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* do a GC collect on last client exitUbitUmarov2016-12-011-4/+2
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* Remove unused integer vars from LLClientViewAliciaRaven2016-12-011-2/+0
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* remove 2 more null refs i added to release memoryUbitUmarov2016-11-261-2/+2
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* fix maturity on parcelInfoUbitUmarov2016-11-231-4/+3
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* full change ServiceThrottleModule. Let it still service RegionHandleRequest ↵UbitUmarov2016-11-221-48/+4
| | | | and UUIDNameRequest but this wrong since they are diferent services. Keeping gambling about not having 2 much overlaps of the 2 kind of requests. Remove double thottling of RegionHandleRequest
* remove something VS decided to addUbitUmarov2016-11-211-1/+0
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* work around some warningsUbitUmarov2016-11-214-9/+21
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* revert more object references removal on clients close because 2 many code ↵UbitUmarov2016-11-202-6/+1
| | | | paths don't have proper abort
* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-201-1/+0
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* give up on OutPacket drop condition on closingUbitUmarov2016-11-201-1/+3
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* change OutPacket drop conditionUbitUmarov2016-11-191-1/+9
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* remove some potencial null refs i did add in last days :(UbitUmarov2016-11-192-5/+6
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* avoid a null ref. (needs better way)UbitUmarov2016-11-181-0/+6
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* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-181-11/+7
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* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
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* put back skip of first drip callUbitUmarov2016-11-181-1/+1
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-173-89/+102
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-1/+6
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* minor change to getdisplaynames cap urlUbitUmarov2016-11-161-4/+3
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* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-2/+6
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* on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov2016-11-101-2/+31
| | | | physics via caps. This is need to reduce useless redudance
* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
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* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-092-128/+10
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* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
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* avoid a null ref, few changes to udp updates sendUbitUmarov2016-11-052-47/+15
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* some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2016-11-051-1/+1
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* disable bad/broken throttle optionsUbitUmarov2016-11-051-3/+8
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* only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2016-11-021-1/+0
| | | | when viewers change ExtraPhysics parameters, send back the new values.
* viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵UbitUmarov2016-10-241-71/+58
| | | | lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
* bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵UbitUmarov2016-10-151-1/+1
| | | | as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this)
* bug fix: We can't filter out any of the avatar controls relative to ↵UbitUmarov2016-10-151-4/+5
| | | | movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
* dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-051-44/+43
| | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* fix caching of wind and cloud packets in the case of several regions on a ↵UbitUmarov2016-09-231-43/+44
| | | | instance, that got broken with the necessary send to child agents.
* do the same for legacy clouds (still visible on older viewer ie singu ↵UbitUmarov2016-09-231-14/+38
| | | | 1.8.7). Fix clouds update. Send clouds and wind also to child agents.
* cache wind compressed data so cpu burning compression is only done after a ↵UbitUmarov2016-09-231-12/+36
| | | | change. Not happy with version scheme for several regions on same instance, but should be ok for now
* add a version tag to wind and cloud data updates to iclientUbitUmarov2016-09-231-4/+7
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* add skeleton on handle revoke permissions packet ( non funtional still ) ( ↵UbitUmarov2016-09-121-1/+20
| | | | do it not using a multidelegate event )
* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-251-0/+42
| | | | physics single caps message per selection request
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ↵UbitUmarov2016-08-251-4/+0
| | | | use (possible cant even be used)
* first step changing Object Select codeUbitUmarov2016-08-251-89/+28
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* fix updates resend by reEnqueing, that got broken down the lineUbitUmarov2016-08-191-15/+13
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* catch some NULL refsUbitUmarov2016-08-191-1/+6
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* add cap GroupMemberDataUbitUmarov2016-08-191-1/+132
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* allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov2016-08-181-3/+16
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* add caps HomeLocation ; add client SendAlertMessage(string message, string ↵UbitUmarov2016-08-182-2/+155
| | | | info), where info in info message field. only minimal testing done
* several changes on BunchOfCaps. Move some mesh cost initialization to its ↵UbitUmarov2016-08-183-129/+78
| | | | class it, change caps path to be plain random UUID (except SEED)
* avoid automatic packet spliting in GroupMembersReplyUbitUmarov2016-08-121-10/+19
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* only reissue a kill if a update is for a deleted sog root part.UbitUmarov2016-08-121-3/+2
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* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-121-11/+3
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.