Commit message (Collapse) | Author | Files | Lines | ||
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2012-10-17 | Explicitly return only the incoming AgentUpdate packet as this is the only ↵ | Justin Clark-Casey (justincc) | 3 | -8/+30 | |
one we pool atm, rather than attempting to return all incoming packets. | |||||
2012-10-17 | If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵ | Justin Clark-Casey (justincc) | 2 | -2/+30 | |
churn | |||||
2012-10-16 | minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
ignoring it. | |||||
2012-10-16 | Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵ | Justin Clark-Casey (justincc) | 2 | -24/+49 | |
UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded. | |||||
2012-10-16 | Make it possible to separate start and stop lludp packet processing from the ↵ | Justin Clark-Casey (justincc) | 2 | -31/+129 | |
console for debug processes. This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands. The command "debug lludp status" will show current status. | |||||
2012-10-16 | minor: Add missing newlines and spacing to help for "debug eq" console command | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2012-10-16 | minor: comment out "Registered seed capability" message for "Received SEED ↵ | Justin Clark-Casey (justincc) | 1 | -4/+5 | |
caps request" message for now. I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region). | |||||
2012-10-16 | minor: Comment out the region console caps message for now. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-10-14 | Make texture sedning use only two threads to make things less harsh on bandwidth | Melanie | 1 | -2/+2 | |
2012-10-13 | minor: Fix and elaborate on log information printed when an unrecognized ↵ | Justin Clark-Casey (justincc) | 1 | -2/+14 | |
estate method is received from the client. | |||||
2012-10-12 | minor: Use && instead of & when deciding whether to print ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
Improve/ObjectUpdate packet out messages when debug is turned on. Practical effect is probably none. | |||||
2012-10-12 | minor: Fix bug in categorization of blocks reused stat from packetpool | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-10-12 | Add AgentUpdate to PacketPool. This is the most common inbound packet from ↵ | Justin Clark-Casey (justincc) | 3 | -5/+28 | |
viewers. | |||||
2012-10-12 | Fix percentage stats to multiply by 100. Adjust container name for ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
packetpool stats. | |||||
2012-10-12 | Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
Packetpool code. | |||||
2012-10-11 | Fix packetpool for ImprovedTerseObjectUpdate packets. | Justin Clark-Casey (justincc) | 3 | -5/+15 | |
These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency. | |||||
2012-10-11 | Extend "show stats" command to "show stats [list|all|<category name>]" | Justin Clark-Casey (justincc) | 1 | -8/+35 | |
This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool. | |||||
2012-10-10 | Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵ | Justin Clark-Casey (justincc) | 2 | -18/+9 | |
prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around. | |||||
2012-10-09 | Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. | |||||
2012-10-06 | On receiving TaskInventoryAccepted with a destination folder in the binary ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311 | |||||
2012-10-05 | Read PacketPool config in LLUDPServer with other config params rather than ↵ | Justin Clark-Casey (justincc) | 1 | -0/+9 | |
in Scene. This is to resolve previous build break. This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing. | |||||
2012-10-05 | refactor: Move OpenSim.Framework.PacketPool to ↵ | Justin Clark-Casey (justincc) | 1 | -0/+249 | |
OpenSim.Region.Clientstack.Linden.UDP This is to allow it to use OpenSim.Framework.Monitoring in the future. This is also a better location since the packet pool is linden udp specific | |||||
2012-09-26 | just remove the damm thing | UbitUmarov | 3 | -3/+3 | |
2012-09-26 | Seems nothing actually need the request body for getevents. so change | UbitUmarov | 2 | -11/+2 | |
control flag to false | |||||
2012-09-26 | more changes to PollService | UbitUmarov | 2 | -1/+7 | |
2012-09-25 | missed change | UbitUmarov | 1 | -1/+2 | |
2012-09-25 | do the same to webFecthInvDescModule | UbitUmarov | 1 | -33/+25 | |
2012-09-25 | change GetTextureModule processing | UbitUmarov | 1 | -29/+31 | |
2012-09-24 | Text changes for upload messages | Melanie | 1 | -4/+4 | |
2012-09-24 | more upload changes (plus untouch prebuild.xml) | UbitUmarov | 2 | -68/+128 | |
2012-09-24 | add missing transactionID in SendInventoryItemCreateUpdate. and make use | UbitUmarov | 1 | -1/+7 | |
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero | |||||
2012-09-23 | Protect the responses map with a lock. Also remove ugly "this." type of | Melanie | 2 | -18/+24 | |
member notation. | |||||
2012-09-23 | try to allow free uploads for testing, if users prefix names with "TEST-". Let | UbitUmarov | 2 | -41/+210 | |
textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes | |||||
2012-09-22 | report asset upload errors the right away | UbitUmarov | 2 | -29/+75 | |
2012-09-22 | removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some | UbitUmarov | 1 | -42/+24 | |
more needed fields in request | |||||
2012-09-22 | removed unused data in MeshUploadFlag response | UbitUmarov | 1 | -8/+8 | |
2012-09-21 | read model upload cost parameters from config [Economy] section | UbitUmarov | 2 | -4/+23 | |
2012-09-20 | refix prior commit | Melanie | 1 | -1/+1 | |
2012-09-20 | Make uploads free for now - we will have to announce this | Melanie | 1 | -3/+6 | |
2012-09-20 | Fix model upload rotations and offsets ( i hope ) | UbitUmarov | 1 | -103/+56 | |
2012-09-19 | Change texture price back to 10 C$ | Melanie | 1 | -3/+2 | |
2012-09-19 | be more tolerant to small prims, skipping them, only failing if they are | UbitUmarov | 2 | -16/+82 | |
more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good) | |||||
2012-09-19 | create a single ModelCost provider for the caps instance. Let it know and | UbitUmarov | 2 | -14/+56 | |
check scene prim size limits. | |||||
2012-09-19 | coment out mesh model upload code to add textures and individual meshs | UbitUmarov | 2 | -204/+255 | |
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts. | |||||
2012-09-18 | Add booleans to control whether we actually crete inventory items | Melanie | 1 | -2/+4 | |
2012-09-18 | ***TEST*** still bad... create inventory itens for model textures and ↵ | UbitUmarov | 1 | -7/+76 | |
meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. | |||||
2012-09-17 | add some locks to GetTextureModule | UbitUmarov | 1 | -10/+13 | |
2012-09-17 | on upload store mesh list contents as mesh assets. Build prims by instances not | UbitUmarov | 1 | -8/+23 | |
meshs. (some prims can have same mesh) | |||||
2012-09-17 | make sure client still has money at upload | UbitUmarov | 1 | -0/+16 | |
2012-09-17 | same cleanup | UbitUmarov | 1 | -38/+41 | |