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* fixed a couple bugs with the property queuesMic Bowman2011-04-121-1/+37
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* First pass at moving object property requests into a queue similarMic Bowman2011-04-122-143/+220
| | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-124-145/+259
| | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
* Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into ↵Mic Bowman2011-04-111-1/+75
|\ | | | | | | | | | | | | | | queuetest Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/Prioritizer.cs
| * Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-041-2/+2
| | | | | | | | | | | | | | | | time to wait to retransmit packets) always maxed out (no retransmissions for 24 or 48 seconds. Note that this is going to cause faster (and more) retransmissions. Fix for dynamic throttling needs to go with this.
| * Implements adaptive queue management and fair queueing forMic Bowman2011-04-041-118/+235
| | | | | | | | | | | | | | improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
* | Removed some priority queue debugging codeMic Bowman2011-04-111-80/+0
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* | Split the priority queue class into a seperate file. LLClientViewMic Bowman2011-04-102-205/+245
| | | | | | | | is big enough.
* | Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-101-2/+2
| | | | | | | | | | | | | | | | time to wait to retransmit packets) always maxed out (no retransmissions for 24 or 48 seconds. Note that this is going to cause faster (and more) retransmissions. Fix for dynamic throttling needs to go with this.
* | Implements adaptive queue management and fair queueing forMic Bowman2011-04-101-118/+235
| | | | | | | | | | | | | | improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
* | Handle the client's parcel info requests asynchronously rather than ↵Justin Clark-Casey (justincc)2011-04-051-1/+1
| | | | | | | | | | | | | | synchronously. Handling these synchronously kills the inbound packet loop if many requests are made for remote land and those requests are handled slowly or timeout (timeout is 10s) This can happen if a user searches for "land for sale" and then clicks many of the parcels in the list (or just presses down arrow to move through every entry).
* | Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)2011-04-051-4/+20
|/ | | | | | | | changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
* Log which address and port the UDP listener is configured for. This will ↵Justin Clark-Casey (justincc)2011-04-011-0/+4
| | | | | | match that given for InternalAddress in the config (e.g. 0.0.0.0) Can't obtain actually bound address until the UDP socket is used for the first time.
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-301-23/+23
| | | | This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
* disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-1/+1
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* add save of LLClientView I forgot from last commitJustin Clark-Casey (justincc)2011-03-261-4/+2
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* Add test for PCM taint. This currently fails due to unexpected behaviour of ↵Justin Clark-Casey (justincc)2011-03-261-0/+2
| | | | | | SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging
* Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-13/+22
| | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-02-181-1/+1
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* Reinstated a couple of null checks related to the previous revert.Diva Canto2011-02-101-11/+15
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* Revert "Hunting down mantis #5365"Diva Canto2011-02-101-30/+15
| | | | This reverts commit ebeef02fef1a04b5b4cfe13dad588bcce7f9ba21.
* Put the Ack of UseCircuitCode back to where it used to be. Some ppl are ↵Diva Canto2011-02-091-6/+5
| | | | reporting login issues.
* Comment instrumentation out. Not needed anymore. Left in comments, in case ↵Diva Canto2011-02-091-4/+7
| | | | it is needed again. Mantis #5365
* Fix the negative number problem in TokenBucket. mantis #5365Diva Canto2011-02-091-5/+4
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* Revert "Brute-force debug -- mantis #5365"Diva Canto2011-02-092-20/+3
| | | | This reverts commit 585473aade100c3ffeef27e0c8e6b6c8c09d0109.
* Revert "Don't build strings unless we're in emergency debugging."Diva Canto2011-02-091-8/+8
| | | | This reverts commit ba202ea9b08b1205de343c65fd209b6cca4cb6bc.
* More detection of negatives.Diva Canto2011-02-091-0/+3
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* Detect negative dripAmounts in TokenBuckets. These negatives result from ↵Diva Canto2011-02-091-0/+3
| | | | overflown integer operations. Also added Total to the scene throttles in show throttles.
* Don't build strings unless we're in emergency debugging.Diva Canto2011-02-081-8/+8
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* Brute-force debug -- mantis #5365Diva Canto2011-02-082-3/+20
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* Avoid potential race conditions on UseCircuitCode. I artificially made the ↵Diva Canto2011-02-081-23/+28
| | | | race condition happen, and got very similar results to those described in mantis #5365 -- no prims/avie sent back.
* Minor addition to the previous commitDiva Canto2011-02-081-3/+12
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* Minor improvement to previous commit.Diva Canto2011-02-081-2/+4
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* Added emergency monitoring of UDP Outgoing packets thread. Just type ↵Diva Canto2011-02-081-0/+100
| | | | "emergency-monitoring on/off"
* Hunting down mantis #5365Diva Canto2011-02-071-15/+30
| | | | | | Revert "refactor: remove redundant null checks" This reverts commit 6e58996b4d9db202cd7795a37bd687362effef48.
* Record number of resent packets in LindenUDP stack and display in stats reportJustin Clark-Casey (justincc)2011-02-022-3/+9
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* Stop double counting dequeued packets for packets sent numberJustin Clark-Casey (justincc)2011-02-021-4/+5
| | | | This is already being incremented in LLUDPServer.SendPacketFinal for every packet
* Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-281-1/+2
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* implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)2011-01-212-3/+6
| | | | | | | | | the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
* Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)2011-01-191-9/+9
| | | | | | of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
* force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia2011-01-171-1/+4
| | | | packet
* Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-181-3/+3
| | | | Didn't touch the appearance related stuff.
* refactor: remove redundant null checksJustin Clark-Casey (justincc)2011-01-171-30/+15
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* Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2011-01-172-3/+3
| | | | Bytes were being wrongly added again on a resend
* objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia2011-01-171-2/+0
| | | | animations
* Commented a verbose Debug message in LLUDPServer that got uncommented at ↵Diva Canto2011-01-051-1/+1
| | | | some point.
* Implement SendPlacesReplyMelanie2010-12-301-0/+54
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-12-231-6/+12
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| * * Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)2010-12-231-6/+12
| | | | | | | | | | | | * Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
* | Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto2010-12-231-24/+16
|/ | | | which now lives entirely in LindenUDP space.