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2010-08-13minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-3/+2
2010-08-11Change chat packets to bypass the throttles. This should alleviate chat lagMelanie Thielker1-1/+1
2010-08-10On shift-copy of an object, set up a new physics actor (as appropriate) for e...Justin Clark-Casey (justincc)1-0/+4
2010-08-10Handle incoming ObjectImage (TextureEntry) updates synchronously rather than ...Justin Clark-Casey (justincc)1-1/+5
2010-08-08In my crusade against facelights, I am striking the killing blow. Add aMelanie2-0/+26
2010-08-08In my crusade against facelights, I am striking the killing blow. Add aMelanie Thielker2-0/+20
2010-08-07Add some nullref checks to the UnackedPacketCollection.meta71-169/+184
2010-08-07Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker1-3/+3
2010-08-07Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker1-3/+3
2010-08-06Implement CreateNewOutfitAttachments. This addresses mantis #199.Tom1-0/+33
2010-08-05We already have a record of killed prims. It just wasn't used by the newMelanie Thielker1-0/+9
2010-08-04Send attachment updates only to the owner if it's a HUDMelanie Thielker1-0/+9
2010-07-30Remove unused LLFileTransferJustin Clark-Casey (justincc)1-367/+0
2010-07-26start sending media url in object full updatesJustin Clark-Casey (justincc)1-2/+1
2010-07-17Ensure that packets do NOT get delivered to a client before the modules that ...Tom Grimshaw3-1/+41
2010-07-17Revert 233c872.. "* Call client.Start() sunchronously. Calling thos async avo...Tom Grimshaw1-10/+1
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-24/+0
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-1/+1
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie Thielker1-24/+0
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-1/+1
2010-07-08Correct a merge artefactMelanie1-27/+0
2010-07-05Fixes mantis #4845Diva Canto1-0/+3
2010-07-04Got rid of all hyperassets references. Also fixed accessing textures in user'...Diva Canto3-13/+11
2010-07-04Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...Diva Canto2-81/+9
2010-07-03Use SendTransferAbort in a more sensible placeTom Grimshaw1-8/+8
2010-07-02Call client.Start() sunchronously. Calling thos async avoids some stutteringMelanie Thielker1-1/+10
2010-07-01start sending media url in object full updatesJustin Clark-Casey (justincc)1-2/+1
2010-06-27Fix the sound issue. It was caused by missing assets; once the client has mad...Tom Grimshaw1-1/+15
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-3/+3
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-3/+3
2010-06-11* Tweak the StopFlying() method in LLClientView to fabricate a suitable landi...Teravus Ovares (Dan Olivares)1-21/+36
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-0/+40
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake1-1/+1
2010-06-08Comment out the attachment update reordering mechanism in LLClientView since ...Justin Clark-Casey (justincc)1-31/+31
2010-06-08Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)1-2/+41
2010-06-02Always provide at least 2 packets of a texture (if the texture is larger than...Tom Grimshaw1-0/+3
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-2/+2
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-2/+2
2010-05-27fix hanging output throttle arithmeticMike Rieker1-39/+27
2010-05-28Apply Mike's TokenBucket fixMelanie Thielker1-39/+27
2010-05-27Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie1-1/+1
2010-05-27Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker1-1/+1
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as para...Mikko Pallari1-0/+15
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman1-29/+17
2010-05-20* Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman1-38/+32
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-20* Don't send texture data for prims in ImprovedTerseObjectUpdate packets unle...unknown1-1/+5