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2012-03-28Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)1-2/+2
require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
2012-03-28Typo fixMelanie1-1/+1
2012-03-28Fix typosMelanie1-2/+2
2012-03-28Start on Bulk inventory update via CAPS. Not functional yet. HG v2Melanie1-0/+48
2012-03-28Add a corresponding method for items. HG v2Melanie1-0/+38
2012-03-28Add SendRemoveInventoryFolders which allows to remove one or moreMelanie1-1/+40
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28Typo fixMelanie1-1/+1
2012-03-28Add SendRemoveInventoryFolders which allows to remove one or moreMelanie1-1/+40
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-27User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer2-20/+58
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-21Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)1-6/+1
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
2012-03-20minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)1-1/+1
analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 add some more notifications about changes on physical parameters ( still ↵UbitUmarov1-0/+1
incomple and there should be a better away )
2012-03-19Remove debug output using Console.WriteLine and trim excessive whitespaceMelanie1-8/+0
2012-03-16 some more work on costsUbitUmarov1-22/+34
2012-03-15Playing with object costs CAPS ...UbitUmarov1-2/+118
2012-03-15 added ObjectPhysicsProperties http event message to send viewer that data. ↵UbitUmarov3-0/+56
For now on caps/EventQueue, and still only used on a material change...
2012-03-14bug fixs, added a default physics shape estimator based on being a mesh or ↵UbitUmarov1-0/+2
not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
2012-03-13Hook up the new cap to the SOP changesMelanie1-8/+5
2012-03-13Implement the cap to send extra physics params to the viewer. Not functionalMelanie1-0/+38
yet because the parameters are not actually stored anywhere yet.
2012-03-13initial suport for ExtraPhysical parts parameters. Reading from llclientView ↵UbitUmarov1-4/+25
to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
2012-03-13Refactor, move OjectChangeData into it's own file and renameMelanie1-16/+16
ObjectChnageWhat what into ObjectChangeType change. What is no name for a variable or type!
2012-03-11 cleanup + commentsUbitUmarov1-277/+0
2012-03-10BIG MESS. changed Iclient interface so only one event is used to inform ↵UbitUmarov1-13/+143
scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
2012-03-09Factor out common default animations code into SLUtil. LLClientView now ↵Justin Clark-Casey (justincc)1-26/+1
makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion.
2012-03-09 more changes on undo/redo group scaling seems to work betterUbitUmarov1-2/+3
2012-03-09 more changes in undo/redo. Basicly moved control to llclientview.cs. later ↵UbitUmarov1-67/+154
we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
2012-03-08Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)1-1/+1
<category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
2012-03-02comment out "[CAPS]: ScriptTaskInventory Request" log spamJustin Clark-Casey (justincc)1-1/+1
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-2/+5
On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-23Correct sit position calculationsMelanie1-2/+2
2012-02-23Properly sequence updates of avatars and attachments so that we don'tMelanie1-0/+8
update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible
2012-02-23Show avatars as sitting on proot prims only to avoid motion jitterMelanie1-5/+31
for passengers
2012-02-16Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends ↵Justin Clark-Casey (justincc)1-3/+3
grid call would try and contact the wrong uri. Also fixes the build from df960d5
2012-02-16Add known identity informatio nto log message if an exception is thrown ↵Justin Clark-Casey (justincc)1-36/+53
during LLUDPServer.HandleUseCircuitCode()
2012-02-14Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie1-1/+2
but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet.
2012-02-10Fix: Covenant view fails after updates or cache-clean see mantis ↵PixelTomsen1-0/+12
http://opensimulator.org/mantis/view.php?id=2879 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen1-7/+7
http://opensimulator.org/mantis/view.php?id=3731
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)3-7/+14
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-03Fix: Covenant changed time not set ↵PixelTomsen1-4/+4
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-7/+7
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2012-02-02Make ban, eject, freeze and the scripted versions of those work.Melanie1-7/+7
2012-01-31minor: remove mono compiler warningJustin Clark-Casey (justincc)1-2/+1
2012-01-30Fix displaying landmark and search info properly with long namesMelanie1-1/+4
2012-01-29Fix:Get embedded objects in notecard ↵PixelTomsen1-0/+71
http://opensimulator.org/mantis/view.php?id=2607 Signed-off-by: nebadon <michael@osgrid.org>
2012-01-28Prevent an overlong description from messing up a ParcelInfoReplyMelanie1-1/+1
2012-01-28Remove IClientAPI from the money module. It was only used to pass in theMelanie2-4/+4
agent id anyway
2012-01-24Fix "Abnormal client thread terminations" stat in period CONNECTION ↵Justin Clark-Casey (justincc)1-0/+1
STATISTICS to count the number of times clients are disconnected due to ack timeouts. This has been broken for a long period and would only ever show 0.
2012-01-21Telehub Support:BlueWall1-1/+13
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-20Telehub Support:BlueWall1-3/+36
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.