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2019-03-10lludp: direct encode terrain patchs packetsUbitUmarov1-5/+81
2019-03-10lludp fix max packet size on ack appendsUbitUmarov1-1/+2
2019-03-09do not send animated attachments to viewers that do not support them.UbitUmarov1-1/+6
2019-03-08ooops bad zeroencode flagUbitUmarov1-1/+1
2019-03-08just direct encode avatar animation alsoUbitUmarov1-0/+74
2019-03-08agent animation object ids are only for self avatarUbitUmarov1-10/+40
2019-03-07well let trees have special state and grass data block again.UbitUmarov1-4/+3
2019-03-07grass even moreUbitUmarov1-7/+38
2019-03-07vegetation is specialUbitUmarov1-28/+71
2019-03-07make use of direct object update encodingUbitUmarov1-23/+88
2019-03-07don't send irrelevant dataUbitUmarov1-25/+36
2019-03-06fix packet typeUbitUmarov1-1/+5
2019-03-06llupd add direct encode, with inline zeroencode, of objects update ( code pat...UbitUmarov2-34/+227
2019-03-06lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2-37/+356
2019-03-05llupd direct encode object updates for agents; let terse updates be zeroencod...UbitUmarov2-109/+212
2019-03-05remove lludp throttle texture rate cannibal option. That rate is used by http...UbitUmarov2-23/+0
2019-03-03OOOPPPSSSUbitUmarov1-2/+2
2019-03-02direct encode lludp terse object update, let contain texture entryUbitUmarov1-30/+63
2019-03-01put back assetViewer cap code, to allow viewers testing. It is disabled at Op...UbitUmarov1-8/+6
2019-02-27Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams3-17/+37
2019-02-27direct encode terseupdatesUbitUmarov4-37/+207
2019-02-26avoid packet split on terseupdatesUbitUmarov1-30/+76
2019-02-26 issues with udp buffers pool on heavy loadUbitUmarov4-42/+53
2019-02-26buffers in pool have no data, better mk that clearUbitUmarov1-0/+1
2019-02-26fix UDPBuffersPoolCount value (readable with stats show clientstackUbitUmarov1-2/+1
2019-02-25zero decode using a buffer from the poolUbitUmarov1-6/+14
2019-02-25removed a redundant function; try to make a particular vi coder happy about r...UbitUmarov2-23/+7
2019-02-25change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov6-323/+156
2019-02-20estate kick now just kill user connection if on same region. The teleport hom...UbitUmarov1-9/+4
2019-02-01typos, thxUbitUmarov1-1/+1
2019-02-01place a global cooldown of 2 min on god map generationUbitUmarov1-4/+23
2019-02-01change last commit to do as console comand generate mapUbitUmarov1-2/+2
2019-02-01Allow Grid owners to regenerate a maptile for a region manually through the u...fly-man-1-0/+9
2019-01-29change encoding few event cap messagesUbitUmarov1-124/+89
2019-01-28add a try catch on HandleMapItemRequestUbitUmarov1-2/+9
2019-01-28change encoding of event cap messagesUbitUmarov2-318/+216
2019-01-28change encoding of a another event cap messageUbitUmarov1-165/+54
2019-01-26change encoding of a few event caps messagesUbitUmarov2-148/+239
2019-01-25ok i said all ( lie )UbitUmarov1-7/+19
2019-01-25ok take the all changeUbitUmarov2-19/+15
2019-01-25script mono is meaningless for usUbitUmarov2-4/+4
2019-01-25mess around with prioritizerUbitUmarov1-72/+50
2019-01-25change threads confusing namesUbitUmarov1-1/+1
2019-01-21fix a bad c&pUbitUmarov1-4/+4
2019-01-21give up on Lazy<T>UbitUmarov1-57/+67
2019-01-20cosmetics on terrain patchsUbitUmarov2-104/+50
2019-01-10minor direct use of libomv changesUbitUmarov1-13/+13
2019-01-02more on the hack (runprebuild)UbitUmarov2-11/+19
2019-01-01replace my hack by others hackUbitUmarov3-24/+19
2018-12-31temporary HACK to not kill some viewersUbitUmarov1-3/+7