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2017-01-07Correct casing on isGod and isViewerUIGodMelanie Thielker1-1/+1
2017-01-07replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov1-1/+1
2017-01-07Remove a red ink error on shutdown. Harmless message since shutting down anywayMelanie Thielker1-1/+7
2017-01-06Restructure god level and permissionsMelanie Thielker2-2/+2
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
2017-01-05Massive tab and trailing space cleanupMelanie Thielker35-477/+477
2017-01-05a few changes to Gods ( ie administrators) controlUbitUmarov1-22/+26
2016-12-29forgot one gc.collect wait for finalizersUbitUmarov1-1/+5
2016-12-20Remove obsolete config option "EventQueue". It's been always on for ages!Melanie Thielker1-2/+1
2016-12-15set pbs shape acording to mesh number of (material) facesUbitUmarov1-19/+25
2016-12-13Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2-4/+15
Instead, handle the port being 0 as "any port" and assign a random port for regions in that case.
2016-12-13Make sure sims on Linux can be restarted without waiting on a 2 mintue ↵Melanie Thielker1-5/+7
socket timeout
2016-12-12Rename charterMember to membershipType to show what it actually is.Melanie Thielker1-2/+2
This field started out as a simple flag in the protocol to indicate a user being a SL charter member. It has since then taken on additional functionality that means that the name is no longer appropriate.
2016-12-07change caps Sethome fail error reportUbitUmarov1-1/+1
2016-12-04The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2-0/+3
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-04a few changes to new GetDisplaynames and friendsUbitUmarov1-9/+15
2016-12-04replace GetDisplaynames by a handler really usable as a client cap. Most ↵UbitUmarov2-143/+84
capabilities.handlers are so it all things not propor PER CLIENT CAP handlers
2016-12-01 do a GC collect on last client exitUbitUmarov1-4/+2
2016-12-01Remove unused integer vars from LLClientViewAliciaRaven1-2/+0
2016-11-26remove 2 more null refs i added to release memoryUbitUmarov1-2/+2
2016-11-23 fix maturity on parcelInfoUbitUmarov1-4/+3
2016-11-22full change ServiceThrottleModule. Let it still service RegionHandleRequest ↵UbitUmarov1-48/+4
and UUIDNameRequest but this wrong since they are diferent services. Keeping gambling about not having 2 much overlaps of the 2 kind of requests. Remove double thottling of RegionHandleRequest
2016-11-21remove something VS decided to addUbitUmarov1-1/+0
2016-11-21work around some warningsUbitUmarov4-9/+21
2016-11-20revert more object references removal on clients close because 2 many code ↵UbitUmarov2-6/+1
paths don't have proper abort
2016-11-20HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov1-1/+0
2016-11-20give up on OutPacket drop condition on closingUbitUmarov1-1/+3
2016-11-19change OutPacket drop conditionUbitUmarov1-1/+9
2016-11-19remove some potencial null refs i did add in last days :(UbitUmarov2-5/+6
2016-11-18 avoid a null ref. (needs better way)UbitUmarov1-0/+6
2016-11-18 restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov1-11/+7
2016-11-18 revert to lower resolution clock on udpserver for testingUbitUmarov1-5/+7
2016-11-18 put back skip of first drip callUbitUmarov1-1/+1
2016-11-17explicitly remove some references, and other useless changesUbitUmarov3-89/+102
2016-11-16minor: dont let rcvd agentupdates time jump backUbitUmarov1-1/+6
2016-11-16minor change to getdisplaynames cap urlUbitUmarov1-4/+3
2016-11-14fix unack bytes stats reportUbitUmarov1-1/+3
2016-11-14reduce calls to physics world cast rays for camera collision checkUbitUmarov1-2/+6
2016-11-10on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov1-2/+31
physics via caps. This is need to reduce useless redudance
2016-11-09also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov1-3/+15
2016-11-09 change the clock source on udp outgoing, remove some dead codeUbitUmarov2-128/+10
2016-11-08 change the clock source on tokenBucketUbitUmarov1-13/+11
2016-11-05avoid a null ref, few changes to udp updates sendUbitUmarov2-47/+15
2016-11-05some types may already be native in MOD_Api ConvertFromLSLUbitUmarov1-1/+1
2016-11-05 disable bad/broken throttle optionsUbitUmarov1-3/+8
2016-11-02only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov1-1/+0
when viewers change ExtraPhysics parameters, send back the new values.
2016-10-24viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵UbitUmarov1-71/+58
lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
2016-10-15bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵UbitUmarov1-1/+1
as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this)
2016-10-15bug fix: We can't filter out any of the avatar controls relative to ↵UbitUmarov1-4/+5
movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
2016-10-05dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov1-44/+43
movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
2016-09-23fix caching of wind and cloud packets in the case of several regions on a ↵UbitUmarov1-43/+44
instance, that got broken with the necessary send to child agents.