Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | fix animation asset name to "animatn", use "animset" for the new | UbitUmarov | 2014-09-25 | 1 | -8/+10 |
| | | | | animationSet | ||||
* | add also the name animset until its clear the name liru will use | UbitUmarov | 2014-09-25 | 1 | -0/+7 |
| | |||||
* | add animationset to upload assets, for now no cost | UbitUmarov | 2014-09-25 | 1 | -0/+6 |
| | |||||
* | Fix a nullref in a debug message. If we have no SceneAgent, we can't output ↵ | Melanie Thielker | 2014-09-15 | 1 | -5/+8 |
| | | | | data from it. | ||||
* | Reinstate closing the client if CloseAgen returns false. This was part | Melanie Thielker | 2014-09-14 | 1 | -1/+2 |
| | | | | of the last Ubit patch. | ||||
* | revert changes to m_pendingCache and remove client close if there is no | UbitUmarov | 2014-09-14 | 1 | -21/+14 |
| | | | | SP, as requested | ||||
* | do not use a blind expire of m_pendingCache. Entries must be valid while | UbitUmarov | 2014-09-13 | 1 | -15/+23 |
| | | | | | | | respective HandleUseCircuitCode, no matter how long it takes, so a viewer retry doesnt start a overlapping one. It HandleUseCircuitCode responsability to always remove entries, even on fails. Remove a client even if m_scene.CloseAgent fails. | ||||
* | If a client's SceneAgent is null, that client is not fully logged in or | Melanie Thielker | 2014-09-13 | 1 | -0/+14 |
| | | | | crashed while logging out. Don't reuse it, create a new one. | ||||
* | reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra | UbitUmarov | 2014-09-02 | 1 | -1/+1 |
| | | | | | throttle and makes more packets to be sent in bursts and not in steady state flow. | ||||
* | void time change between gettime calls | UbitUmarov | 2014-09-02 | 1 | -4/+3 |
| | |||||
* | *needs testing, not that good* change throttles math using floats and not | UbitUmarov | 2014-09-02 | 4 | -125/+112 |
| | | | | | int64, etc. Limite brust bytes to the total rate client requested times a look ahead estimation time, Avoid queues starvation with updates waiting... | ||||
* | make use of it in GetMeshModule, and meshs are Assets not Task itens, | UbitUmarov | 2014-08-29 | 1 | -43/+4 |
| | | | | reduce MeshModule impact on udp rate | ||||
* | add method to get a category throttle rate | UbitUmarov | 2014-08-29 | 2 | -38/+37 |
| | |||||
* | reduce burst | UbitUmarov | 2014-08-29 | 1 | -1/+1 |
| | |||||
* | replace the tick() by a limit on the maximum number of tokens that can be | UbitUmarov | 2014-08-29 | 2 | -15/+39 |
| | | | | acumulated ( variable named BurtRate, not exactly a rate...) | ||||
* | disable first drip | UbitUmarov | 2014-08-29 | 1 | -1/+1 |
| | |||||
* | try to reduce insane high data rate udp bursts. This needs testing on a | UbitUmarov | 2014-08-28 | 2 | -1/+11 |
| | | | | region with a lot of contents. Should not affect much average rates. | ||||
* | remove misplaced comment | UbitUmarov | 2014-08-28 | 1 | -1/+0 |
| | |||||
* | try to make sense of throttle rate limits | UbitUmarov | 2014-08-28 | 2 | -4/+15 |
| | |||||
* | add some functions for estimation of number of bytes that can be send in a ↵ | UbitUmarov | 2014-08-28 | 2 | -0/+13 |
| | | | | category in specified time | ||||
* | send all presences terseupdates in same batch | UbitUmarov | 2014-08-28 | 1 | -3/+3 |
| | |||||
* | if we send wearables with ThrottleOutPacketType.HighPriority, then we | UbitUmarov | 2014-08-28 | 2 | -125/+18 |
| | | | | should send other avatarinformation with same priority on same Task category ( plus cleanup ) | ||||
* | enqueue also if m_nextPackets[category] is not null. This is really the | UbitUmarov | 2014-08-27 | 1 | -4/+8 |
