aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack (unfollow)
Commit message (Expand)AuthorFilesLines
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov1-1/+1
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2-18/+1
2014-10-13 revert to async send, since past experience showed sync didn't work whenUbitUmarov1-2/+2
2014-10-13*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2-2/+19
2014-10-12 move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov1-5/+7
2014-10-11add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov1-1/+4
2014-10-11changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2-26/+26
2014-10-11 dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov1-1/+3
2014-10-11 bug fixUbitUmarov1-2/+3
2014-10-11 check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2-11/+101
2014-09-30do global position X and Y with double precision in autopilot, soUbitUmarov1-4/+7
2014-09-26change it again...UbitUmarov1-1/+1
2014-09-26 remove unnecessary argument refUbitUmarov1-1/+1
2014-09-26make c# more happyUbitUmarov1-4/+1
2014-09-26 use central animationset permitions defineUbitUmarov1-2/+2
2014-09-25Extend upload verification to all upload pathsMelanie Thielker1-0/+8
2014-09-25 fix animation asset name to "animatn", use "animset" for the newUbitUmarov1-8/+10
2014-09-25 add also the name animset until its clear the name liru will useUbitUmarov1-0/+7
2014-09-25 add animationset to upload assets, for now no costUbitUmarov1-0/+6
2014-09-15Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker1-5/+8
2014-09-14Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker1-1/+2
2014-09-14revert changes to m_pendingCache and remove client close if there is noUbitUmarov1-21/+14
2014-09-13 do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov1-15/+23
2014-09-13If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker1-0/+14
2014-09-02 reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov1-1/+1
2014-09-02void time change between gettime callsUbitUmarov1-4/+3
2014-09-02*needs testing, not that good* change throttles math using floats and notUbitUmarov4-125/+112
2014-08-29make use of it in GetMeshModule, and meshs are Assets not Task itens,UbitUmarov1-43/+4
2014-08-29 add method to get a category throttle rateUbitUmarov2-38/+37
2014-08-29 reduce burstUbitUmarov1-1/+1
2014-08-29 replace the tick() by a limit on the maximum number of tokens that can beUbitUmarov2-15/+39
2014-08-29 disable first dripUbitUmarov1-1/+1
2014-08-28try to reduce insane high data rate udp bursts. This needs testing on aUbitUmarov2-1/+11
2014-08-28remove misplaced commentUbitUmarov1-1/+0
2014-08-28try to make sense of throttle rate limitsUbitUmarov2-4/+15
2014-08-28 add some functions for estimation of number of bytes that can be send in a c...UbitUmarov2-0/+13
2014-08-28 send all presences terseupdates in same batchUbitUmarov1-3/+3
2014-08-28 if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2-125/+18
2014-08-27 enqueue also if m_nextPackets[category] is not null. This is really theUbitUmarov1-4/+8
2014-08-26 dont append acks to a resend packetUbitUmarov1-1/+1
2014-08-25*test* back to no sog kills, little retouch on attachment updates,UbitUmarov1-1/+1
2014-08-25*test* cleanup the bugs nestUbitUmarov1-6/+8
2014-08-25change enconding of attachment updates NameValue and State fieldsUbitUmarov1-0/+19
2014-08-24clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov1-22/+2
2014-08-23 on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov1-4/+2
2014-08-23Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov1-0/+6
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+26
2014-08-21 revert droping udp packet resends after 6 retries, keep resending.UbitUmarov1-10/+0
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2-36/+54
2014-08-19send zero velocity again on avatar full update or its uglyUbitUmarov1-1/+1