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2014-08-26Implement experimental non-default mechanism to update scene via a timer ↵Justin Clark-Casey (justincc)1-1/+1
rather than a persistent thread with sleep. This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available. Can currently only be activated by setting "debug scene set update-on-timer true". Can be switched between timer and thread with sleep updates whilst the scene is running.
2014-08-19Extend drop command to "debug lludp drop <in|out>..." to allow drop of ↵Justin Clark-Casey (justincc)2-8/+44
inbound packets. For test/debug purposes.
2014-08-19Add "debug lludp drop out <add|remove> <packet-name>" console command for ↵Justin Clark-Casey (justincc)2-0/+76
debug/test purposes. This drops all outbound packets that match a given packet name. Can currently only be applied to all connections in a scene.
2014-08-19Add clientstack.<scene>.OQRERequestsWaiting statJustin Clark-Casey (justincc)1-0/+19
Only present if OQRE is enabled
2014-08-19Add experimental OutgoingQueueRefillEngine to handle queue refill processing ↵Justin Clark-Casey (justincc)3-5/+288
on a controlled number of threads rather than the threadpool. Disabled by default. Currently can only be enabled with console "debug lludp oqre start" command, though this can be started and stopped whilst simulator is running. When a connection requires packet queue refill processing (used to populate queues with entity updates, entity prop updates and image queue updates), this is done via Threadpool requests. However, with a very high number of connections (e.g. 100 root + 300 child) a very large number of simultaneous requests may be causing performance issues. This commit adds an experimental engine for processing these requests from a queue with a persistent thread instead. Unlike inbound processing, there are no network requests in this processing that might hold the thread up for a long time. Early implementation - currently only one thread which may (or may not) get overloaded with requests. Added for testing purposes.
2014-08-19Make LLUDPServer.Scene publicly gettable/privately settable instead of ↵Justin Clark-Casey (justincc)3-49/+55
protected so that other logging code in the clientstack can record more useful information Adds some commented out logging for use again in the future. No functional change.
2014-08-15If a user moves back in sight of a child region before the agent has been ↵Justin Clark-Casey (justincc)1-1/+1
closed on teleport, don't unnecessarily resend all avatar and object data about that region.
2014-08-15On teleport to a region that already has a child agent established (e.g. a ↵Justin Clark-Casey (justincc)1-1/+1
neighbour) don't resend all the initial avatar and object data again. This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-13Only set up the UnackedMethod for an outgoing message if that message is ↵Justin Clark-Casey (justincc)1-1/+3
actually meant to get an ack (because it's reliable).
2014-08-06OpenSimExtrasBlueWall1-50/+24
Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
2014-08-05Make currently unfiltered EventQueue log messages only appear now at ↵Justin Clark-Casey (justincc)1-16/+24
DebugLevel 1 This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator) In my experience these messages are only useful if you really know what they mean and you're looking for them Otherwise, they're quite spammy. Event queue DebugLevel 1 is enabled with the "debug eq 1" console command
2014-08-02Fix typo in log messageBlueWall1-1/+1
2014-08-01Fix regression in SimulatorFeatures module that would stop OpenSimulator ↵Justin Clark-Casey (justincc)1-12/+20
from starting if no [SimulatorFeatures] section was present in config.
2014-07-31Add region-side extra feature setting for destination guideBlueWall1-0/+4
2014-07-30Simulator Extra Features ServiceBlueWall1-9/+65
Provide a means for regions to fetch extra features supported by modern viewers from a central location .
2014-07-21XBakes: store the assets only in the sim's local assets cache; not in the ↵Oren Hurvitz1-89/+37
main assets server. Also, some cleanup.
2014-07-21In "show throttles", show the maximum drip rate. This shows whether a client ↵Oren Hurvitz2-10/+11
is being throttled due to past poor performance.
2014-07-21Added "debug packet --all" option, which changes the packet logging level ↵Oren Hurvitz1-8/+26
for both current and future clients The existing "--default" option only changes the logging level for future clients.
2014-07-21Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz1-5/+6
2014-07-21Eliminated some warningsOren Hurvitz1-1/+0
2014-07-17fix all instances of "non-existant" to "non-existent" (spelling mistakes) ↵Michael Cerquoni1-1/+1
thanks Ai Austin for pointing this out.
