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2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-5/+21
2012-12-19Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)1-5/+8
2012-12-14Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2-2/+2
2012-12-13minor: add some more detail to the logging if an LLClientView fails to proces...Justin Clark-Casey (justincc)1-2/+4
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov1-1/+3
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov1-7/+22
2012-12-10 typo fixUbitUmarov1-2/+3
2012-12-09add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov1-1/+27
2012-12-08* This is a better way to do the last commit.teravus1-30/+33
2012-12-07* Should promote faster self appearance.teravus1-19/+33
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-1/+2
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)3-3/+3
2012-11-22* While this is not producing any problems.. and does help in low bandwidth ...teravus1-7/+35
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus3-18/+88
2012-11-16Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ...Justin Clark-Casey (justincc)1-0/+1
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus11-824/+165
2012-11-15Handle Map block requests on a separate thread rather than the main packet ha...Justin Clark-Casey (justincc)1-1/+1
2012-11-15Do HandleMapLayerRequest on its own thread rather than on the main inbound ud...Justin Clark-Casey (justincc)1-1/+1
2012-11-15Following on from 4f982596, launch map name requests on an async thread from ...Justin Clark-Casey (justincc)1-1/+1
2012-11-15Make PacketPool class stats pull stats instead of push stats so they can be l...Justin Clark-Casey (justincc)3-63/+107
2012-11-15Add IncomingPacketsProcessedCount stat for diagnostics.Justin Clark-Casey (justincc)2-38/+96
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto3-0/+99
2012-11-12Cleanup on region modules: gave short node id's to all of them.Diva Canto12-12/+12
2012-11-12Remove any mention of IRegionModule from region names and comments to aidMelanie3-5/+5
2012-11-10One more module converted: ObjectAdd.Diva Canto1-51/+66
2012-11-10One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto1-53/+38
2012-11-09* Prep work switching the GetMeshModule over to a poll service.teravus2-73/+410
2012-11-05This implements the Caps throttler. After some testing, the system seemed ...teravus1-13/+106
2012-11-05Another step in the chain. Pipe the throttle update to the appropriate PollS...teravus1-12/+35
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus2-0/+53
2012-10-31Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...Justin Clark-Casey (justincc)1-2/+2
2012-10-25Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)1-3/+4
2012-10-23Make it possible to turn the base UDP object packet pools on and off whilst r...Justin Clark-Casey (justincc)2-38/+131
2012-10-23Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th...Justin Clark-Casey (justincc)3-6/+65
2012-10-18Remove redundant and annoyingly modal message box in upload processing.Melanie1-11/+11
2012-10-18minor: Remove event method doc from LLClientView that I forgot in the last co...Justin Clark-Casey (justincc)1-15/+0
2012-10-17Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of whi...Justin Clark-Casey (justincc)1-41/+68
2012-10-17Explicitly return only the incoming AgentUpdate packet as this is the only on...Justin Clark-Casey (justincc)3-8/+30
2012-10-17If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory c...Justin Clark-Casey (justincc)2-2/+30
2012-10-17Allow the console to be used by gods as well as region owners.Melanie1-1/+1
2012-10-16minor: Make BasicCircuitTests.SetUp() call overriden base method instead of i...Justin Clark-Casey (justincc)1-1/+2
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming UD...Justin Clark-Casey (justincc)2-24/+49
2012-10-16Make it possible to separate start and stop lludp packet processing from the ...Justin Clark-Casey (justincc)2-31/+129
2012-10-16minor: Add missing newlines and spacing to help for "debug eq" console commandJustin Clark-Casey (justincc)1-4/+4
2012-10-16minor: comment out "Registered seed capability" message for "Received SEED ca...Justin Clark-Casey (justincc)1-4/+5
2012-10-16minor: Comment out the region console caps message for now.Justin Clark-Casey (justincc)1-1/+1
2012-10-14Make texture sedning use only two threads to make things less harsh on bandwidthMelanie1-2/+2
2012-10-13minor: Fix and elaborate on log information printed when an unrecognized esta...Justin Clark-Casey (justincc)1-2/+14
2012-10-12minor: Use && instead of & when deciding whether to print Improve/ObjectUpdat...Justin Clark-Casey (justincc)1-1/+1
2012-10-12minor: Fix bug in categorization of blocks reused stat from packetpoolJustin Clark-Casey (justincc)1-1/+1