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* Add scene.<scene-name>.QueuedFetchInventoryRequests statJustin Clark-Casey (justincc)2014-03-181-0/+19
| | | | This is to aid in detecting whether there are fetch inventory requests remaining to be processed.
* Add regression test for http inventory fetch.Justin Clark-Casey (justincc)2014-03-172-7/+194
| | | | Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
* Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams2014-02-221-10/+5
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* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-02-122-7/+99
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| * If a caller tries to queue a CAPs message to a scene presence that has no ↵Justin Clark-Casey (justincc)2014-02-122-7/+99
| | | | | | | | | | | | | | event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. Removes the spurious log warnings if groups are active when NPCs are used. Adds more regression tests associated with adding messages to the event queue
| * Dynamically adjust to the number of visual params sent.Melanie2014-01-101-1/+1
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* | varregion: Send large region patches for wind and clouds.Robert Adams2014-02-111-2/+12
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* | Dropping the rest of Avination's modified appearance code for core.Melanie2014-02-042-46/+339
| | | | | | | | Module to follow.
* | varregion: fix for teleporting by double clicking on a map location.Robert Adams2014-01-281-0/+13
| | | | | | | | Thanks Garmin.
* | Merge branch 'master' into varregionRobert Adams2014-01-212-0/+20
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| * | Adds a configuration option to cannibalize bandwidth from theMic Bowman2014-01-202-0/+20
| | | | | | | | | | | | | | | | | | | | | | | | udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
* | | varregion: properly pack the region size parameters so he viewer will parse ↵Robert Adams2014-01-111-6/+6
| | | | | | | | | | | | | | | | | | | | | them. This gets rid of the viewer crash when teleporting into varregions and allows multiple, adjacent varregions (of the same size) with border crossings.
* | | varregion: Debug messages for region crossing debugging.Robert Adams2014-01-111-5/+6
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* | | Merge branch 'master' into varregionRobert Adams2014-01-111-9/+18
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch)
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-8/+17
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| | * If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2014-01-081-8/+17
| | | | | | | | | | | | | | | | | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
| * | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-042-19/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
| * | Dynamically adjust to the number of visual params sent.Melanie2014-01-041-1/+1
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* | | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-032-19/+45
| | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen).
* | | Merge branch 'master' into varregionRobert Adams2013-12-201-3/+3
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-191-3/+3
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| | * Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵Justin Clark-Casey (justincc)2013-12-181-3/+3
| | | | | | | | | | | | sending
* | | Merge branch 'master' into varregionRobert Adams2013-12-171-9/+8
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Add new region crossing code to varregion Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-9/+8
| |/ | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-2/+2
| | | | | | | | | | | | Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
* | Merge branch 'master' into varregionRobert Adams2013-12-052-8/+35
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| * minor: Use enums for setting inv/asset types on data upload rather than ↵Justin Clark-Casey (justincc)2013-12-061-7/+7
| | | | | | | | magic numbers
| * Properly set InventoryType.Snapshot when a snapshot is uploadedJustin Clark-Casey (justincc)2013-12-061-0/+4
| | | | | | | | | | Resolves http://opensimulator.org/mantis/view.php?id=6857 This prevents the inventory service complaining later about an attempt to change an invariant
| * Fix regression where mouse look flight direction no longer worked by zeroing ↵Justin Clark-Casey (justincc)2013-12-051-1/+24
| | | | | | | | | | | | | | x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information
* | Merge branch 'master' into varregionRobert Adams2013-12-011-6/+19
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| * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-291-5/+2
| | | | | | | | Vector3.Zero
| * Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-291-1/+17
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| | * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-0/+10
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| * | Revert "Fix issue where sitting on non-root linked prims would send camera ↵Justin Clark-Casey (justincc)2013-11-231-7/+1
| | | | | | | | | | | | | | | | | | | | | | | | to wrong position in third-person and mouselook" Reverting to place on separate branch This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a.
| * | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset ↵Justin Clark-Casey (justincc)2013-11-231-2/+5
| |/ | | | | | | | | | | is Vector3.Zero" This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63.
| * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-231-5/+2
| | | | | | | | | | | | Vector3.Zero As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
| * Fix issue where sitting on non-root linked prims would send camera to wrong ↵Justin Clark-Casey (justincc)2013-11-231-1/+7
| | | | | | | | | | | | position in third-person and mouselook We now specify sits as offsets from the root prim, as the viewer expects.
* | Merge branch 'master' into varregionRobert Adams2013-11-052-0/+29
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| * Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
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| * Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
| | | | | | | | | | This records how many packets were indicated to be resends by clients Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
* | Merge branch 'master' into varregionRobert Adams2013-11-044-8/+43
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| * Start counting resent packets in the places that I missed when the stat was ↵Justin Clark-Casey (justincc)2013-10-312-0/+8
| | | | | | | | first added a few commits ago
| * minor: remove mono compiler warnings in AvatarPickerSearchModule and ↵Justin Clark-Casey (justincc)2013-10-312-7/+3
| | | | | | | | UploadBakedTextureModule
| * Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-312-1/+32
| | | | | | | | | | | | This allows one to monitor the total number of messages resent to clients over time. A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
* | varregion: add plumbing to pass region size from Scene down to theRobert Adams2013-11-041-3/+3
| | | | | | | | | | | | physics engine. Older physics engines will default to the legacy region size. Update BulletSim to use the new region size information.
* | varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams2013-11-011-2/+2
| | | | | | | | Add some debugging logs on region creation to report region size.
* | varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2013-10-311-11/+14
| | | | | | | | | | compression base computation. Complete replacement of float[] for terrain heightmap with TerrainData instance.
* | Merge branch 'master' into varregionRobert Adams2013-10-282-42/+81
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| * minor: Add commented out code for apparent passing of texture IDs in ↵Justin Clark-Casey (justincc)2013-10-241-0/+26
| | | | | | | | | | | | | | ObjectProperties UDP replies to viewer Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3 Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
| * Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. ↵Justin Clark-Casey (justincc)2013-10-241-38/+38
| | | | | | | | Appears to be a never used method.