2014-07-04minor: put standard 'category' in brackets at front of log messages from ↵Justin Clark-Casey (justincc)1-2/+8
previous commit 3d70db4a
2014-07-04When uploading mesh objects with textures also create inventory items for ↵Latif Khalifa1-0/+63
uploaded textures. This implements: http://opensimulator.org/mantis/view.php?id=7250
2014-06-21Bug fix in map teleports in varregions. The cherry was missing from the ↵Diva Canto1-3/+2
ice-cream Sunday: the packet itself was hardcoding the size of the region...
2014-06-17Change assembly versions to 0.8.1Justin Clark-Casey (justincc)2-2/+2
2014-06-16If processing a queued request fails up to the top of the stack, log the ↵Justin Clark-Casey (justincc)1-3/+13
exception and move to the next request rather than terminate the simulator.
2014-06-01Send multiple terrain patches per terrain update packet if terrainRobert Adams1-24/+100
draw distance optimization is enabled. Makes terrain editting a lot snappier.
2014-05-30Moved these two estate-related interfaces to the projects where they belong.Diva Canto1-0/+1
2014-05-27Update regression TestInventoryDescendentsFetch() to account for recent ↵Justin Clark-Casey (justincc)1-1/+1
commit 1fa3a6f This was hidden in continuous integration because of another regression test issue.
2014-05-09This little sucker had evaded my attention forever. As a consequence some ↵Diva Canto1-10/+28
assets associated with foreign users were being missed.
2014-05-07Finished implementing redirects in GetTexture.Diva Canto1-3/+6
2014-05-06Show more meaningful error messages when failed to give an item to another userOren Hurvitz1-5/+13
2014-05-06- When sending the "My Suitcase" folder to the client, always claim it has ↵Oren Hurvitz1-1/+4
Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
2014-05-02minor: Comment out Cacheitems debug log lines for nowJustin Clark-Casey (justincc)1-6/+6
2014-05-01Fix issue where only one of multiple attachments on the same attachpoint for ↵Justin Clark-Casey (justincc)1-5/+13
NPCs would be seen by other viewers. It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one. This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs. Resolves http://opensimulator.org/mantis/view.php?id=7110
2014-04-29Fixed the UpdateAgentInformation CAP: the viewer expects the simulator to ↵Oren Hurvitz1-6/+7
echo back the maturity that it sent Without this change, attempts to change the maturity rating in the viewer's Preferences don't work.
2014-04-23Eliminated many warningsOren Hurvitz1-11/+14
2014-04-20Fixed: when any avatar changed his Active Group, it was set as the active ↵Oren Hurvitz1-10/+13
group for *all* the avatars in the scene (not permanently)
2014-04-12BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams1-0/+7
objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain.
2014-04-05Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already ↵Justin Clark-Casey (justincc)1-2/+0
have it." This reverts commit 2c00b73cd27a7183a5c105b4e2865f11e4a00d98. Wrong code change
2014-04-05Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it.Justin Clark-Casey (justincc)1-0/+2
2014-03-25LogThreadPool: when the thread is for ProcessPacketMethod, also log the ↵Oren Hurvitz1-1/+1
packet type Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-24Trim search queries (for users, groups, etc.). I have found that sometimes ↵Oren Hurvitz1-1/+1
the viewer adds a space at the end, which causes searches to fail. Resolves http://opensimulator.org/mantis/view.php?id=6935
2014-03-21rename prefix of ↵Justin Clark-Casey (justincc)1-34/+36
scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.* Actual inventory processing is done with a single set of static structures rather than per scene.
2014-03-19minor: Put ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests ↵Justin Clark-Casey (justincc)1-2/+2
in stats category "scene-inventory" instead of "scene" To distinguish from general scene stats
2014-03-18Add scene.<scene-name>.ProcessedFetchInventoryRequestsJustin Clark-Casey (justincc)1-15/+41
This shows the number of requests that have been processed. These have not necessarily been sent back to the request since this is done separately by the PollServiceRequestManager
2014-03-18Add scene.<scene-name>.QueuedFetchInventoryRequests statJustin Clark-Casey (justincc)1-0/+19
This is to aid in detecting whether there are fetch inventory requests remaining to be processed.
2014-03-17Add regression test for http inventory fetch.Justin Clark-Casey (justincc)2-7/+194
Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
2014-02-22Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams1-10/+5
2014-02-12If a caller tries to queue a CAPs message to a scene presence that has no ↵Justin Clark-Casey (justincc)2-7/+99
event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. Removes the spurious log warnings if groups are active when NPCs are used. Adds more regression tests associated with adding messages to the event queue