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2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+26
optionally overriding its parentID. check what it does to attachments
2014-08-21 revert droping udp packet resends after 6 retries, keep resending.UbitUmarov1-10/+0
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2-36/+54
the UDP packet. Also just loose packets we tried to send 6 times already (ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-19send zero velocity again on avatar full update or its uglyUbitUmarov1-1/+1
2014-08-19fix the encoding of rotation in updates, not just using the next field toUbitUmarov1-15/+12
override w bytes. ( specially having it commented )
2014-08-19still another ...UbitUmarov1-2/+1
2014-08-19 fix a missed blocking of sending updates the the new attach points aboveUbitUmarov1-2/+1
hud indexes
2014-08-16NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2-2/+22
2014-08-14 reduce ping cliping lower limitUbitUmarov1-2/+2
2014-08-14reduce ping filter time constantUbitUmarov1-1/+1
2014-08-14add a estimator of client ping time, and painfully make it visible in showUbitUmarov3-5/+41
connections console command
2014-08-13Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵Melanie Thielker1-6/+2
bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2-11/+17
need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
2014-08-13process AgentUpdates in order with rest of packets. Only give higher ↵UbitUmarov1-2/+4
priority to chat
2014-08-12take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2-43/+35
do it only where its supposed to be done..
2014-08-12do the significance test invalidation at MoveAgentToRegionUbitUmarov1-4/+3
2014-08-12no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov1-5/+7
2014-08-12force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov1-5/+9
2014-08-10actually let delay match throttles as original designUbitUmarov1-11/+9
2014-08-10OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov1-4/+8
2014-08-09also on other caseUbitUmarov1-0/+11
2014-08-09return even zero costs ( prims on other regions )UbitUmarov1-1/+1
2014-08-09move from RegisterInventoryServiceHandlers toUbitUmarov1-9/+14
RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-07Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker1-1/+1
Terrain IS more important than avatar!
2014-08-07minor clean, dont check for cache if we aren't using it..UbitUmarov1-82/+22
2014-08-07 reply to cached checks with same serial numberUbitUmarov1-3/+4
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2-135/+99
only, reduced number of accesses to it. TESTING
2014-08-06bakemodule didnt like last changesUbitUmarov2-13/+8
2014-08-06some debug to remove laterUbitUmarov2-1/+9
2014-08-06try to make the baked textures cache workUbitUmarov1-33/+40
2014-08-04check...UbitUmarov1-17/+17
2014-08-04Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2-37/+25
This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
2014-08-04start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2-25/+37
change on significante AgentUpdate check.
2014-08-03comment out a debug msg. more on gods being GodsUbitUmarov1-1/+1
2014-07-30make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov1-2/+6
delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done.
2014-07-29Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker1-4/+6
2014-07-29Add new fields to parcel updateMelanie Thielker1-1/+11
2014-07-27dont send packets twiceUbitUmarov1-1/+0
2014-07-25add queue transition code needs review/more testingUbitUmarov1-79/+115
2014-07-25remove old and dead code that its only making it hard to understandUbitUmarov1-287/+18
2014-07-24 change previus code, send a NoEvents response back to http server, evenUbitUmarov1-2/+1
if we know there is no one there, so that the server finishes handling it.
2014-07-24EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov1-10/+9
pool silently loose requests for unknown avatars, or they will stay active until timeout after close ( possible not a big problem after not reusing queues ? )
2014-07-22 fix HUD attachment update filter to allow avatar center etcUbitUmarov1-2/+2
2014-07-20 remove avn hack on sitted avatars positionsUbitUmarov1-27/+3
2014-07-20Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker1-4/+4
2014-07-20Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker1-4/+4
2014-04-26Allow opening a https port using only http so that nginx can be used for sslMelanie Thielker1-7/+19
2014-04-20Implement Oren's fix to prevent a privilege escalation with groupsMelanie Thielker1-3/+6
2014-01-20Adds a configuration option to cannibalize bandwidth from theMic Bowman2-0/+20
udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1