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2019-08-09Fix #8572Melanie1-1/+4
2019-08-07add cap EstateChangeInfoUbitUmarov2-24/+250
2019-08-07Remove debug output i left inMelanie1-2/+0
2019-08-07Put a scope un users. Should fix Unknown UserUMMAU43 unless the user IS unknownMelanie Thielker1-0/+6
2019-08-07Fix scope support to get friends list names across co-hosted gridsMelanie1-7/+21
2019-08-07cap EstateAccess: don't meed with keepAlive unless neededUbitUmarov1-8/+6
2019-08-07pesty warning; btw thx LiruCookies for help on estateaccess cap viewer protocolUbitUmarov1-1/+1
2019-08-07add cap EstateAccess: missing fileUbitUmarov1-0/+226
2019-07-06mantis 8558: send sane values for Agents and objects capability (max hard limit)UbitUmarov1-26/+9
2019-06-10a few more changes to lludp Xfer downloadUbitUmarov1-1/+1
2019-06-09reduce some useless array copiesUbitUmarov1-3/+16
2019-05-28add sim feature AvatarHoverHeightEnabled; mantis 8535: make option ↵UbitUmarov1-0/+3
MeshModelAllowTextureToInventory visible
2019-04-23old typoUbitUmarov2-6/+6
2019-04-16lludp: change burst, make it per category (overall reduction)UbitUmarov2-22/+47
2019-04-16typo on a debug message formatUbitUmarov1-1/+1
2019-04-10do disable probes when voc is disabledUbitUmarov1-1/+1
2019-04-10degradate udp network efficiency a even moreUbitUmarov1-6/+3
2019-04-10dont send animation before objectUbitUmarov1-5/+31
2019-04-09change to ping based RTOUbitUmarov3-72/+18
2019-04-09testing ...UbitUmarov3-3/+10
2019-04-09degradate udp network efficiency a bit moreUbitUmarov1-1/+1
2019-04-09degradate udp network efficiency a bitUbitUmarov1-4/+4
2019-04-09testing ...UbitUmarov2-19/+9
2019-04-06change interpretation of a viewer flagUbitUmarov2-3/+3
2019-04-05temp workaround on sits cullingUbitUmarov1-11/+21
2019-04-05duhhh npcs don't have child agents; plus minor typosUbitUmarov3-3/+3
2019-04-04change region cacheid on restart. This should not be needed in future if ↵UbitUmarov1-1/+1
objects cache info is stored on region db
2019-04-04send agent view range to new child agentsUbitUmarov1-0/+3
2019-04-02minor cleanup on mesh decompress codeUbitUmarov1-19/+9
2019-04-01mantis 8509: replace mesh gzip decompressUbitUmarov1-15/+15
2019-03-30a few more changes on initial objects sendUbitUmarov2-122/+29
2019-03-27try another wayUbitUmarov2-2/+5
2019-03-27timming issues on fast tp back to same region on new codeUbitUmarov1-0/+9
2019-03-27timming issues on fast tp back to same region on new codeUbitUmarov1-3/+0
2019-03-25we should be able to zeroencode compressedupdatesUbitUmarov1-31/+425
2019-03-24some more changes on objects sendingUbitUmarov1-7/+20
2019-03-24mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes ↵UbitUmarov2-22/+24
numbre of sides warning. build prims with the number of sides of the high LOD submesh
2019-03-24compact the trivial te case, a more complete one may be needed even beening ↵UbitUmarov1-1/+9
heavy
2019-03-23mantis 8506: parse highlod mesh and compare its number of prim faces to the ↵UbitUmarov1-6/+29
number of faces provided and warn mismatch
2019-03-23fix particles encoding on compressedupdateUbitUmarov1-4/+22
2019-03-23a bit more suicidal...UbitUmarov1-3/+3
2019-03-23add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov2-78/+170
disable, but well many things can go wrong.
2019-03-21add some code for compressed updates, but disabled, since more changes are ↵UbitUmarov2-54/+363
needed elsewhere
2019-03-20RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2-4/+7
2019-03-20lludp direct encode RegionHandshakeUbitUmarov1-113/+167
2019-03-19recover the UnAckedBytes are in KB fixUbitUmarov1-1/+2
2019-03-19lludp ObjectAnimation encodingUbitUmarov1-9/+29
2019-03-19lludp SimStats encodingUbitUmarov1-13/+38
2019-03-19UnAckedBytes are in KBUbitUmarov1-0/+1
2019-03-19add a few extra checks for viewers animated objects support, to avoid ↵UbitUmarov1-2/+2
timming issues