Commit message (Collapse) | Author | Files | Lines | ||
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2010-08-17 | * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵ | John Hurliman | 1 | -1/+1 | |
to fix the build | |||||
2010-08-16 | Work on TeleportStart: renamed method from TeleportLocationStart to ↵ | Diva Canto | 1 | -4/+15 | |
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule). | |||||
2010-08-13 | Updated the create_region command in the RemoteAdmin plugin to properly ↵ | randomhuman | 1 | -0/+5 | |
support estates without seeking further input on the console. | |||||
2010-08-13 | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
2010-08-11 | Change chat packets to bypass the throttles. This should alleviate chat lag | Melanie Thielker | 1 | -1/+1 | |
2010-08-10 | On shift-copy of an object, set up a new physics actor (as appropriate) for ↵ | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295 | |||||
2010-08-10 | Handle incoming ObjectImage (TextureEntry) updates synchronously rather than ↵ | Justin Clark-Casey (justincc) | 1 | -1/+5 | |
asynchronously At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update. There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated. | |||||
2010-08-08 | In my crusade against facelights, I am striking the killing blow. Add a | Melanie | 2 | -0/+26 | |
DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building. | |||||
2010-08-08 | In my crusade against facelights, I am striking the killing blow. Add a | Melanie Thielker | 2 | -0/+20 | |
DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building. | |||||
2010-08-07 | Add some nullref checks to the UnackedPacketCollection. | meta7 | 1 | -169/+184 | |
2010-08-07 | Correct display of landmark about info. Also correct region maturity rating | Melanie Thielker | 1 | -3/+3 | |
in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity. | |||||
2010-08-07 | Correct display of landmark about info. Also correct region maturity rating | Melanie Thielker | 1 | -3/+3 | |
in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity. | |||||
2010-08-06 | Implement CreateNewOutfitAttachments. This addresses mantis #199. | Tom | 1 | -0/+33 | |
2010-08-05 | We already have a record of killed prims. It just wasn't used by the new | Melanie Thielker | 1 | -0/+9 | |
JHurlicane code anymore. Use it to prevent sending updates after kills. | |||||
2010-08-04 | Send attachment updates only to the owner if it's a HUD | Melanie Thielker | 1 | -0/+9 | |
2010-07-30 | Remove unused LLFileTransfer | Justin Clark-Casey (justincc) | 1 | -367/+0 | |
2010-07-26 | start sending media url in object full updates | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
2010-07-17 | Ensure that packets do NOT get delivered to a client before the modules that ↵ | Tom Grimshaw | 3 | -1/+41 | |
can deal with the client's response have finished loading. | |||||
2010-07-17 | Revert 233c872.. "* Call client.Start() sunchronously. Calling thos async ↵ | Tom Grimshaw | 1 | -10/+1 | |
avoids some stuttering", pending fix for the core issue | |||||
2010-07-14 | Major attachments cleanup. Remove unused AttachObject ClientView method | Melanie | 1 | -24/+0 | |
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters | |||||
2010-07-14 | Remove useless quaternion parameter from AttachObject sig | Melanie Thielker | 1 | -1/+1 | |
2010-07-14 | Major attachments cleanup. Remove unused AttachObject ClientView method | Melanie Thielker | 1 | -24/+0 | |
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters | |||||
2010-07-14 | Remove useless quaternion parameter from AttachObject sig | Melanie Thielker | 1 | -1/+1 | |
2010-07-08 | Correct a merge artefact | Melanie | 1 | -27/+0 | |
2010-07-05 | Fixes mantis #4845 | Diva Canto | 1 | -0/+3 | |
2010-07-04 | Got rid of all hyperassets references. Also fixed accessing textures in ↵ | Diva Canto | 3 | -13/+11 | |
user's inventory in foreign grids. | |||||
2010-07-04 | Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵ | Diva Canto | 2 | -81/+9 | |
access to Notecards in user's inventory. | |||||
