| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
* Implements Teleport One Agent Home
|
|
|
|
|
|
|
| |
restart console command.
* It looks ugly on the console.. but it's really safe.. and restores some memory.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Patch provided by Openlifegrid.com
Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet.
Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
|
|
|
|
| |
fix to the b*stard Sakai issue.
|
|
|
|
| |
resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
|
|
|
|
| |
so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
|
|
|
|
|
| |
* Minor work towards abstracting terrain.
|
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
|
|
|
| |
socket to external IP instead of internal :)
|
|
|
|
|
|
|
|
|
| |
CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)
ScriptEngine will react correctly to any config change made while it is running.
|
|
|
|
|
|
| |
Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
|
| |
|
|
|
|
| |
commit.. un commenting it out now.
|
| |
|
|
|
|
|
|
|
| |
packets are now
recycled to improve performance and memory usage.
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
|
|
|
|
| |
* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
|
|
|
|
|
| |
* Condensed 8 calls to unmanaged code in ODE down to 1
|
|
|
|
|
|
| |
* after some tweaking to the UDPServer all appears to be well
* Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
|
|
|
|
| |
Works with LibSL rev>1532
|
|
|
|
| |
accounted for. We're going to assume that our endpoint is okay and continue reading.
|
| |
|
|
|
|
|
|
|
|
|
| |
on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
|
|
|
|
|
|
| |
in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
|
|
|
|
|
|
| |
and is commented out, but is still there to help us if Mr.Murphy
decides to teach us (me) a lesson.
|
| |
|
|
|
|
| |
notice of doom
|
| |
|
| |
|
|
|
|
|
|
|
| |
the estate tools.
* The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
|
|
|
|
| |
remove later)
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
|
|
|
| |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
| |
|
|
|
|
| |
IUserServices (instead of stubs)
|
|
|
|
|
|
|
|
| |
MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
* Login and ConnectionClosed now eventified and moveified awayified
* Killed off unused NullClientAPI
* Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
* Lookin' good!
|
|
|
|
|
|
|
| |
* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding
|
| |
|
|
|
|
|
|
|
|
|
| |
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having.
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance.
Some early work to prepare for improving the way clients are updated (about prims etc).
|
| |
|