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2010-08-08In my crusade against facelights, I am striking the killing blow. Add aMelanie Thielker2-0/+20
DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building.
2010-08-07Add some nullref checks to the UnackedPacketCollection.meta71-169/+184
2010-08-07Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker1-3/+3
in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity.
2010-08-07Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker1-3/+3
in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity.
2010-08-06Implement CreateNewOutfitAttachments. This addresses mantis #199.Tom1-0/+33
2010-08-05We already have a record of killed prims. It just wasn't used by the newMelanie Thielker1-0/+9
JHurlicane code anymore. Use it to prevent sending updates after kills.
2010-08-04Send attachment updates only to the owner if it's a HUDMelanie Thielker1-0/+9
2010-07-30Remove unused LLFileTransferJustin Clark-Casey (justincc)1-367/+0
2010-07-26start sending media url in object full updatesJustin Clark-Casey (justincc)1-2/+1
2010-07-17Ensure that packets do NOT get delivered to a client before the modules that ↵Tom Grimshaw3-1/+41
can deal with the client's response have finished loading.
2010-07-17Revert 233c872.. "* Call client.Start() sunchronously. Calling thos async ↵Tom Grimshaw1-10/+1
avoids some stuttering", pending fix for the core issue
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-24/+0
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-1/+1
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie Thielker1-24/+0
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-1/+1
2010-07-08Correct a merge artefactMelanie1-27/+0
2010-07-05Fixes mantis #4845Diva Canto1-0/+3
2010-07-04Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto3-13/+11
user's inventory in foreign grids.
2010-07-04Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2-81/+9
access to Notecards in user's inventory.
2010-07-03Use SendTransferAbort in a more sensible placeTom Grimshaw1-8/+8
2010-07-02Call client.Start() sunchronously. Calling thos async avoids some stutteringMelanie Thielker1-1/+10
when people log in, but fatally screws up money.
2010-07-01start sending media url in object full updatesJustin Clark-Casey (justincc)1-2/+1
2010-06-27Fix the sound issue. It was caused by missing assets; once the client has ↵Tom Grimshaw1-1/+15
made one request, it continued to wait for asset before requesting any new ones, until the TransferRequest timed out. Fixed by adding a TransferAbortPacket if the asset cannot be retrieved.
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-3/+3
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-3/+3
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
2010-06-11* Tweak the StopFlying() method in LLClientView to fabricate a suitable ↵Teravus Ovares (Dan Olivares)1-21/+36
landing collision plane regardless of the actual physics situation. position.Z - AvatarHeight / 6f
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-0/+40
we used to send before slimupdates and explicitly send it
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake1-1/+1
list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08Comment out the attachment update reordering mechanism in LLClientView since ↵Justin Clark-Casey (justincc)1-31/+31
this doesn't appear necessary when the prim priorities are adjusted so that root prim updates are always sent before child prim updates.
2010-06-08Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)1-2/+41
to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
2010-06-02Always provide at least 2 packets of a texture (if the texture is larger ↵Tom Grimshaw1-0/+3
than 1 packet). This fixes compatibility with the newer (broken) SnowGlobe and Emerald viewer(s), but also matches the behaviour of SL.
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-2/+2
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-2/+2
2010-05-27fix hanging output throttle arithmeticMike Rieker1-39/+27
had multiply overflow and subtract wrap-around errors
2010-05-28Apply Mike's TokenBucket fixMelanie Thielker1-39/+27
2010-05-27Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie1-1/+1
Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
2010-05-27Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker1-1/+1
important stuff off screen too fast
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
a pre agent update handler. Null check these separately.
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
a pre agent update handler. Null check these separately.
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari1-0/+15
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman1-29/+17
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-20* Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman1-38/+32
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-20* Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵unknown1-1/+5
unless we were asked to
2010-05-18Missed a nullref in the previous commitTom Grimshaw1-0/+2
2010-05-18Fix for hanging on "Connecting to region".. caused by packets being ↵Tom Grimshaw1-5/+32
processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready.
2010-05-17Following on from the last commit, the stop/disconnect packet should NOT be ↵Tom Grimshaw1-1/+1
sent when the user logs out. This eliminates the annoying "crash on log out" bug, and allows the client to commit important information at the last moment (attachment data!)
2010-05-17Provide interface to prevent the client close function from sending the stop ↵Tom Grimshaw1-3/+15
packet
2010-05-17When killing a zombie session, don't send the stop packet since it often has ↵Tom Grimshaw1-3/+15
the effect of killing a newly connected client.