2010-07-03 | Use SendTransferAbort in a more sensible place | Tom Grimshaw | 1 | -8/+8 | |
2010-07-02 | Call client.Start() sunchronously. Calling thos async avoids some stuttering | Melanie Thielker | 1 | -1/+10 | |
when people log in, but fatally screws up money. | |||||
2010-07-01 | start sending media url in object full updates | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
2010-06-27 | Fix the sound issue. It was caused by missing assets; once the client has ↵ | Tom Grimshaw | 1 | -1/+15 | |
made one request, it continued to wait for asset before requesting any new ones, until the TransferRequest timed out. Fixed by adding a TransferAbortPacket if the asset cannot be retrieved. | |||||
2010-06-28 | Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and | Melanie Thielker | 1 | -3/+3 | |
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms. | |||||
2010-06-28 | Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and | Melanie Thielker | 1 | -3/+3 | |
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms. | |||||
2010-06-11 | * Tweak the StopFlying() method in LLClientView to fabricate a suitable ↵ | Teravus Ovares (Dan Olivares) | 1 | -21/+36 | |
landing collision plane regardless of the actual physics situation. position.Z - AvatarHeight / 6f | |||||
2010-06-12 | Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet | Melanie | 1 | -0/+40 | |
we used to send before slimupdates and explicitly send it | |||||
2010-06-08 | Refactor SendCoarseLocations for better performance. Instead of computing ↵ | Dan Lake | 1 | -1/+1 | |
list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. | |||||
2010-06-08 | Comment out the attachment update reordering mechanism in LLClientView since ↵ | Justin Clark-Casey (justincc) | 1 | -31/+31 | |
this doesn't appear necessary when the prim priorities are adjusted so that root prim updates are always sent before child prim updates. | |||||
2010-06-08 | Reduce number of full updates sent on region crossing for attachments/huds ↵ | Justin Clark-Casey (justincc) | 1 | -2/+41 | |
to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes | |||||
2010-06-02 | Always provide at least 2 packets of a texture (if the texture is larger ↵ | Tom Grimshaw | 1 | -0/+3 | |
than 1 packet). This fixes compatibility with the newer (broken) SnowGlobe and Emerald viewer(s), but also matches the behaviour of SL. | |||||
2010-05-31 | Fix create selection getting overwritten by multiple updates for the same prim. | Melanie Thielker | 1 | -2/+2 | |
2010-05-31 | Fix create selection getting overwritten by multiple updates for the same prim. | Melanie Thielker | 1 | -2/+2 | |
2010-05-27 | fix hanging output throttle arithmetic | Mike Rieker | 1 | -39/+27 | |
had multiply overflow and subtract wrap-around errors | |||||
2010-05-28 | Apply Mike's TokenBucket fix | Melanie Thielker | 1 | -39/+27 | |
2010-05-27 | Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more" | Melanie | 1 | -1/+1 | |
Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a. | |||||
2010-05-27 | Comment noisy "CONNECTION DEBUGGING" messages, because they push more | Melanie Thielker | 1 | -1/+1 | |
important stuff off screen too fast | |||||
2010-05-26 | Just because there is an agent update handler, that doesn't mean there is | Melanie Thielker | 1 | -3/+4 | |
a pre agent update handler. Null check these separately. | |||||
2010-05-26 | Just because there is an agent update handler, that doesn't mean there is | Melanie Thielker | 1 | -3/+4 | |
a pre agent update handler. Null check these separately. | |||||
2010-05-21 | Added overload of SendGenericMessage to LLClientView with string list as ↵ | Mikko Pallari | 1 | -0/+15 | |
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. | |||||
2010-05-21 | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 1 | -29/+17 | |
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | |||||
2010-05-20 | * Made PriorityQueue non-generic so it natively understands EntityUpdate structs | John Hurliman | 1 | -38/+32 | |
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates |