Commit message (Collapse) | Author | Files | Lines | ||
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2015-09-28 | change copyright to opensim | UbitUmarov | 1 | -3/+27 | |
2015-09-27 | let SendAvatarGroupsReply fall back to UDP if no caps and make use of it | UbitUmarov | 1 | -5/+9 | |
2015-09-27 | add missing SendAgentGroupDataUpdate to llClientView | UbitUmarov | 1 | -0/+35 | |
2015-09-27 | AvatarGroupsReply message does not have ListInProfile fields | UbitUmarov | 1 | -4/+4 | |
2015-09-24 | we still don't have extended wind and cloud neither do viewers | UbitUmarov | 1 | -9/+4 | |
2015-09-24 | some cleanup on terrain encoder | UbitUmarov | 1 | -4/+8 | |
2015-09-24 | slow down terrain sending so other users of LAND queue do have a chance to ↵ | UbitUmarov | 1 | -1/+1 | |
send things | |||||
2015-09-23 | change the encapsulation of compressed land patchs in llUDP packets | UbitUmarov | 1 | -16/+3 | |
2015-09-22 | fix GetPacketsQueuedCount typos in last commit | UbitUmarov | 1 | -1/+1 | |
2015-09-22 | let minimum wqburst be a bit larger than MTU | UbitUmarov | 2 | -4/+4 | |
2015-09-22 | removed a protocol breaking lludp debug option that no one should try, ↵ | UbitUmarov | 5 | -100/+35 | |
changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does | |||||
2015-09-21 | coment out lludp debug things that only fill up the help screen | UbitUmarov | 1 | -0/+2 | |
2015-09-12 | try to better merge avn and os fetchinventory and fetchinvdescendents | UbitUmarov | 1 | -2/+2 | |
2015-09-11 | inventory mess return to the state before divas cache issue | UbitUmarov | 2 | -43/+122 | |
2015-09-11 | change to avn fecthinventory and webfecth.. code | UbitUmarov | 2 | -122/+43 | |
2015-09-07 | recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim ↵ | UbitUmarov | 1 | -8/+39 | |
(slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival | |||||
2015-09-06 | fix the missing initialization of the folish ProcessUnackedSends option | UbitUmarov | 1 | -0/+2 | |
2015-09-03 | Transformed the LLUDP ad-hoc plugin into a region module. It works. | Diva Canto | 5 | -316/+49 | |
2015-09-03 | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 5 | -24/+17 | |
scenepresence) | |||||
2015-09-02 | seems to compile ( tests comented out) | UbitUmarov | 17 | -1246/+134 | |
2015-08-31 | First commit where physics work as region module. | Diva Canto | 1 | -29/+0 | |
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | |||||
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 1 | -1/+1 | |
2015-08-30 | Renamed the namespaces too | Diva Canto | 1 | -1/+1 | |
2015-08-28 | send land parcels overlay in cat Land not Task, or avatar freezes | UbitUmarov | 1 | -1/+2 | |
2015-08-27 | remove the rest of #justEditedTerrain, it was sending patchs non | UbitUmarov | 1 | -16/+0 | |
conforming to protocol, and no longer in agreement with how patchs are schedule to send | |||||
2015-08-27 | change osd encoding of region size | UbitUmarov | 1 | -8/+8 | |
2015-08-26 | NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!! | UbitUmarov | 1 | -26/+13 | |
this costed me hours :P | |||||
2015-08-24 | turn off KeepAlive | UbitUmarov | 2 | -5/+5 | |
2015-08-22 | delay terrain sending if land queue is 2 busy | UbitUmarov | 2 | -1/+24 | |
2015-08-19 | put back entities remove from updates on SendKillObject. | UbitUmarov | 1 | -1/+11 | |
2015-08-19 | add missing regionExtent setup and Scene physicsscene configuration ( not | UbitUmarov | 1 | -4/+4 | |
exactly as core) | |||||
2015-08-19 | add a Retry-After response header to the 503 sent when we are 2 busy to do | UbitUmarov | 1 | -0/+5 | |
the request. just 503 could mean server down (?) | |||||
2015-08-18 | do keepalive on mesh and texture GET. Dont use reusecontext any where. | UbitUmarov | 2 | -5/+5 | |
setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors. | |||||
2015-08-15 | Removed ignoreCase=true from the call to Type.GetInterface, because, well, ↵ | Diva Canto | 1 | -1/+1 | |
we don't want to ignore case. And this seems to be causing problems in mono 4.3. | |||||
2015-08-14 | Only send the requested ObjectPropertiesFamily in the ↵ | Drake Arconis | 1 | -1/+1 | |
RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-08-15 | Track selected objects per client | Melanie Thielker | 1 | -0/+6 | |
2015-08-15 | Only send the requested ObjectPropertiesFamily in the ↵ | Drake Arconis | 1 | -1/+1 | |
RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet Signed-off-by: Melanie Thielker <melanie@t-data.com> | |||||
2015-08-11 | Fixed mistakes related to confusion between Environment.TickCount ↵ | Oren Hurvitz | 1 | -2/+2 | |
(milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds) | |||||
2015-08-08 | WARNING: massive refactor to follow libomv's latest changes regarding ↵ | Diva Canto | 3 | -7/+10 | |
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed! | |||||
2015-06-17 | Bug fix in inventory fetching: sometimes the caps request comes before there ↵ | Diva Canto | 1 | -5/+0 | |
is a scene presence, and that's ok. | |||||
2015-06-14 | Squooshed a warning that could result in a runtime null pointer exception. ↵ | Diva Canto | 1 | -1/+1 | |
It says that code is for debugging, but it was buggy. | |||||
2015-06-14 | Quell three new warnings I introduced with AgentPrefsData, return an empty ↵ | Cinder | 1 | -2/+2 | |
llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-13 | Guard against scenes without an agent prefs service and a copy and paste fix | Cinder | 1 | -0/+7 | |
Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-13 | Fixed indentation | Diva Canto | 1 | -4/+4 | |
2015-06-13 | A few bug fixes for Agent Preferences to actually work. Also added missing ↵ | Diva Canto | 1 | -1/+1 | |
config for standalone. | |||||
2015-06-13 | Refactor AgentPreferences so that database operations happen centrally. the ↵ | Cinder | 1 | -66/+17 | |
opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-13 | Relicense AgentPreferences files to BSD and OpenSimulator | Cinder | 1 | -25/+24 | |
Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-13 | Support for Linden AgentPreferences capability and friends ↵ | Cinder | 1 | -0/+225 | |
(UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-12 | Maybe reduce incidence of ghost avatars | Melanie Thielker | 1 | -1/+10 | |
2015-06-03 | Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵ | Diva Canto | 1 | -1/+1 | |
connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched |