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* UnAckedBytes are in KBUbitUmarov2019-03-191-0/+1
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* add a few extra checks for viewers animated objects support, to avoid ↵UbitUmarov2019-03-191-2/+2
| | | | timming issues
* lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov2019-03-181-18/+73
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* also fix the ThrottleOutPacketTypeUbitUmarov2019-03-181-8/+8
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* oopsUbitUmarov2019-03-181-2/+4
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* lludp GenericMessage encondingUbitUmarov2019-03-181-22/+132
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* lludp ImprovedInstantMessage encondingUbitUmarov2019-03-181-22/+93
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* lludp ChatFromSimulator enconding; some simplificationUbitUmarov2019-03-182-32/+87
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* lludp AgentMovementComplete encondingUbitUmarov2019-03-181-28/+36
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* stop sending some useless small packetsUbitUmarov2019-03-171-4/+22
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* remove redundant codeUbitUmarov2019-03-173-19/+6
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* lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov2019-03-171-26/+73
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* lludp: direct encode AvatarAppearanceUbitUmarov2019-03-171-22/+39
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* lludp: direct encode CoarseLocationUpdateUbitUmarov2019-03-161-25/+40
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* lludp: direct encode rest of send terseupdatesUbitUmarov2019-03-161-228/+23
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* bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov2019-03-161-33/+85
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* lludp direct encode mapblockreply. Not bc its a high volume packet, but bc ↵UbitUmarov2019-03-161-38/+117
| | | | it needed work anyways
* minor cleanupUbitUmarov2019-03-152-32/+2
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* lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2019-03-152-172/+90
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* lludp direct encode object Properties update packetsUbitUmarov2019-03-141-128/+199
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* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimroot2019-03-1110-576/+1605
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| * lludp: direct encode terrain patchs packetsUbitUmarov2019-03-101-5/+81
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| * lludp fix max packet size on ack appendsUbitUmarov2019-03-101-1/+2
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| * do not send animated attachments to viewers that do not support them.UbitUmarov2019-03-091-1/+6
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| * ooops bad zeroencode flagUbitUmarov2019-03-081-1/+1
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| * just direct encode avatar animation alsoUbitUmarov2019-03-081-0/+74
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| * agent animation object ids are only for self avatarUbitUmarov2019-03-081-10/+40
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| * well let trees have special state and grass data block again.UbitUmarov2019-03-071-4/+3
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| * grass even moreUbitUmarov2019-03-071-7/+38
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| * vegetation is specialUbitUmarov2019-03-071-28/+71
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| * make use of direct object update encodingUbitUmarov2019-03-071-23/+88
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| * don't send irrelevant dataUbitUmarov2019-03-071-25/+36
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| * fix packet typeUbitUmarov2019-03-061-1/+5
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| * llupd add direct encode, with inline zeroencode, of objects update ( code ↵UbitUmarov2019-03-062-34/+227
| | | | | | | | path currently not in use)
| * lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2019-03-062-37/+356
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| * llupd direct encode object updates for agents; let terse updates be ↵UbitUmarov2019-03-052-109/+212
| | | | | | | | zeroencoded. This is not as spec but does work
| * remove lludp throttle texture rate cannibal option. That rate is used by ↵UbitUmarov2019-03-052-23/+0
| | | | | | | | http, and beeing http is still trafic
| * OOOPPPSSSUbitUmarov2019-03-031-2/+2
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| * direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-021-30/+63
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| * put back assetViewer cap code, to allow viewers testing. It is disabled at ↵UbitUmarov2019-03-011-8/+6
| | | | | | | | OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim
| * Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-273-17/+37
| | | | | | | | | | | | | | | | shutdown. Fixes Mantis #8494. Threads are aborted when shutting down and ThreadAbortException is odd in that it is rethrown at the end of the catch unless the abort is reset. No functional changes but fewer error messages on shutdown.
| * direct encode terseupdatesUbitUmarov2019-02-274-37/+207
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| * avoid packet split on terseupdatesUbitUmarov2019-02-261-30/+76
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| * issues with udp buffers pool on heavy loadUbitUmarov2019-02-264-42/+53
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| * buffers in pool have no data, better mk that clearUbitUmarov2019-02-261-0/+1
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| * fix UDPBuffersPoolCount value (readable with stats show clientstackUbitUmarov2019-02-261-2/+1
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| * zero decode using a buffer from the poolUbitUmarov2019-02-251-6/+14
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| * removed a redundant function; try to make a particular vi coder happy about ↵UbitUmarov2019-02-252-23/+7
| | | | | | | | removed comments
| * change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov2019-02-256-323/+156
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| * estate kick now just kill user connection if on same region. The teleport ↵UbitUmarov2019-02-201-9/+4
| | | | | | | | home we did, does not make much sense, and would need more work anyways