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2015-08-28send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov1-1/+2
2015-08-27 remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov1-16/+0
2015-08-27change osd encoding of region sizeUbitUmarov1-8/+8
2015-08-26NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov1-26/+13
2015-08-24 turn off KeepAliveUbitUmarov2-5/+5
2015-08-22delay terrain sending if land queue is 2 busyUbitUmarov2-1/+24
2015-08-19 put back entities remove from updates on SendKillObject.UbitUmarov1-1/+11
2015-08-19 add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov1-4/+4
2015-08-19add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov1-0/+5
2015-08-18do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2-5/+5
2015-08-15Track selected objects per clientMelanie Thielker1-0/+6
2015-06-12Maybe reduce incidence of ghost avatarsMelanie Thielker1-1/+10
2015-03-28varregion: add varregion and TerrainData use in LLClientView.Robert Adams1-109/+164
2015-03-28varregion: remove use of Constants.RegionSize is various places.Robert Adams1-4/+5
2014-11-12Update libOMV and fix XBakes dependencies.Melanie Thielker1-2/+2
2014-11-11Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker1-4/+1
2014-11-10Second part of invisible base avatar optionMelanie Thielker1-1/+6
2014-11-10Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker1-2/+4
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2-8/+19
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov1-2/+2
2014-11-01 don't send updates for deleted agentsUbitUmarov1-3/+4
2014-10-31sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2-4/+47
2014-10-30 set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov1-0/+2
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov1-1/+1
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2-18/+1
2014-10-13 revert to async send, since past experience showed sync didn't work whenUbitUmarov1-2/+2
2014-10-13*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2-2/+19
2014-10-12 move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov1-5/+7
2014-10-11add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov1-1/+4
2014-10-11changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2-26/+26
2014-10-11 dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov1-1/+3
2014-10-11 bug fixUbitUmarov1-2/+3
2014-10-11 check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2-11/+101
2014-09-30do global position X and Y with double precision in autopilot, soUbitUmarov1-4/+7
2014-09-26change it again...UbitUmarov1-1/+1
2014-09-26 remove unnecessary argument refUbitUmarov1-1/+1
2014-09-26make c# more happyUbitUmarov1-4/+1
2014-09-26 use central animationset permitions defineUbitUmarov1-2/+2
2014-09-25Extend upload verification to all upload pathsMelanie Thielker1-0/+8
2014-09-25 fix animation asset name to "animatn", use "animset" for the newUbitUmarov1-8/+10
2014-09-25 add also the name animset until its clear the name liru will useUbitUmarov1-0/+7
2014-09-25 add animationset to upload assets, for now no costUbitUmarov1-0/+6
2014-09-15Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker1-5/+8
2014-09-14Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker1-1/+2
2014-09-14revert changes to m_pendingCache and remove client close if there is noUbitUmarov1-21/+14
2014-09-13 do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov1-15/+23
2014-09-13If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker1-0/+14
2014-09-02 reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov1-1/+1
2014-09-02void time change between gettime callsUbitUmarov1-4/+3
2014-09-02*needs testing, not that good* change throttles math using floats and notUbitUmarov4-125/+112