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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-141-137/+169
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| * Another stab at #LoginLag. Looking forward to hear the feedback! This makes ↵Diva Canto2010-12-141-2/+23
| | | | | | | | updates for self movement as absolute top priority, going in to the unthrottled category. Self only, not other avies.
| * Relax a highly constraining lock on m_entityUpdates that may be preventing ↵Diva Canto2010-12-141-126/+127
| | | | | | | | reprioritizations from actually happening. #LoginLag
| * Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-3/+7
| | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
| * It turns out that the 1/2 sec burst for prims download is not a bug, but a ↵Diva Canto2010-12-131-11/+2
| | | | | | | | | | | | | | | | feature of the client. The client sets the throttles in such a way that makes the server behave like that. The same happens in the Linden Grid. Revert "This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond." This reverts commit 870bbcfc6c264c515ac660837d16ccad4e59ac64.
| * This may have been the biggest, baddest bug in OpenSim ever... confusion ↵Diva Canto2010-12-131-2/+11
| | | | | | | | between bytes per second and bytes per millisecond.
| * Revert "Another stab at mantis #5256"Diva Canto2010-12-101-20/+19
| | | | | | | | This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
| * Another stab at mantis #5256Diva Canto2010-12-101-19/+20
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| * Revert "A stab at mantis #5256. Separate ScenePresence updates from ↵Diva Canto2010-12-101-150/+128
| | | | | | | | | | | | SceneObject updates, and place them in different queues." This reverts commit f84905e2949d61239c8bff815f8061a9435c124c.
| * A stab at mantis #5256. Separate ScenePresence updates from SceneObject ↵Diva Canto2010-12-101-128/+150
| | | | | | | | updates, and place them in different queues.
* | Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-3/+7
| | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
* | Prevent sending of attachment data to any client if the attachmentMelanie2010-12-081-0/+21
| | | | | | | | is not actually attached to any avatar. Another stab ad fixing "HUD hair"
* | Allow TPing multiple people in the friends list in one go.Melanie2010-12-071-5/+10
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-061-1/+1
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| * Merge branch 'master-core' into mantis5110Jonathan Freedman2010-12-053-19/+50
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| * \ Merge branch 'master-core' into mantis5110Jonathan Freedman2010-11-212-5/+23
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| * \ \ Merge https://github.com/opensim/opensim into mantis5110Jonathan Freedman2010-11-212-4/+5
| |\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * \ \ \ Merge branch 'master' into mantis5110Jonathan Freedman2010-10-301-0/+1
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| * \ \ \ \ Merge branch 'master' into mantis5110Jonathan Freedman2010-10-302-7/+16
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
| * \ \ \ \ \ Merge branch 'master' into mantis5110Jonathan Freedman2010-10-291-2/+8
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| * \ \ \ \ \ \ Merge branch 'master' into mantis5110Jonathan Freedman2010-10-291-4/+4
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * \ \ \ \ \ \ Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-281-1/+1
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* | | | | | | | | | Add some safeguards: DOn't send someone else's HUDs, don't send deleted primsMelanie2010-12-041-15/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removed some unneccessarily wordy core comments
* | | | | | | | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-033-7/+50
|\ \ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | Also prevent god takes from ending up in Lost and Found
| * | | | | | | | | Stop LLUDPServer sending updates after object deletes by always queueing deletesJustin Clark-Casey (justincc)2010-12-023-19/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately. Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates. In tests, this doesn't appear to affect performance. There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
| * | | | | | | | | minor: add some method docJustin Clark-Casey (justincc)2010-12-022-0/+22
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* | | | | | | | | Implement health monitoring of the packet receiving and sending threadsMelanie2010-11-281-0/+2
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* | | | | | | | | Remove hard limit on prim owners. The new LibOMV autosplits packets toMelanie2010-11-271-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | prevent overflow
* | | | | | | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-181-3/+20
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| * | | | | | | | add "Unacked bytes" column to "show queues"Justin Clark-Casey (justincc)2010-11-171-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should show the number of bytes sent to the client that it has not yet acknowledged.
| * | | | | | | | Fix "show queues" console commandJustin Clark-Casey (justincc)2010-11-171-3/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.) Sometimes useful for diagnostics
| * | | | | | | | Fix gesture and viewer preview sounds not playingMelanie2010-11-171-2/+3
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* | | | | | | | Fix gesture and viewer preview sounds not playingMelanie2010-11-171-2/+3
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* | | | | | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-161-2/+3
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| * | | | | | | provide avatar name in log if an exception ends up at the top of an async ↵Justin Clark-Casey (justincc)2010-11-121-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | packet processing stack
* | | | | | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-091-2/+2
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| * | | | | | | Formatting cleanup.Jeff Ames2010-11-081-2/+2
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* | | | | | | Fix merge artefactsMelanie2010-11-051-4/+4
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* | | | | | | Revert "Spin the AddNewClient process off into a new thread to avoid locking ↵Melanie2010-11-051-24/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | up the LLUDPServer (and therefore the entire scene)" This reverts commit 40e05f41098bdedac7296d84c9aa8d915c5c9ede. Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
* | | | | | | Revert "Fix for hanging on "Connecting to region".. caused by packets being ↵Melanie2010-11-051-37/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready." This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64. Conflicts: OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
* | | | | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-022-9/+25
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| * | | | | | Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2010-10-301-0/+1
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
| * | | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-301-1/+1
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| | * | | | | Set async_packet_handling = true by defaultJustin Clark-Casey (justincc)2010-10-301-1/+1
| | | |_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously. Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably. Of course, a lot of login lag is still coming from other sources.
| * | | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-301-2/+8
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| | * | | | Merge branch 'justincc-dev'Justin Clark-Casey (justincc)2010-10-291-2/+8
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| | | * | | | Add number of ms it takes to complete UseCircuitCode packet handling to log ↵Justin Clark-Casey (justincc)2010-10-291-2/+8
| | | | |_|/ | | | |/| | | | | | | | | | | | | | for diagnostics
| * | | | | READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2010-10-301-6/+15
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
* | | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-291-4/+4
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| * | | | Merge branch 'dev-appearance'Melanie2010-10-291-4/+4
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