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* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-011-2/+2
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* * Made RegionUp virtuallbsa712007-11-301-1/+1
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* * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares2007-11-291-14/+15
| | | | | | | issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-281-3/+8
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-271-3/+55
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-261-1/+18
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-0/+44
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* * Changed namespacelbsa712007-11-191-1/+0
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* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-161-2/+15
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* Some work on being able to set/send a users Buddylist info. (added handling ↵MW2007-11-131-0/+4
| | | | | | | code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-051-1/+1
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* Some more refactoringMW2007-11-041-0/+8
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* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-031-0/+10
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
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* * Optimized usingslbsa712007-10-306-95/+97
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-295-8/+6
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-262-7/+14
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * Made EstateSetting static since there's only one instance, and we only ↵lbsa712007-10-221-2/+3
| | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
* nice catch by chi11ken that I was setting the wrong propertySean Dague2007-10-221-1/+1
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* Bug fix, so that local loginserver (in standalone mode) can set a start ↵MW2007-10-222-7/+9
| | | | position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).
* Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵Tleiades Hax2007-10-211-1/+2
| | | | | | | Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-182-8/+9
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-153-1/+85
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* getting all our line endings consistant againSean Dague2007-10-052-240/+240
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* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-051-8/+8
| | | | of things. Reverting 2056.
* * minor refactoringlbsa712007-10-051-7/+2
| | | | | * using base type IUserService
* Some tiny refactoringMW2007-10-052-1/+3
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* * UserProfileData meets code conventionslbsa712007-10-051-8/+8
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* == The "right name and place" commit ==lbsa712007-10-053-3/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* more refactoringMW2007-10-032-23/+4
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* Some continuation of lbsa71's refactoring of the CommunicationsManager.MW2007-10-031-60/+4
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* * Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712007-10-022-13/+9
| | | | | | | * Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-274-8/+53
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-274-53/+8
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-251-17/+62
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Removed some more fields from CommunicationsLocallbsa712007-09-243-197/+183
| | | | | | * added OnLoginToRegion to CommunicationsLocal
* * So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa712007-09-241-2/+0
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* * Now there's only one UserServicelbsa712007-09-241-4/+4
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-244-99/+92
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Trying to streamline CommunicationsManagerlbsa712007-09-241-4/+4
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
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* *** CHANGED CONFIG BEHAVIOUR ***lbsa712007-09-241-16/+10
| | | | | | * Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
* * Renamed methods on IUserDatalbsa712007-09-242-13/+16
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* * minor renameslbsa712007-09-241-10/+10
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* * Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa712007-09-243-24/+10
| | | | IUserServices (instead of stubs)
* fixing me some line endingsSean Dague2007-09-172-238/+238
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* * minor refactoringslbsa712007-09-111-18/+29
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* mass update of urls in source code to new websiteSean Dague2007-09-102-2/+2
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* As part of our "we aim to please" commitment, have added the ability to ↵MW2007-08-281-10/+23
| | | | create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
* Start of trying to make Region/Scene more modular. MW2007-08-281-2/+2
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.