13 | minor cleanup | UbitUmarov | 1 | -45/+39 | |
2019-06-12 | test... | UbitUmarov | 1 | -4/+2 | |
2019-06-12 | add a lock | UbitUmarov | 1 | -16/+15 | |
2019-06-12 | still a few more changes to lludp Xfer download for lost udp case | UbitUmarov | 1 | -9/+10 | |
2019-06-11 | a few more changes to lludp Xfer download | UbitUmarov | 1 | -15/+22 | |
2019-06-10 | a few more changes to lludp Xfer download | UbitUmarov | 1 | -15/+27 | |
2019-06-09 | test... | UbitUmarov | 1 | -5/+4 | |
2019-06-09 | reduce some useless array copies | UbitUmarov | 1 | -20/+6 | |
2019-05-19 | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 7 | -155/+570 | |
2017-07-28 | fix typo | UbitUmarov | 1 | -3/+3 | |
2017-07-28 | partial mantis 8219; on creating or updating items (animationsets, ↵ | UbitUmarov | 1 | -50/+70 | |
wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item | |||||
2017-05-22 | fix IClientIPEndpoint broken by justin long ago.. but stop using it | UbitUmarov | 1 | -2/+2 | |
except on SceneBanner, later it my be also removed from there and everywhere | |||||
2017-02-01 | Refactor asset handling as per Ubit's suggestion | Melanie Thielker | 1 | -2/+2 | |
2017-01-30 | Make negative asset caching actually work | Melanie Thielker | 1 | -1/+2 | |
Also fixes some merge artefacts in HGAssetBroker where cached assets were requested but not actually used and completely squelch a materials debug message because there is nothing the user can do to fix it anyway. | |||||
2017-01-06 | Restructure god level and permissions | Melanie Thielker | 1 | -1/+1 | |
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level. | |||||
2017-01-05 | Massive tab and trailing space cleanup | Melanie Thielker | 6 | -17/+17 | |
2016-12-29 | Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache ↵ | Melanie Thielker | 1 | -3/+3 | |
is long gone. | |||||
2016-11-03 | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 4 | -10/+50 | |
2016-08-25 | why did u used RunInThread? change to RunInThreadPool | UbitUmarov | 1 | -1/+1 | |
2016-08-24 | dont request a workjob if we can see there is nothing to do | UbitUmarov | 1 | -12/+18 | |
2016-07-11 | reduce xfer burst if we are busy | UbitUmarov | 1 | -3/+7 | |
2016-07-10 | change Xfermanager file sending | UbitUmarov | 1 | -98/+192 | |
2016-07-09 | kick Xfermanager from heartbeat and expires files based on its timming | UbitUmarov | 1 | -9/+57 | |
2016-07-09 | add a simple files expire to Xfer to catch some that never got a request ↵ | UbitUmarov | 1 | -7/+25 | |
(opened xfers also need a timeout) (not pretty code, but should not have heavy use) | |||||
2016-04-29 | Allow default permissions from the viewer to be applied to uploaded objects. | Melanie Thielker | 1 | -1/+1 | |
Make inventory items reflect coorect permissions immediately unstead of after relog | |||||
2015-12-04 | add default eyes to default wearables, and revert previus bad commit | UbitUmarov | 1 | -2/+1 | |
2015-12-04 | add other Eyes asset id to xferupload defaults | UbitUmarov | 1 | -2/+4 | |
2015-12-01 | fix a more few typos | UbitUmarov | 1 | -2/+2 | |
2015-11-30 | fix a few typos | UbitUmarov | 1 | -3/+2 | |
2015-11-30 | add a few more known texture IDs | UbitUmarov | 1 | -5/+15 | |
2015-09-12 | revert validating Library textures. Those need to be on a grid assets or ↵ | UbitUmarov | 1 | -14/+0 | |
will not work anyway | |||||
2015-09-12 | try to validate textures from library folder | UbitUmarov | 1 | -0/+14 | |
2015-09-12 | send a reply on UpdateInventoryItem with the transactionID viewer sent. ↵ | UbitUmarov | 1 | -1/+3 | |
Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID ) | |||||
2015-09-11 | put back diva's cache with her recent fix but also avoid duplicated ↵ | UbitUmarov | 1 | -10/+25 | |
InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it | |||||
2015-09-11 | Mantis #7720: AssetXferUploader was setting AssetID to UUID.Zero. Before ↵ | Diva Canto | 1 | -5/+7 | |
that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change. | |||||
2015-09-02 | seems to compile ( tests comented out) | UbitUmarov | 1 | -3/+1 | |
2014-11-25 | Label all threadpool calls being made in core OpenSimulator. This is to add ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
problem diagnosis. "show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats. | |||||
2014-09-27 | Also fetch and store old asset for animation sets | Melanie Thielker | 1 | -2/+4 | |
2014-09-27 | Reinstate the part of the id theft protection that was lost in a long ago merge | Melanie Thielker | 1 | -0/+20 | |
2014-09-25 | Add a sample use for the validation | Melanie Thielker | 1 | -0/+16 | |
2014-09-25 | Extend upload verification to all upload paths | Melanie Thielker | 1 | -0/+2 | |
2014-07-21 | Close streams immediately when we finish using them | Oren Hurvitz | 1 | -1/+5 | |
2014-07-04 | Small change to my previous commit: not so aggressive on the trigger, please. | Diva Canto | 1 | -2/+0 | |
2014-07-04 | Instrument the UDP path of creating assets so that it triggers an asset post ↵ | Diva Canto | 1 | -0/+6 | |
for users with different asset servers | |||||
2014-01-19 | Add J2K decoder routine that converts directly to an image. | Robert Adams | 1 | -0/+20 | |
2013-10-15 | Made terrain uploads thread-safe | Oren Hurvitz | 1 | -0/+9 | |
2013-08-03 | Making the J2KDecoderModule decoder function async. Could this be the cause ↵ | Diva Canto | 1 | -1/+1 | |
of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it. |