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2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman1-3/+3
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman4-61/+108
2009-10-21* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman4-18/+8
2009-10-21* FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman3-38/+16
2009-10-21* Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman3-41/+63
2009-10-21Testing out a hack to identify the source of the high cpu usageJohn Hurliman1-0/+3
2009-10-21Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman1-6/+3
2009-10-21* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman3-13/+49
2009-10-21* Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman4-208/+126
2009-10-21Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman1-7/+7
2009-10-21Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman4-50/+121
2009-10-20* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman4-0/+219
2009-10-20* Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman1-1/+1
2009-10-20* Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2-72/+69
2009-10-20Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman1-45/+59
2009-10-20Fixing position/rotation/collisionplane in ObjectUpdate packets for avatarsJohn Hurliman1-6/+8
2009-10-20Reverting the deletion of files related to texture sending until we figure ou...John Hurliman1-0/+2
2009-10-20* Removing cruft left over from the conversion to the new texture sending and...John Hurliman2-105/+0
2009-10-19* Optimized sending of terrain dataJohn Hurliman2-155/+180
2009-10-19* Removed OpenSim.Data.NHibernateJohn Hurliman1-3/+3
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman4-56/+62
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2-648/+371
2009-10-18* Process the avatar terse update priority queue as soon as an update for our...John Hurliman1-40/+39
2009-10-18* Big performance increase in loading prims from the region database with MySQLJohn Hurliman2-25/+50
2009-10-17* Committing Nini.dll with the patch from #3773 appliedJohn Hurliman1-1/+1
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman1-17/+90
2009-10-17Wrapped the contents of the IncomingPacketHandler loop in a try/catch statementJohn Hurliman1-2/+9
2009-10-16Changing avatar movement updates to the Task throttle category until we get f...John Hurliman1-5/+6
2009-10-16Prevent oversized packets from crashing the LLUDP server. It will now print a...John Hurliman1-5/+20
2009-10-16* Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman3-95/+35
2009-10-16* Changing the "clean dropped attachments" MySQL command to a using statement...John Hurliman1-1/+2
2009-10-16* Change appearance packets from State to Task. This will hopefully fix the c...John Hurliman3-37/+46
2009-10-16Thank you, Fly man, for plumbing the AvatarInterestsUpdate packetMelanie1-5/+22
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman1-209/+135
2009-10-15Replaced the update lists with a priority queue implementation in LLClientViewjjgreens1-45/+179
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman1-1/+228
2009-10-15* Request from lkalif to have the Sim send a coarselocationupdate for each av...Teravus Ovares (Dan Olivares)1-2/+5
2009-10-14Allow the LLUDP server to run in either synchronous or asynchronous mode with...John Hurliman2-6/+29
2009-10-14* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...John Hurliman3-97/+155
2009-10-14* Switched to a plain lock for the ClientManager collections and protected th...John Hurliman1-1/+3
2009-10-14* Read scene_throttle_bps from the config file and use itJohn Hurliman2-10/+5
2009-10-14* Minimized the number of times textures are pulled off the priority queueJohn Hurliman7-67/+141
2009-10-13* Split Task category into Task and StateJohn Hurliman2-30/+45
2009-10-13* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman5-80/+103
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in S...John Hurliman2-69/+5
2009-10-13* Fixed a bug where clients were being added to ClientManager twiceJohn Hurliman3-48/+41
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...John Hurliman4-271/+107
2009-10-13* Unregister event handlers in LLUDPServer when a client logs out and disconn...John Hurliman2-239/+221
2009-10-13Avoid checking m_clients collection twice when a UseCircuitCode packet is rec...John Hurliman2-28/+30
2009-10-13* Broke the circular reference between LLClientView and LLUDPClient. This sho...John Hurliman2-59/+77