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* * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-291-2/+2
* Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-101/+0
* Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman2009-10-281-1/+1
* Modified visibilities of properties and methods. This is so that SL client ba...Mikko Pallari2009-10-282-12/+12
* Experimental test to rate limit the incoming packet handler and try to always...John Hurliman2009-10-271-0/+8
* * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman2009-10-272-4/+6
* * Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman2009-10-261-4/+14
* Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman2009-10-261-7/+7
* * Switched all operations on the list of clients that could be either sync or...John Hurliman2009-10-261-2/+2
* ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...Dan Lake2009-10-261-0/+4
* Changed UseCircuitCode handling to be synchronous or asynchronous depending o...John Hurliman2009-10-261-10/+21
* Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...John Hurliman2009-10-261-30/+21
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-252-16/+42
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman2009-10-231-1/+5
* Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...John Hurliman2009-10-232-13/+28
* Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman2009-10-231-1/+1
* * Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2009-10-232-1/+4
* Commented out noisy debugging about resent packets (normal) and agents settin...John Hurliman2009-10-232-3/+3
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-71/+70
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman2009-10-221-8/+11
* Add copyright header. Formatting cleanup.Jeff Ames2009-10-221-1/+1
* * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman2009-10-211-3/+3
* * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-214-61/+108
* * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman2009-10-214-18/+8
* * FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman2009-10-213-38/+16
* * Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman2009-10-213-41/+63
* Testing out a hack to identify the source of the high cpu usageJohn Hurliman2009-10-211-0/+3
* Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman2009-10-211-6/+3
* * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman2009-10-213-13/+49
* * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-214-208/+126
* Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman2009-10-211-7/+7
* Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman2009-10-214-50/+121
* * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-204-0/+219
* * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-201-1/+1
* * Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2009-10-202-72/+69
* Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman2009-10-201-45/+59
* Fixing position/rotation/collisionplane in ObjectUpdate packets for avatarsJohn Hurliman2009-10-201-6/+8
* Reverting the deletion of files related to texture sending until we figure ou...John Hurliman2009-10-201-0/+2
* * Removing cruft left over from the conversion to the new texture sending and...John Hurliman2009-10-202-105/+0
* * Optimized sending of terrain dataJohn Hurliman2009-10-192-155/+180
* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-191-3/+3
* * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-194-56/+62
* * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-182-648/+371
* * Process the avatar terse update priority queue as soon as an update for our...John Hurliman2009-10-181-40/+39
* * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-182-25/+50
* * Committing Nini.dll with the patch from #3773 appliedJohn Hurliman2009-10-171-1/+1
* Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-171-17/+90
* Wrapped the contents of the IncomingPacketHandler loop in a try/catch statementJohn Hurliman2009-10-171-2/+9
* Changing avatar movement updates to the Task throttle category until we get f...John Hurliman2009-10-161-5/+6
* Prevent oversized packets from crashing the LLUDP server. It will now print a...John Hurliman2009-10-161-5/+20