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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2019-03-10
lludp: direct encode terrain patchs packets
UbitUmarov
1
-5
/
+81
2019-03-10
lludp fix max packet size on ack appends
UbitUmarov
1
-1
/
+2
2019-03-09
do not send animated attachments to viewers that do not support them.
UbitUmarov
1
-1
/
+6
2019-03-08
ooops bad zeroencode flag
UbitUmarov
1
-1
/
+1
2019-03-08
just direct encode avatar animation also
UbitUmarov
1
-0
/
+74
2019-03-08
agent animation object ids are only for self avatar
UbitUmarov
1
-10
/
+40
2019-03-07
well let trees have special state and grass data block again.
UbitUmarov
1
-4
/
+3
2019-03-07
grass even more
UbitUmarov
1
-7
/
+38
2019-03-07
vegetation is special
UbitUmarov
1
-28
/
+71
2019-03-07
make use of direct object update encoding
UbitUmarov
1
-23
/
+88
2019-03-07
don't send irrelevant data
UbitUmarov
1
-25
/
+36
2019-03-06
fix packet type
UbitUmarov
1
-1
/
+5
2019-03-06
llupd add direct encode, with inline zeroencode, of objects update ( code pat...
UbitUmarov
2
-34
/
+227
2019-03-06
lludp do inline zeroencode of some(most) agent full updates (runprebuild)
UbitUmarov
2
-37
/
+356
2019-03-05
llupd direct encode object updates for agents; let terse updates be zeroencod...
UbitUmarov
2
-109
/
+212
2019-03-05
remove lludp throttle texture rate cannibal option. That rate is used by http...
UbitUmarov
2
-23
/
+0
2019-03-03
OOOPPPSSS
UbitUmarov
1
-2
/
+2
2019-03-02
direct encode lludp terse object update, let contain texture entry
UbitUmarov
1
-30
/
+63
2019-03-01
put back assetViewer cap code, to allow viewers testing. It is disabled at Op...
UbitUmarov
1
-8
/
+6
2019-02-27
Add Thread.ResetAbort() to various thread loops to clean up errors on
Robert Adams
3
-17
/
+37
2019-02-27
direct encode terseupdates
UbitUmarov
4
-37
/
+207
2019-02-26
avoid packet split on terseupdates
UbitUmarov
1
-30
/
+76
2019-02-26
issues with udp buffers pool on heavy load
UbitUmarov
4
-42
/
+53
2019-02-26
buffers in pool have no data, better mk that clear
UbitUmarov
1
-0
/
+1
2019-02-26
fix UDPBuffersPoolCount value (readable with stats show clientstack
UbitUmarov
1
-2
/
+1
2019-02-25
zero decode using a buffer from the pool
UbitUmarov
1
-6
/
+14
2019-02-25
removed a redundant function; try to make a particular vi coder happy about r...
UbitUmarov
2
-23
/
+7
2019-02-25
change UDPPacketBuffer pools (does waste a bit of memory)
UbitUmarov
6
-323
/
+156
2019-02-20
estate kick now just kill user connection if on same region. The teleport hom...
UbitUmarov
1
-9
/
+4
2019-02-01
typos, thx
UbitUmarov
1
-1
/
+1
2019-02-01
place a global cooldown of 2 min on god map generation
UbitUmarov
1
-4
/
+23
2019-02-01
change last commit to do as console comand generate map
UbitUmarov
1
-2
/
+2
2019-02-01
Allow Grid owners to regenerate a maptile for a region manually through the u...
fly-man-
1
-0
/
+9
2019-01-29
change encoding few event cap messages
UbitUmarov
1
-124
/
+89
2019-01-28
add a try catch on HandleMapItemRequest
UbitUmarov
1
-2
/
+9
2019-01-28
change encoding of event cap messages
UbitUmarov
2
-318
/
+216
2019-01-28
change encoding of a another event cap message
UbitUmarov
1
-165
/
+54
2019-01-26
change encoding of a few event caps messages
UbitUmarov
2
-148
/
+239
2019-01-25
ok i said all ( lie )
UbitUmarov
1
-7
/
+19
2019-01-25
ok take the all change
UbitUmarov
2
-19
/
+15
2019-01-25
script mono is meaningless for us
UbitUmarov
2
-4
/
+4
2019-01-25
mess around with prioritizer
UbitUmarov
1
-72
/
+50
2019-01-25
change threads confusing names
UbitUmarov
1
-1
/
+1
2019-01-21
fix a bad c&p
UbitUmarov
1
-4
/
+4
2019-01-21
give up on Lazy<T>
UbitUmarov
1
-57
/
+67
2019-01-20
cosmetics on terrain patchs
UbitUmarov
2
-104
/
+50
2019-01-10
minor direct use of libomv changes
UbitUmarov
1
-13
/
+13
2019-01-02
more on the hack (runprebuild)
UbitUmarov
2
-11
/
+19
2019-01-01
replace my hack by others hack
UbitUmarov
3
-24
/
+19
2018-12-31
temporary HACK to not kill some viewers
UbitUmarov
1
-3
/
+7
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