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2015-11-21 remove some compile warnings increasing total number by 2UbitUmarov2-9/+3
2015-11-17 work around some 'tests' errors: a new event queue has a few null eventsUbitUmarov1-0/+9
2015-11-14That didn't actually do anything for Simian, and it broke the locahostDiva Canto1-5/+6
case Revert "Also restoring proper function for Simian external GetTexture functionality." This reverts commit 366e81b977e7fcad4b19aeedc6f3674612b7587b.
2015-11-11limit llDialog buttons text to 24 bytes (at lludp level)UbitUmarov1-1/+1
2015-11-10 increase the number of packets in Land queue that force terrain to delay ↵UbitUmarov1-1/+1
patchs sending.
2015-11-10 check if a packet can be sent imediatly without accounting it as sent on ↵UbitUmarov1-1/+3
throttles when it is enqueued for later send.
2015-11-10 make m_minimumDripRate a bit larger than mtu. Add a bucket space check that ↵UbitUmarov1-1/+6
does not consume avaiable space, so reducing bandwidth
2015-11-10 change lldialog and llTextBox maximum message lenght to 512 bytes as ↵UbitUmarov1-3/+3
specification.
2015-11-06 send the estimation of time dilation at packet build time, not the one at ↵UbitUmarov1-10/+15
unknown past.
2015-11-01More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker1-4/+4
2015-10-26 add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵UbitUmarov1-2/+18
(X,Y). For now one pair is good enough.
2015-10-18On to 0.8.3!Diva Canto2-2/+2
Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18On to 0.8.3!Diva Canto2-2/+2
2015-10-14Also restoring proper function for Simian external GetTexture functionality.Diva Canto1-6/+5
2015-09-28 change copyright to opensimUbitUmarov1-3/+27
2015-09-27 let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov1-5/+9
2015-09-27 add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov1-0/+35
2015-09-27 AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov1-4/+4
2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov1-9/+4
2015-09-24 some cleanup on terrain encoderUbitUmarov1-4/+8
2015-09-24 slow down terrain sending so other users of LAND queue do have a chance to ↵UbitUmarov1-1/+1
send things
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov1-16/+3
2015-09-22fix GetPacketsQueuedCount typos in last commitUbitUmarov1-1/+1
2015-09-22let minimum wqburst be a bit larger than MTUUbitUmarov2-4/+4
2015-09-22 removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov5-100/+35
changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
2015-09-21coment out lludp debug things that only fill up the help screenUbitUmarov1-0/+2
2015-09-12 try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov1-2/+2
2015-09-11 inventory mess return to the state before divas cache issueUbitUmarov2-43/+122
2015-09-11 change to avn fecthinventory and webfecth.. codeUbitUmarov2-122/+43
2015-09-07recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim ↵UbitUmarov1-8/+39
(slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-06fix the missing initialization of the folish ProcessUnackedSends optionUbitUmarov1-0/+2
2015-09-03Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto5-316/+49
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov5-24/+17
scenepresence)
2015-09-02seems to compile ( tests comented out)UbitUmarov17-1246/+134
2015-08-31First commit where physics work as region module.Diva Canto1-29/+0
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-28send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov1-1/+2
2015-08-27 remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov1-16/+0
conforming to protocol, and no longer in agreement with how patchs are schedule to send
2015-08-27change osd encoding of region sizeUbitUmarov1-8/+8
2015-08-26NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov1-26/+13
this costed me hours :P
2015-08-24 turn off KeepAliveUbitUmarov2-5/+5
2015-08-22delay terrain sending if land queue is 2 busyUbitUmarov2-1/+24
2015-08-19 put back entities remove from updates on SendKillObject.UbitUmarov1-1/+11
2015-08-19 add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov1-4/+4
exactly as core)
2015-08-19add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov1-0/+5
the request. just 503 could mean server down (?)
2015-08-18do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2-5/+5
setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
2015-08-15Removed ignoreCase=true from the call to Type.GetInterface, because, well, ↵Diva Canto1-1/+1
we don't want to ignore case. And this seems to be causing problems in mono 4.3.
2015-08-14Only send the requested ObjectPropertiesFamily in the ↵Drake Arconis1-1/+1
RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-15Track selected objects per clientMelanie Thielker1-0/+6