| | | | | | top element of a category queue, equivalente to using a queue.peek() if avaiable | ||||
* | dont append acks to a resend packet | UbitUmarov | 2014-08-26 | 1 | -1/+1 |
| | |||||
* | *test* back to no sog kills, little retouch on attachment updates, | UbitUmarov | 2014-08-25 | 1 | -1/+1 |
| | | | | NameValue AttachItemID is a root part thing only | ||||
* | *test* cleanup the bugs nest | UbitUmarov | 2014-08-25 | 1 | -6/+8 |
| | |||||
* | change enconding of attachment updates NameValue and State fields | UbitUmarov | 2014-08-25 | 1 | -0/+19 |
| | |||||
* | clean sendKill a bit, remove a IsChild that is set too early in a calling | UbitUmarov | 2014-08-24 | 1 | -22/+2 |
| | | | | path | ||||
* | on updates, send rotations using livomv Quaternion.toBytes() again | UbitUmarov | 2014-08-23 | 1 | -4/+2 |
| | |||||
* | Remove entities from updates queues on kill. Do it sync so enqueues after | UbitUmarov | 2014-08-23 | 1 | -0/+6 |
| | | | | the kill work | ||||
* | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 2014-08-21 | 1 | -0/+26 |
| | | | | optionally overriding its parentID. check what it does to attachments | ||||
* | revert droping udp packet resends after 6 retries, keep resending. | UbitUmarov | 2014-08-21 | 1 | -10/+0 |
| | |||||
* | remove from use the UpdatesResend on resending udp packets. Just resend | UbitUmarov | 2014-08-20 | 2 | -36/+54 |
| | | | | | the UDP packet. Also just loose packets we tried to send 6 times already (ll says 3) A viewer may just beeing ignoring them, or then the link is just dead. | ||||
* | send zero velocity again on avatar full update or its ugly | UbitUmarov | 2014-08-19 | 1 | -1/+1 |
| | |||||
* | fix the encoding of rotation in updates, not just using the next field to | UbitUmarov | 2014-08-19 | 1 | -15/+12 |
| | | | | override w bytes. ( specially having it commented ) | ||||
* | still another ... | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
| | |||||
* | fix a missed blocking of sending updates the the new attach points above | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
| | | | | hud indexes | ||||
* | NextAnimationSequenceNumber be a udpserver variable with random start | UbitUmarov | 2014-08-16 | 2 | -2/+22 |
| | |||||
* | reduce ping cliping lower limit | UbitUmarov | 2014-08-14 | 1 | -2/+2 |
| | |||||
* | reduce ping filter time constant | UbitUmarov | 2014-08-14 | 1 | -1/+1 |
| | |||||
* | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 2014-08-14 | 3 | -5/+41 |
| | | | | connections console command | ||||
* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-13 | 2 | -63/+68 |
|\ | |||||
| * | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2014-08-13 | 2 | -11/+17 |
| | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue. | ||||
| * | process AgentUpdates in order with rest of packets. Only give higher ↵ | UbitUmarov | 2014-08-13 | 1 | -2/+4 |
| | | | | | | | | priority to chat | ||||
| * | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2014-08-12 | 2 | -43/+35 |
| | | | | | | | | do it only where its supposed to be done.. | ||||
| * | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 2014-08-12 | 1 | -4/+3 |
| | | |||||
| * | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 2014-08-12 | 1 | -5/+7 |
| | | |||||
| * | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 2014-08-12 | 1 | -5/+9 |
| | | |||||
* | | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵ | Melanie Thielker | 2014-08-13 | 1 | -6/+2 |
|/ | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | ||||
* | actually let delay match throttles as original design | UbitUmarov | 2014-08-10 | 1 | -11/+9 |
| |