aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack (unfollow)
Commit message (Expand)AuthorFilesLines
2012-09-24 more upload changes (plus untouch prebuild.xml)UbitUmarov2-68/+128
2012-09-24 add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov1-1/+7
2012-09-23Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2-18/+24
2012-09-23try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2-41/+210
2012-09-22 report asset upload errors the right awayUbitUmarov2-29/+75
2012-09-22removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov1-42/+24
2012-09-22 removed unused data in MeshUploadFlag responseUbitUmarov1-8/+8
2012-09-21 read model upload cost parameters from config [Economy] sectionUbitUmarov2-4/+23
2012-09-20refix prior commitMelanie1-1/+1
2012-09-20Make uploads free for now - we will have to announce thisMelanie1-3/+6
2012-09-20 Fix model upload rotations and offsets ( i hope )UbitUmarov1-103/+56
2012-09-19Change texture price back to 10 C$Melanie1-3/+2
2012-09-19 be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2-16/+82
2012-09-19 create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2-14/+56
2012-09-19 coment out mesh model upload code to add textures and individual meshsUbitUmarov2-204/+255
2012-09-18Add booleans to control whether we actually crete inventory itemsMelanie1-2/+4
2012-09-18***TEST*** still bad... create inventory itens for model textures and meshs....UbitUmarov1-7/+76
2012-09-17 add some locks to GetTextureModuleUbitUmarov1-10/+13
2012-09-17on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov1-8/+23
2012-09-17 make sure client still has money at uploadUbitUmarov1-0/+16
2012-09-17 same cleanupUbitUmarov1-38/+41
2012-09-17removed broken fee compressionUbitUmarov1-15/+1
2012-09-17 let mesh model estimator work even without money module, so otherUbitUmarov1-22/+22
2012-09-17Make use of mesh cost functionsUbitUmarov2-24/+13
2012-09-17 missing file for suport of mesh upload costUbitUmarov1-0/+596
2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie1-44/+179
2012-09-14Allow some more connections to try to ease lag.Melanie1-1/+3
2012-09-12Add a logger so the prior commit will workMelanie1-0/+3
2012-09-12Stop expiry timer when upload is complete. Log if timeout is reached.Melanie1-0/+2
2012-09-12Add a timer to time out upload caps handlers that are not used.Melanie1-0/+12
2012-09-11Add a missing brace, remove a useless temp variable, enable charging.Melanie1-6/+3
2012-09-11 report mesh upload costs ( fake values)UbitUmarov1-2/+46
2012-09-11 let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov1-0/+1
2012-09-11Removing the variable prica handler again. It's never called, was misnamed andMelanie1-332/+0
2012-09-11Re-add the module and fix a typoMelanie1-0/+332
2012-09-11Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie1-332/+0
2012-09-11Add cost calculation suppor tto the VariablePrice one as wellMelanie2-9/+44
2012-09-11Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie1-0/+296
2012-09-11Add the option to have variable costing for uploadsMelanie1-7/+44
2012-09-11Remove the unused NewFileAgentInventoryVariablePrice module.Melanie1-296/+0
2012-09-11Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie1-81/+117
2012-09-10webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov1-11/+32
2012-09-10Remove commented codeMelanie1-11/+0
2012-09-08 llClientView: try to have only one thread per client processingUbitUmarov1-4/+49
2012-09-04 bug fixUbitUmarov1-4/+6
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2-2/+9
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie1-0/+1
2012-08-29Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie1-2/+8
2012-08-29Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie1-9/+9
2012-08-28Add a queue with two priority levels. This is a drop in replacement forMelanie1-2/+111