Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove entities from updates queues on kill. Do it sync so enqueues after | UbitUmarov | 2014-08-23 | 1 | -0/+6 |
| | | | | the kill work | ||||
* | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 2014-08-21 | 1 | -0/+26 |
| | | | | optionally overriding its parentID. check what it does to attachments | ||||
* | revert droping udp packet resends after 6 retries, keep resending. | UbitUmarov | 2014-08-21 | 1 | -10/+0 |
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* | remove from use the UpdatesResend on resending udp packets. Just resend | UbitUmarov | 2014-08-20 | 2 | -36/+54 |
| | | | | | the UDP packet. Also just loose packets we tried to send 6 times already (ll says 3) A viewer may just beeing ignoring them, or then the link is just dead. | ||||
* | send zero velocity again on avatar full update or its ugly | UbitUmarov | 2014-08-19 | 1 | -1/+1 |
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* | fix the encoding of rotation in updates, not just using the next field to | UbitUmarov | 2014-08-19 | 1 | -15/+12 |
| | | | | override w bytes. ( specially having it commented ) | ||||
* | still another ... | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
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* | fix a missed blocking of sending updates the the new attach points above | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
| | | | | hud indexes | ||||
* | NextAnimationSequenceNumber be a udpserver variable with random start | UbitUmarov | 2014-08-16 | 2 | -2/+22 |
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* | reduce ping cliping lower limit | UbitUmarov | 2014-08-14 | 1 | -2/+2 |
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* | reduce ping filter time constant | UbitUmarov | 2014-08-14 | 1 | -1/+1 |
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* | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 2014-08-14 | 3 | -5/+41 |
| | | | | connections console command | ||||
* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-13 | 2 | -63/+68 |
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| * | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2014-08-13 | 2 | -11/+17 |
| | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue. | ||||
| * | process AgentUpdates in order with rest of packets. Only give higher ↵ | UbitUmarov | 2014-08-13 | 1 | -2/+4 |
| | | | | | | | | priority to chat | ||||
| * | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2014-08-12 | 2 | -43/+35 |
| | | | | | | | | do it only where its supposed to be done.. | ||||
| * | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 2014-08-12 | 1 | -4/+3 |
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| * | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 2014-08-12 | 1 | -5/+7 |
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| * | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 2014-08-12 | 1 | -5/+9 |
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* | | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵ | Melanie Thielker | 2014-08-13 | 1 | -6/+2 |
|/ | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | ||||
* | actually let delay match throttles as original design | UbitUmarov | 2014-08-10 | 1 | -11/+9 |
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* | OutgoingPacketHandler can not be paced by hits on SendPacket() | UbitUmarov | 2014-08-10 | 1 | -4/+8 |
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* | also on other case | UbitUmarov | 2014-08-09 | 1 | -0/+11 |
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* | return even zero costs ( prims on other regions ) | UbitUmarov | 2014-08-09 | 1 | -1/+1 |
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* | move from RegisterInventoryServiceHandlers to | UbitUmarov | 2014-08-09 | 1 | -9/+14 |
| | | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only ) | ||||
* | Reduce delay time on regin handshake reply to speed up terrain sending. | Melanie Thielker | 2014-08-07 | 1 | -1/+1 |
| | | | | Terrain IS more important than avatar! | ||||
* | minor clean, dont check for cache if we aren't using it.. | UbitUmarov | 2014-08-07 | 1 | -82/+22 |
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* | reply to cached checks with same serial number | UbitUmarov | 2014-08-07 | 1 | -3/+4 |
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* | DANGER... changed bakedtextures caching. Assuming grid baking is cache | UbitUmarov | 2014-08-07 | 2 | -135/+99 |
| | | | | only, reduced number of accesses to it. TESTING | ||||
* | bakemodule didnt like last changes | UbitUmarov | 2014-08-06 | 2 | -13/+8 |
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* | some debug to remove later | UbitUmarov | 2014-08-06 | 2 | -1/+9 |
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* | try to make the baked textures cache work | UbitUmarov | 2014-08-06 | 1 | -33/+40 |
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* | check... | UbitUmarov | 2014-08-04 | 1 | -17/+17 |
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* | Revert "start sending terrain in scenePresence after well defined avatar. Minor" | UbitUmarov | 2014-08-04 | 2 | -37/+25 |
| | | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e. | ||||
* | start sending terrain in scenePresence after well defined avatar. Minor | UbitUmarov | 2014-08-04 | 2 | -25/+37 |
| | | | | change on significante AgentUpdate check. | ||||
* | comment out a debug msg. more on gods being Gods | UbitUmarov | 2014-08-03 | 1 | -1/+1 |
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* | make HandlerRegionHandshakeReply processing async and delay it a bit. This | UbitUmarov | 2014-07-30 | 1 | -2/+6 |
| | | | | | | | delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done. | ||||
* | Send new parcel permissions to activate viewer options - done right this time | Melanie Thielker | 2014-07-29 | 1 | -4/+6 |
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* | Add new fields to parcel update | Melanie Thielker | 2014-07-29 | 1 | -1/+11 |
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* | dont send packets twice | UbitUmarov | 2014-07-27 | 1 | -1/+0 |
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* | add queue transition code needs review/more testing | UbitUmarov | 2014-07-25 | 1 | -79/+115 |
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* | remove old and dead code that its only making it hard to understand | UbitUmarov | 2014-07-25 | 1 | -287/+18 |
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* | change previus code, send a NoEvents response back to http server, even | UbitUmarov | 2014-07-24 | 1 | -2/+1 |
| | | | | | if we know there is no one there, so that the server finishes handling it. | ||||
* | EventQueueGetModule: dont reuse queues, we dont know whats there; make | UbitUmarov | 2014-07-24 | 1 | -10/+9 |
| | | | | | | pool silently loose requests for unknown avatars, or they will stay active until timeout after close ( possible not a big problem after not reusing queues ? ) | ||||
* | fix HUD attachment update filter to allow avatar center etc | UbitUmarov | 2014-07-22 | 1 | -2/+2 |
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* | remove avn hack on sitted avatars positions | UbitUmarov | 2014-07-20 | 1 | -27/+3 |
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* | Fix coalesced objects not showing up as "piles" of prims (AVN only bug) | Melanie Thielker | 2014-07-20 | 1 | -4/+4 |
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie Thielker | 2014-06-21 | 27 | -578/+1654 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| * | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 2 | -0/+20 |
| |\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | ||||
| | * | Adds a configuration option to cannibalize bandwidth from the | Mic Bowman | 2014-01-20 | 2 | -0/+20 |
| | | | | | | | | | | | | | | | | | | | | | | | | udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default. |