Commit message (Collapse) | Author | Files | Lines | ||
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2012-09-17 | Make use of mesh cost functions | UbitUmarov | 2 | -24/+13 | |
2012-09-17 | missing file for suport of mesh upload cost | UbitUmarov | 1 | -0/+596 | |
2012-09-14 | Revamp the HTTP textures handler to allow a maximum of four fetches | Melanie | 1 | -44/+179 | |
at any time and to drop requests for avatars n longer in the scene | |||||
2012-09-14 | Allow some more connections to try to ease lag. | Melanie | 1 | -1/+3 | |
2012-09-12 | Add a logger so the prior commit will work | Melanie | 1 | -0/+3 | |
2012-09-12 | Stop expiry timer when upload is complete. Log if timeout is reached. | Melanie | 1 | -0/+2 | |
2012-09-12 | Add a timer to time out upload caps handlers that are not used. | Melanie | 1 | -0/+12 | |
2012-09-11 | Add a missing brace, remove a useless temp variable, enable charging. | Melanie | 1 | -6/+3 | |
2012-09-11 | report mesh upload costs ( fake values) | UbitUmarov | 1 | -2/+46 | |
2012-09-11 | let LLSDAssetUploadRequest include asset_resources information plus let | UbitUmarov | 1 | -0/+1 | |
NewAgentInventoryRequest know about mesh (does nothing with it still) | |||||
2012-09-11 | Removing the variable prica handler again. It's never called, was misnamed and | Melanie | 1 | -332/+0 | |
probably never worked past the mesh beta. | |||||
2012-09-11 | Re-add the module and fix a typo | Melanie | 1 | -0/+332 | |
2012-09-11 | Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice | Melanie | 1 | -332/+0 | |
which is the name actually used in viewer code. | |||||
2012-09-11 | Add cost calculation suppor tto the VariablePrice one as well | Melanie | 2 | -9/+44 | |
2012-09-11 | Revert "Remove the unused NewFileAgentInventoryVariablePrice module." | Melanie | 1 | -0/+296 | |
It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e. | |||||
2012-09-11 | Add the option to have variable costing for uploads | Melanie | 1 | -7/+44 | |
2012-09-11 | Remove the unused NewFileAgentInventoryVariablePrice module. | Melanie | 1 | -296/+0 | |
2012-09-11 | Revamp the v3 inventory sending. Uses threads and some nifty mechanics to | Melanie | 1 | -81/+117 | |
leverage the Poll Service without blocking it's workers. | |||||
2012-09-10 | webFetchInventory: change control event to simple flag, adjust locking | UbitUmarov | 1 | -11/+32 | |
2012-09-10 | Remove commented code | Melanie | 1 | -11/+0 | |
2012-09-08 | llClientView: try to have only one thread per client processing | UbitUmarov | 1 | -4/+49 | |
RegionHandleRequests. (code assumes packet handle is called async as it is not) | |||||
2012-09-04 | bug fix | UbitUmarov | 1 | -4/+6 | |
2012-09-04 | a forgotten file plus minor changes. Imp and SL viewer seem to preserve | UbitUmarov | 2 | -2/+9 | |
flight. FS 4.2.2 does not. | |||||
2012-08-30 | Sequence inventory descendents requests to reduce inventory server load and | Melanie | 1 | -0/+1 | |
movement lag. | |||||
2012-08-29 | Fix issue with the quit packet being stuck int he queue and a one packet delay. | Melanie | 1 | -2/+8 | |
Also fix semaphore excetion caused by enqueueing while dequque is taking place. | |||||
2012-08-29 | Remove Justin's addition to avoid sending incoming packets to inactive clients | Melanie | 1 | -9/+9 | |
This also causes the initial AgentUpdate to be rejected because our processing is asynchronous. | |||||
2012-08-28 | Add a queue with two priority levels. This is a drop in replacement for | Melanie | 1 | -2/+111 | |
the BlockingQueue from OMV, but allows two priorities. | |||||
2012-08-24 | Remove debug spam | Melanie | 1 | -2/+2 | |
2012-08-24 | Fix background inventory loading (Viewer 3) so it won't lag out the sim | Melanie | 1 | -49/+103 | |
2012-08-21 | Allow updates sent for right pec to go to the client | Melanie | 1 | -1/+1 | |
2012-08-18 | Make the console output from the reigon console hookable | Melanie | 1 | -0/+7 | |
2012-08-14 | Actually add the module | Melanie | 1 | -0/+234 | |
2012-08-14 | Actually add the module | Melanie | 1 | -0/+234 | |
2012-08-03 | Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵ | Justin Clark-Casey (justincc) | 2 | -4/+9 | |
DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini | |||||
2012-08-03 | clientview IsActive use is broken. Suspend it's use keeping it true ( to | UbitUmarov | 1 | -3/+3 | |
review later) | |||||
2012-08-03 | Remove another superflouous IsActive set | Melanie | 1 | -2/+0 | |
2012-08-03 | Remove a merge artefaci in IsActive handling and restore commented out ↵ | Melanie | 1 | -2/+1 | |
correct one | |||||
2012-07-25 | Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
This better reflects the long-term purpose of that project and matches Monitoring modules. | |||||
2012-07-25 | Add experimental "OpenSim object memory churn" statistics to output of ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
region console "show stats" command This aims to capture the amount of memory that OpenSim turns over whilst operating a region. This memory is not lost - apart from leaks it is reclaimed by the garbage collector. However, the more memory that gets turned over the more work the GC has to do to reclaim it. | |||||
2012-07-24 | Extend region console "show queues" command to show already collected time ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
since last packeted received by the simulator from a viewer. | |||||
2012-07-21 | Fix double-ping on logout by not sending a stop packet to the client | Melanie | 1 | -1/+1 | |
if the client told us it wants to log out in the first place. | |||||
2012-07-19 | Make LLClientView instant message handling asynchronous rather than ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out. | |||||
2012-07-19 | Prevent race conditions between two threads that call LLClientView.Close() ↵ | Justin Clark-Casey (justincc) | 2 | -30/+57 | |
simultaneously (e.g. ack timeout and an attempt to reconnect) | |||||
2012-07-19 | Fix slow loading of task inventory | Melanie | 1 | -3/+7 | |
2012-07-15 | backkick git | UbitUmarov | 1 | -1/+0 | |
2012-07-16 | merge fix | ubit | 1 | -15/+0 | |
2012-07-15 | just a kick git | UbitUmarov | 1 | -0/+1 | |
2012-07-15 | to stash | ubit | 1 | -2/+2 | |
2012-07-15 | Remove instrumentation and fix the message delivery issue | Melanie | 1 | -24/+28 | |
2012-07-15 | Testing changes and instrumentation | Melanie | 1 | -3/+20 | |