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* On to 0.8.3!Diva Canto2015-10-182-2/+2
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* Also restoring proper function for Simian external GetTexture functionality.Diva Canto2015-10-141-6/+5
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* change copyright to opensimUbitUmarov2015-09-281-3/+27
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* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-271-5/+9
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* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-271-0/+35
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* AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov2015-09-271-4/+4
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* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-9/+4
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* some cleanup on terrain encoderUbitUmarov2015-09-241-4/+8
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* slow down terrain sending so other users of LAND queue do have a chance to ↵UbitUmarov2015-09-241-1/+1
| | | | send things
* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-231-16/+3
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* fix GetPacketsQueuedCount typos in last commitUbitUmarov2015-09-221-1/+1
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* let minimum wqburst be a bit larger than MTUUbitUmarov2015-09-222-4/+4
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* removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov2015-09-225-100/+35
| | | | changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
* coment out lludp debug things that only fill up the help screenUbitUmarov2015-09-211-0/+2
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* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
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* inventory mess return to the state before divas cache issueUbitUmarov2015-09-112-43/+122
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* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-112-122/+43
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* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-085-356/+49
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| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-085-356/+49
| |\ | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| | * Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2015-09-035-316/+49
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| | * First commit where physics work as region module.Diva Canto2015-08-311-29/+0
| | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| | * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | | recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim ↵UbitUmarov2015-09-071-8/+39
|/ / | | | | | | (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
* | fix the missing initialization of the folish ProcessUnackedSends optionUbitUmarov2015-09-061-0/+2
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* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-035-24/+17
| | | | | | | | scenepresence)
* | seems to compile ( tests comented out)UbitUmarov2015-09-0217-1246/+134
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* | bad merge?UbitUmarov2015-09-0120-1612/+4652
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| * send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
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| * remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
| | | | | | | | | | conforming to protocol, and no longer in agreement with how patchs are schedule to send
| * change osd encoding of region sizeUbitUmarov2015-08-271-8/+8
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| * NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
| | | | | | | | this costed me hours :P
| * turn off KeepAliveUbitUmarov2015-08-242-5/+5
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| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-222-1/+24
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| * put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
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| * add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-191-4/+4
| | | | | | | | exactly as core)
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-192-113/+169
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| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-109/+164
| | | | | | | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance.
| | * varregion: remove use of Constants.RegionSize is various places.Robert Adams2015-03-281-4/+5
| | | | | | | | | | | | More use of the Util routines for conversion of region handles into addresses.
| * | add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov2015-08-191-0/+5
| | | | | | | | | | | | the request. just 503 could mean server down (?)
| * | do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2015-08-182-5/+5
| | | | | | | | | | | | | | | | | | setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
| * | Track selected objects per clientMelanie Thielker2015-08-151-0/+6
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| * | Maybe reduce incidence of ghost avatarsMelanie Thielker2015-06-121-1/+10
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| * Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-4/+1
| | | | | | | | textures to save to Bakes module.
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-1/+6
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| * Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker2014-11-101-2/+4
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| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-062-8/+19
| | | | | | | | root as was done before )
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-2/+2
| | | | | | | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
| * don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
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| * sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-312-4/+47
| | | | | | | | | | queue. Viewers fail to handle correctly out of order updates with ugly visible effects. Make sure these packets don't include acks so they aren't lost.