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2012-09-20 Fix model upload rotations and offsets ( i hope )UbitUmarov1-103/+56
2012-09-19 be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2-16/+82
more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2-14/+56
check scene prim size limits.
2012-09-19 coment out mesh model upload code to add textures and individual meshsUbitUmarov2-204/+255
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-18Add booleans to control whether we actually crete inventory itemsMelanie1-2/+4
2012-09-18***TEST*** still bad... create inventory itens for model textures and ↵UbitUmarov1-7/+76
meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
2012-09-17 add some locks to GetTextureModuleUbitUmarov1-10/+13
2012-09-17on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov1-8/+23
meshs. (some prims can have same mesh)
2012-09-17 make sure client still has money at uploadUbitUmarov1-0/+16
2012-09-17 same cleanupUbitUmarov1-38/+41
2012-09-17removed broken fee compressionUbitUmarov1-15/+1
2012-09-17 let mesh model estimator work even without money module, so otherUbitUmarov1-22/+22
estimations can work
2012-09-17Make use of mesh cost functionsUbitUmarov2-24/+13
2012-09-17 missing file for suport of mesh upload costUbitUmarov1-0/+596
2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie1-44/+179
at any time and to drop requests for avatars n longer in the scene
2012-09-14Allow some more connections to try to ease lag.Melanie1-1/+3
2012-09-12Add a logger so the prior commit will workMelanie1-0/+3
2012-09-12Stop expiry timer when upload is complete. Log if timeout is reached.Melanie1-0/+2
2012-09-12Add a timer to time out upload caps handlers that are not used.Melanie1-0/+12
2012-09-11Add a missing brace, remove a useless temp variable, enable charging.Melanie1-6/+3
2012-09-11 report mesh upload costs ( fake values)UbitUmarov1-2/+46
2012-09-11 let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov1-0/+1
NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-11Removing the variable prica handler again. It's never called, was misnamed andMelanie1-332/+0
probably never worked past the mesh beta.
2012-09-11Re-add the module and fix a typoMelanie1-0/+332
2012-09-11Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie1-332/+0
which is the name actually used in viewer code.
2012-09-11Add cost calculation suppor tto the VariablePrice one as wellMelanie2-9/+44
2012-09-11Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie1-0/+296
It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e.
2012-09-11Add the option to have variable costing for uploadsMelanie1-7/+44
2012-09-11Remove the unused NewFileAgentInventoryVariablePrice module.Melanie1-296/+0
2012-09-11Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie1-81/+117
leverage the Poll Service without blocking it's workers.
2012-09-10Remove commented codeMelanie1-11/+0
2012-09-10webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov1-11/+32
2012-09-08 llClientView: try to have only one thread per client processingUbitUmarov1-4/+49
RegionHandleRequests. (code assumes packet handle is called async as it is not)
2012-09-04 bug fixUbitUmarov1-4/+6
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2-2/+9
flight. FS 4.2.2 does not.
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie1-0/+1
movement lag.
2012-08-29Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie1-2/+8
Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie1-9/+9
This also causes the initial AgentUpdate to be rejected because our processing is asynchronous.
2012-08-28Add a queue with two priority levels. This is a drop in replacement forMelanie1-2/+111
the BlockingQueue from OMV, but allows two priorities.
2012-08-24Remove debug spamMelanie1-2/+2
2012-08-24Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie1-49/+103
2012-08-21Allow updates sent for right pec to go to the clientMelanie1-1/+1
2012-08-18Make the console output from the reigon console hookableMelanie1-0/+7
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-03Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵Justin Clark-Casey (justincc)2-4/+9
DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
2012-08-03Remove another superflouous IsActive setMelanie1-2/+0
2012-08-03Remove a merge artefaci in IsActive handling and restore commented out ↵Melanie1-2/+1
correct one
2012-08-03clientview IsActive use is broken. Suspend it's use keeping it true ( toUbitUmarov1-3/+3
review later)
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2-2/+2
This better reflects the long-term purpose of that project and matches Monitoring modules.