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2017-04-25 finish encoding number of mesh faces in pbs shape on new meshs upload, and ↵UbitUmarov2-23/+27
*HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
2017-04-15several changes for osTeleportObjectUbitUmarov1-2/+12
2017-04-14add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov1-8/+56
they should be use to bypass normal delayed updates, for debug
2017-01-19fix the meaning of objectDuplicate[OnRay]() flags parameter but still not ↵UbitUmarov1-3/+3
using it
2017-01-17Permissions module: GenerateClientFlags() no need to keep looking for the ↵UbitUmarov1-55/+55
same part several times; fix locked mask in GetObjectPermissions()
2017-01-17add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2-5/+6
missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-11change GenerateClientFlags(...) to work with a scenepresence; make use of ↵UbitUmarov1-9/+14
the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
2017-01-07Correct casing on isGod and isViewerUIGodMelanie Thielker1-1/+1
2017-01-07replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov1-1/+1
2017-01-07Remove a red ink error on shutdown. Harmless message since shutting down anywayMelanie Thielker1-1/+7
2017-01-06Restructure god level and permissionsMelanie Thielker2-2/+2
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
2017-01-05Massive tab and trailing space cleanupMelanie Thielker35-477/+477
2017-01-05a few changes to Gods ( ie administrators) controlUbitUmarov1-22/+26
2016-12-29forgot one gc.collect wait for finalizersUbitUmarov1-1/+5
2016-12-20Remove obsolete config option "EventQueue". It's been always on for ages!Melanie Thielker1-2/+1
2016-12-15set pbs shape acording to mesh number of (material) facesUbitUmarov1-19/+25
2016-12-13Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2-4/+15
Instead, handle the port being 0 as "any port" and assign a random port for regions in that case.
2016-12-13Make sure sims on Linux can be restarted without waiting on a 2 mintue ↵Melanie Thielker1-5/+7
socket timeout
2016-12-12Rename charterMember to membershipType to show what it actually is.Melanie Thielker1-2/+2
This field started out as a simple flag in the protocol to indicate a user being a SL charter member. It has since then taken on additional functionality that means that the name is no longer appropriate.
2016-12-07change caps Sethome fail error reportUbitUmarov1-1/+1
2016-12-04The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2-0/+3
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-04a few changes to new GetDisplaynames and friendsUbitUmarov1-9/+15
2016-12-04replace GetDisplaynames by a handler really usable as a client cap. Most ↵UbitUmarov2-143/+84
capabilities.handlers are so it all things not propor PER CLIENT CAP handlers
2016-12-01 do a GC collect on last client exitUbitUmarov1-4/+2
2016-12-01Remove unused integer vars from LLClientViewAliciaRaven1-2/+0
2016-11-26remove 2 more null refs i added to release memoryUbitUmarov1-2/+2
2016-11-23 fix maturity on parcelInfoUbitUmarov1-4/+3
2016-11-22full change ServiceThrottleModule. Let it still service RegionHandleRequest ↵UbitUmarov1-48/+4
and UUIDNameRequest but this wrong since they are diferent services. Keeping gambling about not having 2 much overlaps of the 2 kind of requests. Remove double thottling of RegionHandleRequest
2016-11-21remove something VS decided to addUbitUmarov1-1/+0
2016-11-21work around some warningsUbitUmarov4-9/+21
2016-11-20revert more object references removal on clients close because 2 many code ↵UbitUmarov2-6/+1
paths don't have proper abort
2016-11-20HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov1-1/+0
2016-11-20give up on OutPacket drop condition on closingUbitUmarov1-1/+3
2016-11-19change OutPacket drop conditionUbitUmarov1-1/+9
2016-11-19remove some potencial null refs i did add in last days :(UbitUmarov2-5/+6
2016-11-18 avoid a null ref. (needs better way)UbitUmarov1-0/+6
2016-11-18 restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov1-11/+7
2016-11-18 revert to lower resolution clock on udpserver for testingUbitUmarov1-5/+7
2016-11-18 put back skip of first drip callUbitUmarov1-1/+1
2016-11-17explicitly remove some references, and other useless changesUbitUmarov3-89/+102
2016-11-16minor: dont let rcvd agentupdates time jump backUbitUmarov1-1/+6
2016-11-16minor change to getdisplaynames cap urlUbitUmarov1-4/+3
2016-11-14fix unack bytes stats reportUbitUmarov1-1/+3
2016-11-14reduce calls to physics world cast rays for camera collision checkUbitUmarov1-2/+6
2016-11-10on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov1-2/+31
physics via caps. This is need to reduce useless redudance
2016-11-09also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov1-3/+15
2016-11-09 change the clock source on udp outgoing, remove some dead codeUbitUmarov2-128/+10
2016-11-08 change the clock source on tokenBucketUbitUmarov1-13/+11
2016-11-05avoid a null ref, few changes to udp updates sendUbitUmarov2-47/+15
2016-11-05some types may already be native in MOD_Api ConvertFromLSLUbitUmarov1-1/+1