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| * change enconding of attachment updates NameValue and State fieldsUbitUmarov2014-08-251-0/+19
| * clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-22/+2
| * on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov2014-08-231-4/+2
| * Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-231-0/+6
| * add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+26
| * revert droping udp packet resends after 6 retries, keep resending.UbitUmarov2014-08-211-10/+0
| * remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-202-36/+54
| * send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
| * fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
| * still another ...UbitUmarov2014-08-191-2/+1
| * fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
| * NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-162-2/+22
| * reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2
| * reduce ping filter time constantUbitUmarov2014-08-141-1/+1
| * add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-143-5/+41
| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| | * remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
| | * process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov2014-08-131-2/+4
| | * take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
| | * do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
| | * no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
| | * force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
| * | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....Melanie Thielker2014-08-131-6/+2
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| * actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
| * OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
| * also on other caseUbitUmarov2014-08-091-0/+11
| * return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
| * move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| * Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
| * minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-071-82/+22
| * reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
| * DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-072-135/+99
| * bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
| * some debug to remove laterUbitUmarov2014-08-062-1/+9
| * try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
| * check...UbitUmarov2014-08-041-17/+17
| * Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-042-37/+25
| * start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-042-25/+37
| * comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-1/+1
| * make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov2014-07-301-2/+6
| * Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2014-07-291-4/+6
| * Add new fields to parcel updateMelanie Thielker2014-07-291-1/+11
| * dont send packets twiceUbitUmarov2014-07-271-1/+0
| * add queue transition code needs review/more testingUbitUmarov2014-07-251-79/+115
| * remove old and dead code that its only making it hard to understandUbitUmarov2014-07-251-287/+18
| * change previus code, send a NoEvents response back to http server, evenUbitUmarov2014-07-241-2/+1
| * EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov2014-07-241-10/+9
| * fix HUD attachment update filter to allow avatar center etcUbitUmarov2014-07-221-2/+2
| * remove avn hack on sitted avatars positionsUbitUmarov2014-07-201-27/+3
| * Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker2014-07-201-4/+4