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2017-07-25add a few more...UbitUmarov1-2/+11
2017-07-25add missing session ID verificationUbitUmarov1-0/+3
2017-07-10SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov1-4/+26
ordered dequeue of the updates
2017-07-10a few more changes on entities updatesUbitUmarov1-14/+16
2017-06-29bug fixUbitUmarov1-0/+23
2017-06-28BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov1-3/+2
2017-06-19 revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov2-80/+46
on some code paths. Clean a bit get mesh and get texture throttle
2017-06-14 some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov1-57/+8
2017-06-13coment out tests that now depend on active thread poolUbitUmarov1-1/+2
2017-06-13change llclient async udp packets processing. Removed the shared Jobengine ↵UbitUmarov2-11/+15
that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
2017-06-13 hope gc does remove a little dic and contentsUbitUmarov1-5/+3
2017-06-13 dont let time go backUbitUmarov1-7/+31
2017-06-13udp is not tcp. If mono versions have bronke udp sento, better update, also ↵UbitUmarov3-5/+27
having 300 threads because object select is not funny
2017-06-13 remove excessive notion of paralelismUbitUmarov2-23/+5
2017-06-09add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2-6/+23
usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
2017-05-31change child agents close control; disablesimulator is not a caps event messageUbitUmarov2-4/+4
2017-05-31remove the option to store baked textures on assets service, thats suicide ↵UbitUmarov1-153/+2
use xbakes
2017-05-29 mono is a total crapUbitUmarov1-5/+0
2017-05-29 cleanup util.cs get dnsUbitUmarov1-1/+1
2017-05-29 add temporary debug msgsUbitUmarov1-0/+5
2017-05-26make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog ↵UbitUmarov3-6/+5
timeout)
2017-05-25minor changesUbitUmarov2-4/+10
2017-05-25make a few more threads background onesUbitUmarov1-1/+1
2017-05-25make some threads background onesUbitUmarov2-2/+2
2017-05-25remove use of libomv BlockingQueueUbitUmarov2-5/+5
2017-05-22 fix IClientIPEndpoint broken by justin long ago.. but stop using itUbitUmarov1-1/+1
except on SceneBanner, later it my be also removed from there and everywhere
2017-05-14 fix remote requests for dwell, so dwell module still calledUbitUmarov1-5/+1
2017-05-14fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov1-1/+1
Resolution is 2.5min aprox.
2017-05-11avoid a null refUbitUmarov1-2/+2
2017-05-07let StreamReader be in using statementsUbitUmarov1-2/+3
2017-05-04 do the same in the cases we are just moving parts around and not changing ↵UbitUmarov1-1/+1
their caches (ie their taskInventory)
2017-04-25move mesh pbs creation code out of mesh upload code into to ↵UbitUmarov1-71/+14
PrimitiveBaseShape.cs
2017-04-25cosmetics on mesh upload encoding of number of faces on pbs shape. Use ↵UbitUmarov1-23/+36
opensim shape enums in place of libovm for coerence, add a few coments.
2017-04-25 finish encoding number of mesh faces in pbs shape on new meshs upload, and ↵UbitUmarov2-23/+27
*HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
2017-04-15several changes for osTeleportObjectUbitUmarov1-2/+12
2017-04-14add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov1-8/+56
they should be use to bypass normal delayed updates, for debug
2017-01-19fix the meaning of objectDuplicate[OnRay]() flags parameter but still not ↵UbitUmarov1-3/+3
using it
2017-01-17Permissions module: GenerateClientFlags() no need to keep looking for the ↵UbitUmarov1-55/+55
same part several times; fix locked mask in GetObjectPermissions()
2017-01-17add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2-5/+6
missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-11change GenerateClientFlags(...) to work with a scenepresence; make use of ↵UbitUmarov1-9/+14
the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
2017-01-07Correct casing on isGod and isViewerUIGodMelanie Thielker1-1/+1
2017-01-07replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov1-1/+1
2017-01-07Remove a red ink error on shutdown. Harmless message since shutting down anywayMelanie Thielker1-1/+7
2017-01-06Restructure god level and permissionsMelanie Thielker2-2/+2
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
2017-01-05Massive tab and trailing space cleanupMelanie Thielker35-477/+477
2017-01-05a few changes to Gods ( ie administrators) controlUbitUmarov1-22/+26
2016-12-29forgot one gc.collect wait for finalizersUbitUmarov1-1/+5
2016-12-20Remove obsolete config option "EventQueue". It's been always on for ages!Melanie Thielker1-2/+1
2016-12-15set pbs shape acording to mesh number of (material) facesUbitUmarov1-19/+25
2016-12-13Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2-4/+15
Instead, handle the port being 0 as "any port" and assign a random port for regions in that case.