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My fork of OpenSim for IG and DG, called SledjChisl.
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LindenUDP
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UnackedPacketCollection.cs
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2009-10-21
* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
1
-0
/
+5
2009-10-21
* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
1
-1
/
+1
2009-10-21
* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
1
-4
/
+0
2009-10-21
* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...
John Hurliman
1
-3
/
+5
2009-10-21
* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
1
-76
/
+71
2009-10-20
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
1
-0
/
+2
2009-10-13
* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...
John Hurliman
1
-0
/
+9
2009-10-06
Applying the real fix (thank you for tracking that MSDN doc down Melanie)
John Hurliman
1
-5
/
+6
2009-10-06
Trying Melanie's fix
John Hurliman
1
-3
/
+4
2009-10-06
* Added a sanity check for Mono before trying to enumerate over an empty Sort...
John Hurliman
1
-0
/
+3
2009-10-06
* Added missing references to prebuild.xml and commented out the LindenUDP te...
John Hurliman
1
-4
/
+45
2009-10-06
* Continued work on the new LLUDP implementation. Appears to be functioning, ...
John Hurliman
1
-0
/
+114