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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...
Justin Clark-Casey (justincc)
2011-12-13
1
-2
/
+4
*
Implement handler for TeleportCancel inbound packet
Melanie
2011-12-10
1
-0
/
+12
*
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
2011-12-09
1
-12
/
+4
*
Don't reply with an ack packet if the client is not authorized.
Justin Clark-Casey (justincc)
2011-12-08
2
-45
/
+31
*
Extend TestAddClient() to check that the first packet received is an ack packet
Justin Clark-Casey (justincc)
2011-12-08
3
-93
/
+116
*
Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite
Justin Clark-Casey (justincc)
2011-12-08
1
-1
/
+1
*
Reactivate BasicCircuitTests.TestAddClient()
Justin Clark-Casey (justincc)
2011-12-08
3
-109
/
+138
*
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
2011-12-08
1
-4
/
+4
*
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
3
-21
/
+46
*
Stop also adding an ordinary http handler when we set up a poll http handler.
Justin Clark-Casey (justincc)
2011-12-07
1
-6
/
+0
*
Stop accidentally setting up the UploadTexture caps handler with the same url...
Justin Clark-Casey (justincc)
2011-12-06
1
-1
/
+1
*
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
2011-12-05
1
-3
/
+3
*
refactor: Separate the upload baked texture handler out from BunchOfCaps
Justin Clark-Casey (justincc)
2011-12-01
2
-122
/
+113
*
On "show caps", stop excluding the seed cap but do exclude it elsewhere
Justin Clark-Casey (justincc)
2011-11-29
1
-1
/
+2
*
Improve some of the debug help messages
Justin Clark-Casey (justincc)
2011-11-29
1
-0
/
+1
*
Correct mistake in "debug eq" help
Justin Clark-Casey (justincc)
2011-11-29
1
-1
/
+1
*
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
2011-11-26
1
-1
/
+0
*
Use the same web fetch handler for every request from every avatar, since it ...
Justin Clark-Casey (justincc)
2011-11-26
1
-3
/
+11
*
Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...
Justin Clark-Casey (justincc)
2011-11-25
1
-1
/
+2
*
Resolve error where an unknown asset type would cause the fetch inventory des...
Justin Clark-Casey (justincc)
2011-11-25
1
-4
/
+1
*
Implement the FetchInventoryDescendents2 capability using the same code as We...
Justin Clark-Casey (justincc)
2011-11-25
1
-17
/
+38
*
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...
Justin Clark-Casey (justincc)
2011-11-25
1
-0
/
+2
*
When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
2011-11-24
1
-7
/
+11
*
comment out a noisy log line I accidentally left in from the last commit
Justin Clark-Casey (justincc)
2011-11-24
1
-1
/
+1
*
Stop passing a request handler to the initial caps.RegisterHandler in EventQu...
Justin Clark-Casey (justincc)
2011-11-24
1
-157
/
+162
*
Add a "debug eq" console command for debugging.
Justin Clark-Casey (justincc)
2011-11-24
1
-6
/
+79
*
If a friends identifier which is too short is given to HGFriendsModule.GetOnl...
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+2
*
Restore sending of OutPacket() for object kills removed in commit c7dd7b1.
Justin Clark-Casey (justincc)
2011-11-11
1
-26
/
+20
*
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
1
-21
/
+32
*
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-3
/
+4
*
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
2011-11-01
1
-1
/
+1
*
Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
2011-10-29
1
-2
/
+2
*
Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...
Justin Clark-Casey (justincc)
2011-10-27
1
-1
/
+3
*
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
/
+1
*
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...
Justin Clark-Casey (justincc)
2011-10-24
2
-4
/
+22
*
separate out future common setup code from EventQueueTests.AddForClient()
Justin Clark-Casey (justincc)
2011-10-24
1
-8
/
+14
*
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
2011-10-24
2
-1
/
+72
*
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
2011-10-17
1
-15
/
+10
*
Add avatar names to debug packet output
Justin Clark-Casey (justincc)
2011-10-17
1
-2
/
+2
*
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2011-10-14
1
-1
/
+1
*
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
2011-10-13
1
-0
/
+6
*
Get rid of some traces of the old pre-ROBUST grid architecture config
Justin Clark-Casey (justincc)
2011-10-12
1
-1
/
+1
*
Bring LindenUDP.Tests back from the dead. No tests are running.
Justin Clark-Casey (justincc)
2011-10-12
5
-343
/
+282
*
minor: insert some commented out log lines which are a blunt but useful instr...
Justin Clark-Casey (justincc)
2011-10-12
3
-3
/
+12
*
Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection
Justin Clark-Casey (justincc)
2011-10-12
3
-17
/
+39
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-03
1
-3
/
+4
|
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*
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
2011-10-03
1
-3
/
+4
*
|
Remove vestigal RegionStatus.SlaveScene.
Justin Clark-Casey (justincc)
2011-10-03
1
-15
/
+7
|
/
*
Improve locking when access queue in EventQueueGetModule
Justin Clark-Casey (justincc)
2011-09-24
1
-14
/
+17
*
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
1
-3
/
+3
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