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* Comment out log message about looking for asset data in remove asset service ↵Justin Clark-Casey (justincc)2013-05-141-1/+1
| | | | for now, in order to reduce log levels in a test region with many hg origin avatars
* Second take at HGTP-mesh bug: delay sending the initial data only for agents ↵Diva Canto2013-05-141-1/+7
| | | | that are coming via TP (root agents)
* Revert "HGTP-mesh bug: the mesh download requests were going to the ↵Diva Canto2013-05-141-0/+3
| | | | | | departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!" This reverts commit f32a21d96707f87ecbdaf42c0059f8494a119d31.
* HGTP-mesh bug: the mesh download requests were going to the departing sims ↵Diva Canto2013-05-141-3/+0
| | | | for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
* Delete debug messageDiva Canto2013-05-101-1/+0
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* remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-091-3/+2
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* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-081-15/+43
| | | | | | | | | | | | packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
* Added AvatarPickerSearch capability handler.Diva Canto2013-05-071-0/+140
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* Fix CAPS to work like they should - do not send caps to the viewer if ↵Melanie2013-04-301-1/+12
| | | | | | | | they're not in the requested caps list. The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail on all viewers when turned off. UDB inventory would not be correctly used in that case.
* minor: Eliminate warning in LLimageManagerTests by properly calling through ↵Justin Clark-Casey (justincc)2013-04-291-0/+2
| | | | to OpenSimTestCase.SetUp()
* Change EconomyDataRequest signature to use an IClientAPI rather than UUID. ↵Melanie2013-04-251-1/+1
| | | | | | This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. Sending the reply requires having the IClientAPI.
* Allow callers to set the invoice parameter for GenericMessageMelanie2013-04-221-2/+12
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* amend previous commit, a line was left outdahlia2013-04-171-0/+1
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* Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential ↵dahlia2013-04-171-2/+6
| | | | crash with Server-side baking enabled viewers
* refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing ↵Justin Clark-Casey (justincc)2013-04-162-7/+13
| | | | | | | Stop(). This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods.
* minor: Fix usage error message for "debug eq" console commandJustin Clark-Casey (justincc)2013-03-281-1/+1
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* Add "show eq" console command to show numbers of messages in agent event queues.Justin Clark-Casey (justincc)2013-03-281-0/+23
| | | | For debugging purposes.
* Implement a pref to turn on the simulator ExportSupported feature entry.Melanie2013-03-261-0/+6
| | | | | | This tells the viewer to enable the UI for export permissions. WARNING: If your inventory store contains invalid flags data, this will result in items becoming exportable! Don't turn this on in production until it's complete!
* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-263-5/+9
| | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
* Fix server statistics always reporting zero for total network bytes in/out.Robert Adams2013-03-151-19/+32
| | | | Clean up some parameter code in Statistics.Binary.
* minor: Remove mono compiler warning in LLClientViewJustin Clark-Casey (justincc)2013-03-131-1/+1
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* minor: Remove mono compiler warnings in EventQueueTestsJustin Clark-Casey (justincc)2013-03-111-1/+3
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* * Just another one of those new packet blocks causing a null ref. ↵teravus2013-03-071-1/+1
| | | | Defaulting to zero length array.....
* * Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9teravus2013-03-041-2/+4
| | | | * Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter.. which adds up the Length property all of the blocks.
* Fix issue in the mesh upload flag module where the ID of the last agent to ↵Justin Clark-Casey (justincc)2013-03-041-6/+6
| | | | | | request the capability was always used instead of the original requesting agent for each cap. Should address http://opensimulator.org/mantis/view.php?id=6556
* Add a method to IStatsCollector for returning stats as an OSDMap.Robert Adams2013-02-201-0/+5
| | | | | | Extend implementors of IStatsCollector to return an OSDMap of stats. Update UserStatsCollector and AssetStatsCollector to return both string and OSDMap data (as well as console format).
* Deleted all AssemblyFileVersion directivesDiva Canto2013-02-192-2/+2
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* minor: remove some mono compiler warnings in ↵Justin Clark-Casey (justincc)2013-02-202-5/+5
| | | | OpenSim.Region.ClientStack.Linden.Caps.dll
* Fix shape parameters sent for meshes tosupport the full number of facesMelanie2013-02-161-0/+8
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* Add an event and some logic to allow customizing Simulator Features by avatarMelanie2013-02-141-4/+21
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* Make the sim features module register it's interface so it can be usedMelanie2013-02-131-0/+2
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* Plumb the path from the client to the extra physics params and backMelanie2013-02-073-4/+83
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* Send the new physics params to the viewer build dialogMelanie2013-02-071-0/+35
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* * the root prim was being given an OffsetPosition in addition to setting the ↵teravus2013-02-051-1/+1
| | | | position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-02-053-3/+3
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| * Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-053-3/+3
| | | | | | | | | | | | | | | | This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
* | Try to fix uploaded mesh rotations - code from Avination code base.Melanie2013-02-051-12/+27
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* Adds the ability to load more then one IClientNetworkServer thereby allowing ↵teravus2013-02-031-32/+51
| | | | additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
* * Adds a satisfying angular roll when an avatar is flying and turning. ↵teravus2013-01-301-1/+1
| | | | (General, not physics). Makes flying not feel as stiff.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-01-161-12/+3
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| * move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia2013-01-141-12/+3
| | | | | | | | other than the object currently sat on
* | Complete removal of the now unused state queueMelanie2013-01-162-15/+4
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* add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-101-2/+12
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* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-2/+20
| | | | work.
* Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of ↵Justin Clark-Casey (justincc)2012-12-191-5/+8
| | | | | | | | | | | interference between incoming packets. On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other. Possibly the endpoint reference is being switched, though I don't yet know the mechanism. Not seen on Mono. Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool] Or async_packet_handling = false in [ClientStack.LindenUDP] For now, will simply disable this particular pooling though will revisit this issue. In response to http://opensimulator.org/mantis/view.php?id=6468
* minor: add some more detail to the logging if an LLClientView fails to ↵Justin Clark-Casey (justincc)2012-12-131-2/+4
| | | | process a packet
* Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-243-3/+3
| | | | automatically turns off any logging enabled between tests
* Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵Justin Clark-Casey (justincc)2012-11-161-0/+1
| | | | | | delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
* Handle Map block requests on a separate thread rather than the main packet ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | | handling thread. This prevents a slow grid information network call from holding up the main packet handling thread. There's no obvious race condition reason for not doing this asynchronously.
* Do HandleMapLayerRequest on its own thread rather than on the main inbound ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | udp packet handling thread. There's no obvious race condition reason for doing this on the main packet handling thread.