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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
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2014-08-29
add method to get a category throttle rate
UbitUmarov
2
-38
/
+37
2014-08-29
reduce burst
UbitUmarov
1
-1
/
+1
2014-08-29
replace the tick() by a limit on the maximum number of tokens that can be
UbitUmarov
2
-15
/
+39
2014-08-29
disable first drip
UbitUmarov
1
-1
/
+1
2014-08-28
try to reduce insane high data rate udp bursts. This needs testing on a
UbitUmarov
2
-1
/
+11
2014-08-28
remove misplaced comment
UbitUmarov
1
-1
/
+0
2014-08-28
try to make sense of throttle rate limits
UbitUmarov
2
-4
/
+15
2014-08-28
add some functions for estimation of number of bytes that can be send in a c...
UbitUmarov
2
-0
/
+13
2014-08-28
send all presences terseupdates in same batch
UbitUmarov
1
-3
/
+3
2014-08-28
if we send wearables with ThrottleOutPacketType.HighPriority, then we
UbitUmarov
2
-125
/
+18
2014-08-27
enqueue also if m_nextPackets[category] is not null. This is really the
UbitUmarov
1
-4
/
+8
2014-08-26
Implement experimental non-default mechanism to update scene via a timer rath...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-08-26
dont append acks to a resend packet
UbitUmarov
1
-1
/
+1
2014-08-25
*test* back to no sog kills, little retouch on attachment updates,
UbitUmarov
1
-1
/
+1
2014-08-25
*test* cleanup the bugs nest
UbitUmarov
1
-6
/
+8
2014-08-25
change enconding of attachment updates NameValue and State fields
UbitUmarov
1
-0
/
+19
2014-08-24
clean sendKill a bit, remove a IsChild that is set too early in a calling
UbitUmarov
1
-22
/
+2
2014-08-23
on updates, send rotations using livomv Quaternion.toBytes() again
UbitUmarov
1
-4
/
+2
2014-08-23
Remove entities from updates queues on kill. Do it sync so enqueues after
UbitUmarov
1
-0
/
+6
2014-08-21
add a direct sendpartfullUpdate to send a full object update to a part,
UbitUmarov
1
-0
/
+26
2014-08-21
revert droping udp packet resends after 6 retries, keep resending.
UbitUmarov
1
-10
/
+0
2014-08-20
remove from use the UpdatesResend on resending udp packets. Just resend
UbitUmarov
2
-36
/
+54
2014-08-19
Extend drop command to "debug lludp drop <in|out>..." to allow drop of inboun...
Justin Clark-Casey (justincc)
2
-8
/
+44
2014-08-19
Add "debug lludp drop out <add|remove> <packet-name>" console command for deb...
Justin Clark-Casey (justincc)
2
-0
/
+76
2014-08-19
send zero velocity again on avatar full update or its ugly
UbitUmarov
1
-1
/
+1
2014-08-19
fix the encoding of rotation in updates, not just using the next field to
UbitUmarov
1
-15
/
+12
2014-08-19
still another ...
UbitUmarov
1
-2
/
+1
2014-08-19
fix a missed blocking of sending updates the the new attach points above
UbitUmarov
1
-2
/
+1
2014-08-19
Add clientstack.<scene>.OQRERequestsWaiting stat
Justin Clark-Casey (justincc)
1
-0
/
+19
2014-08-19
Add experimental OutgoingQueueRefillEngine to handle queue refill processing ...
Justin Clark-Casey (justincc)
3
-5
/
+288
2014-08-19
Make LLUDPServer.Scene publicly gettable/privately settable instead of protec...
Justin Clark-Casey (justincc)
3
-49
/
+55
2014-08-16
NextAnimationSequenceNumber be a udpserver variable with random start
UbitUmarov
2
-2
/
+22
2014-08-15
If a user moves back in sight of a child region before the agent has been clo...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-08-15
On teleport to a region that already has a child agent established (e.g. a ne...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-08-14
reduce ping cliping lower limit
UbitUmarov
1
-2
/
+2
2014-08-14
reduce ping filter time constant
UbitUmarov
1
-1
/
+1
2014-08-14
add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
3
-5
/
+41
2014-08-13
Only set up the UnackedMethod for an outgoing message if that message is actu...
Justin Clark-Casey (justincc)
1
-1
/
+3
2014-08-13
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....
Melanie Thielker
1
-6
/
+2
2014-08-13
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2
-11
/
+17
2014-08-13
process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
1
-2
/
+4
2014-08-12
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2
-43
/
+35
2014-08-12
do the significance test invalidation at MoveAgentToRegion
UbitUmarov
1
-4
/
+3
2014-08-12
no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
1
-5
/
+7
2014-08-12
force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
1
-5
/
+9
2014-08-10
actually let delay match throttles as original design
UbitUmarov
1
-11
/
+9
2014-08-10
OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
1
-4
/
+8
2014-08-09
also on other case
UbitUmarov
1
-0
/
+11
2014-08-09
return even zero costs ( prims on other regions )
UbitUmarov
1
-1
/
+1
2014-08-09
move from RegisterInventoryServiceHandlers to
UbitUmarov
1
-9
/
+14
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