| Commit message (Expand) | Author | Files | Lines |
2009-10-21 | * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca... | John Hurliman | 3 | -13/+49 |
2009-10-21 | * Replaced the UnackedPacketCollection with a lockless implementation. The ti... | John Hurliman | 4 | -208/+126 |
2009-10-21 | Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa... | John Hurliman | 1 | -7/+7 |
2009-10-21 | Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha... | John Hurliman | 4 | -50/+121 |
2009-10-20 | * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the... | John Hurliman | 4 | -0/+219 |
2009-10-20 | * Removed the unused m_agentUpdates collection and some extra work that was b... | John Hurliman | 1 | -1/+1 |
2009-10-20 | * Removed the throttle speed optimizations to see if it brings stability back | John Hurliman | 2 | -72/+69 |
2009-10-20 | Added try/catches in the outgoing packet handler to match the one in the inco... | John Hurliman | 1 | -45/+59 |
2009-10-20 | Fixing position/rotation/collisionplane in ObjectUpdate packets for avatars | John Hurliman | 1 | -6/+8 |
2009-10-20 | Reverting the deletion of files related to texture sending until we figure ou... | John Hurliman | 1 | -0/+2 |
2009-10-19 | * Optimized sending of terrain data | John Hurliman | 2 | -155/+180 |
2009-10-19 | * Removed OpenSim.Data.NHibernate | John Hurliman | 1 | -3/+3 |
2009-10-19 | * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This... | John Hurliman | 4 | -56/+62 |
2009-10-18 | * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p... | John Hurliman | 2 | -648/+371 |
2009-10-18 | * Process the avatar terse update priority queue as soon as an update for our... | John Hurliman | 1 | -40/+39 |
2009-10-18 | * Big performance increase in loading prims from the region database with MySQL | John Hurliman | 2 | -25/+50 |
2009-10-17 | * Committing Nini.dll with the patch from #3773 applied | John Hurliman | 1 | -1/+1 |
2009-10-17 | Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi... | John Hurliman | 1 | -17/+90 |
2009-10-17 | Wrapped the contents of the IncomingPacketHandler loop in a try/catch statement | John Hurliman | 1 | -2/+9 |
2009-10-16 | Changing avatar movement updates to the Task throttle category until we get f... | John Hurliman | 1 | -5/+6 |
2009-10-16 | Prevent oversized packets from crashing the LLUDP server. It will now print a... | John Hurliman | 1 | -5/+20 |
2009-10-16 | * Simplified the prioritization packet creation code to reduce CPU usage and ... | John Hurliman | 3 | -95/+35 |
2009-10-16 | * Changing the "clean dropped attachments" MySQL command to a using statement... | John Hurliman | 1 | -1/+2 |
2009-10-16 | * Change appearance packets from State to Task. This will hopefully fix the c... | John Hurliman | 3 | -37/+46 |
2009-10-16 | Thank you, Fly man, for plumbing the AvatarInterestsUpdate packet | Melanie | 1 | -5/+22 |
2009-10-15 | Object update prioritization by Jim Greensky of Intel Labs, part one. This im... | John Hurliman | 1 | -209/+135 |
2009-10-15 | Replaced the update lists with a priority queue implementation in LLClientView | jjgreens | 1 | -45/+179 |
2009-10-15 | * Removed some of the redundant broadcast functions in Scene and SceneGraph s... | John Hurliman | 1 | -1/+228 |
2009-10-15 | * Request from lkalif to have the Sim send a coarselocationupdate for each av... | Teravus Ovares (Dan Olivares) | 1 | -2/+5 |
2009-10-14 | Allow the LLUDP server to run in either synchronous or asynchronous mode with... | John Hurliman | 2 | -6/+29 |
2009-10-14 | * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m... | John Hurliman | 3 | -97/+155 |
2009-10-14 | * Switched to a plain lock for the ClientManager collections and protected th... | John Hurliman | 1 | -1/+3 |
2009-10-14 | * Read scene_throttle_bps from the config file and use it | John Hurliman | 2 | -10/+5 |
2009-10-14 | * Minimized the number of times textures are pulled off the priority queue | John Hurliman | 7 | -67/+141 |
2009-10-13 | * Split Task category into Task and State | John Hurliman | 2 | -30/+45 |
2009-10-13 | * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert... | John Hurliman | 5 | -80/+103 |
2009-10-13 | * Consolidated adding / removing ClientManager IClientAPIs to two places in S... | John Hurliman | 2 | -69/+5 |
2009-10-13 | * Fixed a bug where clients were being added to ClientManager twice | John Hurliman | 3 | -48/+41 |
2009-10-13 | * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo... | John Hurliman | 4 | -271/+107 |
2009-10-13 | * Unregister event handlers in LLUDPServer when a client logs out and disconn... | John Hurliman | 2 | -239/+221 |
2009-10-13 | Avoid checking m_clients collection twice when a UseCircuitCode packet is rec... | John Hurliman | 2 | -28/+30 |
2009-10-13 | * Broke the circular reference between LLClientView and LLUDPClient. This sho... | John Hurliman | 2 | -59/+77 |
2009-10-13 | * Eliminated unnecessary parameters from LLUDPServer.SendPacketData() | John Hurliman | 1 | -5/+8 |
2009-10-13 | Better handling of missing assets. | Diva Canto | 1 | -9/+16 |
2009-10-12 | Better handling of missing assets. | Diva Canto | 1 | -9/+23 |
2009-10-12 | Stop the recurring texture requests for textures that truly don't exist. | Diva Canto | 1 | -2/+2 |
2009-10-12 | * Fixes http://opensimulator.org/mantis/view.php?id=4225 | Diva Canto | 3 | -7/+33 |
2009-10-11 | * Changed logic of enabling LLProxyLoginModule to follow the new style -- tru... | Diva Canto | 1 | -2/+4 |
2009-10-09 | Slight variation on the locking scheme: now locking always, except the ForEac... | Diva Canto | 1 | -9/+9 |
2009-10-09 | * Changed the "Packet exceeded buffer size" log line to debug and include the... | John Hurliman | 2 | -8/+5 |