| Commit message (Collapse) | Author | Age | Files | Lines |
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Reverted pending further discussion.
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Thank you, openlifegrid, for a patch to move new user connections to
thread pool threads.
Reworked by me to fit current trunk.
I believe that that patch may be beneficial in reducing the cases
in which regions become unresponsive and will no longer accept
new logins.
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If the parcel pointed to by the landmark has nothing in the
Description field (of the General tab in About Land...), a
NullReferenceException is thrown and the client is logged out.
I added a check to the calls to Helpers.StringToField() in OpenSim.Region.ClientStack.LindenUDP.SendParcelInfo to avoid
this issue.
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Thank you, lulurun, for a patch to fix a possible crash when a received
packet contains a quaternion with all members zeroed.
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The attached patch fixes connectivety checking of root- and
child-agents. If an agent's client isn't sending any packets
for some time (not even to StartPingCheck packets), we assume
that we lost connection and try to log them out.
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* Unpatched code certainly looks bizarre - attempts to add a new client if we encountered a failure in processing a packet. No apparant ill effects on a sniff test.
* Thanks openlifegrid
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* TimeStamp field of the AgentMovementCompletePacket in LLClientView.MoveAgentIntoRegion contained a fixed number. The attached patch changes this to a current
timestamp.
* Thanks HomerHorwitz
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than displays information directly
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LLClientView, except for unidentified packets
* These make it more difficult to read the logs, and I don't think they help all that much
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region information
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
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* It is dealt with correctly further up, at which point the user is also notified and the failure recorded as a statistic
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the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
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Exclude SimStats packets from ack appending.
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resulting in continual execution of the CheckConnectivity timer method
* For now, just turn off this timer when we close the connection
* Also some minor help refactoring creeps in to this revision.
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make the flag nature of this value more clear.
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* The primary immediate use is to provide a means of temporarily reducing log output on the console when executing console commands
* Changing the log level on the console is not permanent and does not affect the log information being put into OpenSim.log
* This could have been done by putting in a threshold level on the Console appeneder in OpenSim.exe.config and implementing config watching in the code.
* But I think that it's a little more user friendly to make this doable via the console.
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This patch improves fetching of inventory from several minutes
to a few seconds.
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Places touched:
- Added two events for in-packets to LLCLientView: RegionHandleRequest and
ParcelInfoRequest
- Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and
ParcelInfoReply.
- Scene handles the RegionHandleRequest, LandManagementModule the
ParcelInfoRequest
- Added inter-region request for LandData by RegionHandle and local position.
This was implemented as XML-RPC request. The returned LandData isn't
complete, it only contains the data necessary for answering the
ParcelInfoRequest
- Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData
handling to LandManagementModule
- Added methods for fake parcelID creation and parsing to Util
- Fixed missing implementation of interface methods.
- Added new file:
OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs
NOTE: This is part of the patch, too.
Due to the many places touched, I would consider this patch as experimental.
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the database is now intepreted as follows: low byte = user flags.
Next byte, low nibble: Deternines the text (Resident, Lifetime, etc)
shown. No customn text support yet.
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hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
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estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
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Thank you, HomerHorwitz, for a patch that corrects and improves TP
to landmark and home position handling.
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because that client has not responded to pings
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Covenant page of the estate dialog, could be shown as the master avatar's
name, or even as Test User
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client log off
* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed).
* However, it should be possible to do much better cleanup on this code in the future
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Prevent re-sequencing of resent packets. Thanks, ckrinke, for
catching that, it is what was happening.
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error in packet creation, we just log and ignore it
* If there's a Socket.AlreadyInProgress, just silently ignore this one
* Tried to refactor the Reset and BeginRecieve logic into something a little more readable, little less duplicated
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Refactor proxy encode/decode methods out of the PacketPool into
their own class.
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libsl/libomv Packet, as other client stacks could use other data types to pass
packets around. Starting with InPacket() here, more to come.
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This effectively undoes commits 5771 and 5769 as well as parts of the
formatting cleanup commits 5774 and 5775.
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Complete the support for dupe tracking. Eliminate one of the "Eternal
caches".
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Refactor packet sending into LLPacketHandler. Change packet sequencing
and ack lists to ensure packet sequences conform to wire order.
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client stack.
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