aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack (unfollow)
Commit message (Collapse)AuthorFilesLines
2010-04-19minor: change a comment and replace some magic numbers with the AssetType enumJustin Clark-Casey (justincc)1-3/+3
2010-04-19If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)1-44/+64
route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19log problems when an asset request through the UDP TransferRequest channel ↵Justin Clark-Casey (justincc)1-2/+45
goes wrong
2010-04-14minor: add some documentation around the asset udp request path and replace ↵Justin Clark-Casey (justincc)1-18/+33
some magic numbers with libomv enums
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia1-0/+34
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-08Backported GetTextureModule and IAssetService.GetCached()John Hurliman1-2/+5
2010-04-08* Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman1-2/+5
cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-07Fix llDialog responses so that they can be heard throughout the region. This ↵Thomas Grimshaw1-1/+1
now conforms to the behaviour in SL. ( http://bugs.meta7.com/view.php?id=13 )
2010-04-05log exceptions that end up at the top of a asynchronous viewer packet method ↵Justin Clark-Casey (justincc)1-3/+13
call rather than swallowing them
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)1-6/+9
If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-04-02Don't append ACKs to zerocoded packets. Although this should fine in theory, ↵John Hurliman1-15/+20
I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie1-3/+4
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-30minor: commented out code removalJustin Clark-Casey (justincc)1-1/+0
2010-03-30Completely prevent full update packets being sent after kill object packetsJustin Clark-Casey (justincc)1-6/+43
If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog This patch prevents this by recording kills in LLClientView
2010-03-25minor: Print out port that http servers are usingJustin Clark-Casey (justincc)1-3/+3
do this in callers so that we know who is setting up these things
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-1/+1
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-16Removed the unused use_async_when_possible config variableJohn Hurliman1-1/+1
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-0/+4
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-0/+4
2010-03-06- supporting llTextBoxunknown1-0/+20
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-05* Cache packed throttle data to avoid repeated allocations in ↵John Hurliman1-11/+24
CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
2010-03-03remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)1-3/+13
relevant test code has been obsoleted this allows the tests to pass on my local system
2010-02-28Change the signature of SendChangeUserRights, because we have to sendMelanie1-2/+2
this to both parties
2010-02-28Add missing ChangeUserRights packet senderMelanie1-0/+15
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto1-3/+3
this needs more testing, but everything is there.
2010-02-23Streamlined error logging for malformed packets and fixed a bug when ↵John Hurliman1-4/+3
printing the hex dump
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-2/+2
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-1/+3
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-20* Added a sanity check for missing asset data in LLClientViewJohn Hurliman1-0/+10
* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil * Linked content type to asset type in AssetMetadata
2010-02-19minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)1-2/+2
bin/config-include/FlotsamCache.ini.example
2010-02-17remove old commented out switch statement in LLClientView since this has ↵Justin Clark-Casey (justincc)1-4845/+2
successfully been split into separate methods for quite some time now
2010-02-15Formatting cleanup.Jeff Ames1-1/+1
2010-02-14Revolution is on the roll again! :)Revolution1-1/+55
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)1-18/+18
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)1-3/+3
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)1-1/+3
code. No functional changes
2010-01-30* HGScene is no more.Diva Canto2-2/+0
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-29* HGGridConnector is no longer necessary.Diva Canto2-0/+10
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
2010-01-29Prevent empty ObjectProperties packets being sentMelanie1-0/+3
2010-01-28HG 1.5 is in place. Tested in standalone only.Diva Canto1-20/+0
2010-01-28Fixes terrain editing. Changes ThrottleOutPacketType to task instead of land.Revolution1-1/+1
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-0/+18
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-22minor: remove warning from LLClientViewJustin Clark-Casey (justincc)1-2/+2
2010-01-18Go Home works. With security!!Diva Canto1-0/+20
2010-01-11Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto1-0/+1
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+1
2010-01-11CommunicationsManager deleted.Diva Canto1-7/+0
2010-01-11Refactor. Move MainServer init to a place with greener grassMelanie1-0/+2
2010-01-10Remove all references to master avatar, replacing with estate owner whereMelanie1-6/+1
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
2010-01-09Fix up the weird Lindenish "setaccess" message. Talk about strange....Melanie1-1/+11