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2015-11-27Sometimes the viewer sends a null string as mapName; this made the client thr...Diva Canto1-2/+2
2015-11-21 add a missing overrideUbitUmarov1-3/+3
2015-11-21 remove some duplicate using statementsUbitUmarov1-1/+1
2015-11-21 remove some compile warnings increasing total number by 2UbitUmarov2-9/+3
2015-11-17 work around some 'tests' errors: a new event queue has a few null eventsUbitUmarov1-0/+9
2015-11-14That didn't actually do anything for Simian, and it broke the locahostDiva Canto1-5/+6
2015-11-11limit llDialog buttons text to 24 bytes (at lludp level)UbitUmarov1-1/+1
2015-11-10 increase the number of packets in Land queue that force terrain to delay pat...UbitUmarov1-1/+1
2015-11-10 check if a packet can be sent imediatly without accounting it as sent on thr...UbitUmarov1-1/+3
2015-11-10 make m_minimumDripRate a bit larger than mtu. Add a bucket space check that ...UbitUmarov1-1/+6
2015-11-10 change lldialog and llTextBox maximum message lenght to 512 bytes as specifi...UbitUmarov1-3/+3
2015-11-06 send the estimation of time dilation at packet build time, not the one at un...UbitUmarov1-10/+15
2015-11-01More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker1-4/+4
2015-10-26 add basic SendFindAgent() to lludp. Future use may require a list of pairs (...UbitUmarov1-2/+18
2015-10-18On to 0.8.3!Diva Canto2-2/+2
2015-10-18On to 0.8.3!Diva Canto2-2/+2
2015-10-14Also restoring proper function for Simian external GetTexture functionality.Diva Canto1-6/+5
2015-09-28 change copyright to opensimUbitUmarov1-3/+27
2015-09-27 let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov1-5/+9
2015-09-27 add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov1-0/+35
2015-09-27 AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov1-4/+4
2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov1-9/+4
2015-09-24 some cleanup on terrain encoderUbitUmarov1-4/+8
2015-09-24 slow down terrain sending so other users of LAND queue do have a chance to s...UbitUmarov1-1/+1
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov1-16/+3
2015-09-22fix GetPacketsQueuedCount typos in last commitUbitUmarov1-1/+1
2015-09-22let minimum wqburst be a bit larger than MTUUbitUmarov2-4/+4
2015-09-22 removed a protocol breaking lludp debug option that no one should try, chang...UbitUmarov5-100/+35
2015-09-21coment out lludp debug things that only fill up the help screenUbitUmarov1-0/+2
2015-09-12 try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov1-2/+2
2015-09-11 inventory mess return to the state before divas cache issueUbitUmarov2-43/+122
2015-09-11 change to avn fecthinventory and webfecth.. codeUbitUmarov2-122/+43
2015-09-07recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (s...UbitUmarov1-8/+39
2015-09-06fix the missing initialization of the folish ProcessUnackedSends optionUbitUmarov1-0/+2
2015-09-03Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto5-316/+49
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov5-24/+17
2015-09-02seems to compile ( tests comented out)UbitUmarov17-1246/+134
2015-08-31First commit where physics work as region module.Diva Canto1-29/+0
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-28send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov1-1/+2
2015-08-27 remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov1-16/+0
2015-08-27change osd encoding of region sizeUbitUmarov1-8/+8
2015-08-26NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov1-26/+13
2015-08-24 turn off KeepAliveUbitUmarov2-5/+5
2015-08-22delay terrain sending if land queue is 2 busyUbitUmarov2-1/+24
2015-08-19 put back entities remove from updates on SendKillObject.UbitUmarov1-1/+11
2015-08-19 add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov1-4/+4
2015-08-19add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov1-0/+5
2015-08-18do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2-5/+5