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My fork of OpenSim for IG and DG, called SledjChisl.
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Replace SendBannedUserList with Avination's version. Untested in core. Not ev...
Melanie
2012-08-31
1
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+32
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Merge branch 'avination' into careminster
Melanie
2012-08-31
2
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+230
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Merge branch 'master' into careminster
Melanie
2012-08-23
3
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Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2012-08-20
2
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+10
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Fix llDialog responses so that they can be heard throughout the region. This ...
Melanie
2012-08-19
1
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+1
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Actually add the module
Melanie
2012-08-14
1
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+234
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* Prep work switching the GetMeshModule over to a poll service.
teravus
2012-11-09
2
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+410
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This implements the Caps throttler. After some testing, the system seemed ...
teravus
2012-11-05
1
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+106
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Another step in the chain. Pipe the throttle update to the appropriate PollS...
teravus
2012-11-05
1
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+35
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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2012-11-04
2
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Remove redundant and annoyingly modal message box in upload processing.
Melanie
2012-10-18
1
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Allow the console to be used by gods as well as region owners.
Melanie
2012-10-17
1
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Make texture sedning use only two threads to make things less harsh on bandwidth
Melanie
2012-10-14
1
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+2
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just remove the damm thing
UbitUmarov
2012-09-26
3
-3
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+3
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Seems nothing actually need the request body for getevents. so change
UbitUmarov
2012-09-26
2
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+2
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more changes to PollService
UbitUmarov
2012-09-26
2
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+7
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missed change
UbitUmarov
2012-09-25
1
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+2
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do the same to webFecthInvDescModule
UbitUmarov
2012-09-25
1
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+25
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change GetTextureModule processing
UbitUmarov
2012-09-25
1
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+31
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Text changes for upload messages
Melanie
2012-09-24
1
-4
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+4
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more upload changes (plus untouch prebuild.xml)
UbitUmarov
2012-09-24
2
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+128
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add missing transactionID in SendInventoryItemCreateUpdate. and make use
UbitUmarov
2012-09-24
1
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+7
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Protect the responses map with a lock. Also remove ugly "this." type of
Melanie
2012-09-23
2
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+24
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Merge branch 'ubitwork' into avination
Melanie
2012-09-23
3
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+373
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try to allow free uploads for testing, if users prefix names with "TEST-". Let
UbitUmarov
2012-09-23
2
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+210
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report asset upload errors the right away
UbitUmarov
2012-09-22
2
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+75
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removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
UbitUmarov
2012-09-22
1
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+24
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removed unused data in MeshUploadFlag response
UbitUmarov
2012-09-22
1
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+8
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read model upload cost parameters from config [Economy] section
UbitUmarov
2012-09-21
2
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+23
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Fix model upload rotations and offsets ( i hope )
UbitUmarov
2012-09-20
1
-103
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+56
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refix prior commit
Melanie
2012-09-20
1
-1
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+1
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Make uploads free for now - we will have to announce this
Melanie
2012-09-20
1
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+6
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Change texture price back to 10 C$
Melanie
2012-09-19
1
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+2
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be more tolerant to small prims, skipping them, only failing if they are
UbitUmarov
2012-09-19
2
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+82
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create a single ModelCost provider for the caps instance. Let it know and
UbitUmarov
2012-09-19
2
-14
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+56
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coment out mesh model upload code to add textures and individual meshs
UbitUmarov
2012-09-19
2
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+255
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Add booleans to control whether we actually crete inventory items
Melanie
2012-09-18
1
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+4
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***TEST*** still bad... create inventory itens for model textures and meshs....
UbitUmarov
2012-09-18
1
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+76
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add some locks to GetTextureModule
UbitUmarov
2012-09-17
1
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+13
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on upload store mesh list contents as mesh assets. Build prims by instances not
UbitUmarov
2012-09-17
1
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+23
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make sure client still has money at upload
UbitUmarov
2012-09-17
1
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+16
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same cleanup
UbitUmarov
2012-09-17
1
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+41
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removed broken fee compression
UbitUmarov
2012-09-17
1
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+1
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let mesh model estimator work even without money module, so other
UbitUmarov
2012-09-17
1
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+22
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Make use of mesh cost functions
UbitUmarov
2012-09-17
2
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+13
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missing file for suport of mesh upload cost
UbitUmarov
2012-09-17
1
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+596
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Revamp the HTTP textures handler to allow a maximum of four fetches
Melanie
2012-09-14
1
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+179
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Allow some more connections to try to ease lag.
Melanie
2012-09-14
1
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+3
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Add a logger so the prior commit will work
Melanie
2012-09-12
1
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+3
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Stop expiry timer when upload is complete. Log if timeout is reached.
Melanie
2012-09-12
1
-0
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+2
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