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* Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...John Hurliman2009-10-261-30/+21
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-252-16/+42
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman2009-10-231-1/+5
* Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...John Hurliman2009-10-232-13/+28
* Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman2009-10-231-1/+1
* * Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2009-10-232-1/+4
* Commented out noisy debugging about resent packets (normal) and agents settin...John Hurliman2009-10-232-3/+3
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-71/+70
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman2009-10-221-8/+11
* Add copyright header. Formatting cleanup.Jeff Ames2009-10-221-1/+1
* * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman2009-10-211-3/+3
* * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-214-61/+108
* * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman2009-10-214-18/+8
* * FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman2009-10-213-38/+16
* * Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman2009-10-213-41/+63
* Testing out a hack to identify the source of the high cpu usageJohn Hurliman2009-10-211-0/+3
* Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman2009-10-211-6/+3
* * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman2009-10-213-13/+49
* * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-214-208/+126
* Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman2009-10-211-7/+7
* Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman2009-10-214-50/+121
* * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-204-0/+219
* * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-201-1/+1
* * Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2009-10-202-72/+69
* Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman2009-10-201-45/+59
* Fixing position/rotation/collisionplane in ObjectUpdate packets for avatarsJohn Hurliman2009-10-201-6/+8
* Reverting the deletion of files related to texture sending until we figure ou...John Hurliman2009-10-201-0/+2
* * Removing cruft left over from the conversion to the new texture sending and...John Hurliman2009-10-202-105/+0
* * Optimized sending of terrain dataJohn Hurliman2009-10-192-155/+180
* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-191-3/+3
* * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-194-56/+62
* * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-182-648/+371
* * Process the avatar terse update priority queue as soon as an update for our...John Hurliman2009-10-181-40/+39
* * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-182-25/+50
* * Committing Nini.dll with the patch from #3773 appliedJohn Hurliman2009-10-171-1/+1
* Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-171-17/+90
* Wrapped the contents of the IncomingPacketHandler loop in a try/catch statementJohn Hurliman2009-10-171-2/+9
* Changing avatar movement updates to the Task throttle category until we get f...John Hurliman2009-10-161-5/+6
* Prevent oversized packets from crashing the LLUDP server. It will now print a...John Hurliman2009-10-161-5/+20
* * Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman2009-10-163-95/+35
* * Changing the "clean dropped attachments" MySQL command to a using statement...John Hurliman2009-10-161-1/+2
* * Change appearance packets from State to Task. This will hopefully fix the c...John Hurliman2009-10-163-37/+46
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...John Hurliman2009-10-161-7/+27
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| * Thank you, Fly man, for plumbing the AvatarInterestsUpdate packetMelanie2009-10-161-5/+22
| * * Request from lkalif to have the Sim send a coarselocationupdate for each av...Teravus Ovares (Dan Olivares)2009-10-151-2/+5
* | Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-209/+135
* | Replaced the update lists with a priority queue implementation in LLClientViewjjgreens2009-10-151-45/+179
* | * Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman2009-10-151-1/+228
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* Allow the LLUDP server to run in either synchronous or asynchronous mode with...John Hurliman2009-10-142-6/+29
* * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...John Hurliman2009-10-143-97/+155