Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | UnAckedBytes are in KB | UbitUmarov | 2019-03-19 | 1 | -0/+1 | |
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* | add a few extra checks for viewers animated objects support, to avoid ↵ | UbitUmarov | 2019-03-19 | 1 | -2/+2 | |
| | | | | timming issues | |||||
* | lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding | UbitUmarov | 2019-03-18 | 1 | -18/+73 | |
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* | also fix the ThrottleOutPacketType | UbitUmarov | 2019-03-18 | 1 | -8/+8 | |
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* | oops | UbitUmarov | 2019-03-18 | 1 | -2/+4 | |
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* | lludp GenericMessage enconding | UbitUmarov | 2019-03-18 | 1 | -22/+132 | |
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* | lludp ImprovedInstantMessage enconding | UbitUmarov | 2019-03-18 | 1 | -22/+93 | |
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* | lludp ChatFromSimulator enconding; some simplification | UbitUmarov | 2019-03-18 | 2 | -32/+87 | |
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* | lludp AgentMovementComplete enconding | UbitUmarov | 2019-03-18 | 1 | -28/+36 | |
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* | stop sending some useless small packets | UbitUmarov | 2019-03-17 | 1 | -4/+22 | |
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* | remove redundant code | UbitUmarov | 2019-03-17 | 3 | -19/+6 | |
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* | lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck | UbitUmarov | 2019-03-17 | 1 | -26/+73 | |
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* | lludp: direct encode AvatarAppearance | UbitUmarov | 2019-03-17 | 1 | -22/+39 | |
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* | lludp: direct encode CoarseLocationUpdate | UbitUmarov | 2019-03-16 | 1 | -25/+40 | |
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* | lludp: direct encode rest of send terseupdates | UbitUmarov | 2019-03-16 | 1 | -228/+23 | |
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* | bug fix on mapblockreply; direct encode mapitemreply just because.. | UbitUmarov | 2019-03-16 | 1 | -33/+85 | |
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* | lludp direct encode mapblockreply. Not bc its a high volume packet, but bc ↵ | UbitUmarov | 2019-03-16 | 1 | -38/+117 | |
| | | | | it needed work anyways | |||||
* | minor cleanup | UbitUmarov | 2019-03-15 | 2 | -32/+2 | |
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* | lludp: change zero encode of strings; limit them to what current viewers expect | UbitUmarov | 2019-03-15 | 2 | -172/+90 | |
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* | lludp direct encode object Properties update packets | UbitUmarov | 2019-03-14 | 1 | -128/+199 | |
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* | Merge branch 'master' of brain.opensimulator.org:/var/git/opensim | root | 2019-03-11 | 10 | -576/+1605 | |
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| * | lludp: direct encode terrain patchs packets | UbitUmarov | 2019-03-10 | 1 | -5/+81 | |
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| * | lludp fix max packet size on ack appends | UbitUmarov | 2019-03-10 | 1 | -1/+2 | |
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| * | do not send animated attachments to viewers that do not support them. | UbitUmarov | 2019-03-09 | 1 | -1/+6 | |
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| * | ooops bad zeroencode flag | UbitUmarov | 2019-03-08 | 1 | -1/+1 | |
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| * | just direct encode avatar animation also | UbitUmarov | 2019-03-08 | 1 | -0/+74 | |
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| * | agent animation object ids are only for self avatar | UbitUmarov | 2019-03-08 | 1 | -10/+40 | |
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| * | well let trees have special state and grass data block again. | UbitUmarov | 2019-03-07 | 1 | -4/+3 | |
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| * | grass even more | UbitUmarov | 2019-03-07 | 1 | -7/+38 | |
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| * | vegetation is special | UbitUmarov | 2019-03-07 | 1 | -28/+71 | |
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| * | make use of direct object update encoding | UbitUmarov | 2019-03-07 | 1 | -23/+88 | |
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| * | don't send irrelevant data | UbitUmarov | 2019-03-07 | 1 | -25/+36 | |
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| * | fix packet type | UbitUmarov | 2019-03-06 | 1 | -1/+5 | |
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| * | llupd add direct encode, with inline zeroencode, of objects update ( code ↵ | UbitUmarov | 2019-03-06 | 2 | -34/+227 | |
| | | | | | | | | path currently not in use) | |||||
| * | lludp do inline zeroencode of some(most) agent full updates (runprebuild) | UbitUmarov | 2019-03-06 | 2 | -37/+356 | |
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| * | llupd direct encode object updates for agents; let terse updates be ↵ | UbitUmarov | 2019-03-05 | 2 | -109/+212 | |
| | | | | | | | | zeroencoded. This is not as spec but does work | |||||
| * | remove lludp throttle texture rate cannibal option. That rate is used by ↵ | UbitUmarov | 2019-03-05 | 2 | -23/+0 | |
| | | | | | | | | http, and beeing http is still trafic | |||||
| * | OOOPPPSSS | UbitUmarov | 2019-03-03 | 1 | -2/+2 | |
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| * | direct encode lludp terse object update, let contain texture entry | UbitUmarov | 2019-03-02 | 1 | -30/+63 | |
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| * | put back assetViewer cap code, to allow viewers testing. It is disabled at ↵ | UbitUmarov | 2019-03-01 | 1 | -8/+6 | |
| | | | | | | | | OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim | |||||
| * | Add Thread.ResetAbort() to various thread loops to clean up errors on | Robert Adams | 2019-02-27 | 3 | -17/+37 | |
| | | | | | | | | | | | | | | | | shutdown. Fixes Mantis #8494. Threads are aborted when shutting down and ThreadAbortException is odd in that it is rethrown at the end of the catch unless the abort is reset. No functional changes but fewer error messages on shutdown. | |||||
| * | direct encode terseupdates | UbitUmarov | 2019-02-27 | 4 | -37/+207 | |
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| * | avoid packet split on terseupdates | UbitUmarov | 2019-02-26 | 1 | -30/+76 | |
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| * | issues with udp buffers pool on heavy load | UbitUmarov | 2019-02-26 | 4 | -42/+53 | |
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| * | buffers in pool have no data, better mk that clear | UbitUmarov | 2019-02-26 | 1 | -0/+1 | |
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| * | fix UDPBuffersPoolCount value (readable with stats show clientstack | UbitUmarov | 2019-02-26 | 1 | -2/+1 | |
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| * | zero decode using a buffer from the pool | UbitUmarov | 2019-02-25 | 1 | -6/+14 | |
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| * | removed a redundant function; try to make a particular vi coder happy about ↵ | UbitUmarov | 2019-02-25 | 2 | -23/+7 | |
| | | | | | | | | removed comments | |||||
| * | change UDPPacketBuffer pools (does waste a bit of memory) | UbitUmarov | 2019-02-25 | 6 | -323/+156 | |
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| * | estate kick now just kill user connection if on same region. The teleport ↵ | UbitUmarov | 2019-02-20 | 1 | -9/+4 | |
| | | | | | | | | home we did, does not make much sense, and would need more work anyways |