Commit message (Collapse) | Author | Files | Lines | ||
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2011-02-09 | Fix the negative number problem in TokenBucket. mantis #5365 | Diva Canto | 1 | -5/+4 | |
2011-02-09 | More detection of negatives. | Diva Canto | 1 | -0/+3 | |
2011-02-09 | Detect negative dripAmounts in TokenBuckets. These negatives result from ↵ | Diva Canto | 1 | -0/+3 | |
overflown integer operations. Also added Total to the scene throttles in show throttles. | |||||
2010-12-13 | It turns out that the 1/2 sec burst for prims download is not a bug, but a ↵ | Diva Canto | 1 | -11/+2 | |
feature of the client. The client sets the throttles in such a way that makes the server behave like that. The same happens in the Linden Grid. Revert "This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond." This reverts commit 870bbcfc6c264c515ac660837d16ccad4e59ac64. | |||||
2010-12-13 | This may have been the biggest, baddest bug in OpenSim ever... confusion ↵ | Diva Canto | 1 | -2/+11 | |
between bytes per second and bytes per millisecond. | |||||
2010-05-27 | fix hanging output throttle arithmetic | Mike Rieker | 1 | -39/+27 | |
had multiply overflow and subtract wrap-around errors | |||||
2010-05-28 | Apply Mike's TokenBucket fix | Melanie Thielker | 1 | -39/+27 | |
2010-05-27 | Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more" | Melanie | 1 | -1/+1 | |
Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a. | |||||
2010-05-27 | Comment noisy "CONNECTION DEBUGGING" messages, because they push more | Melanie Thielker | 1 | -1/+1 | |
important stuff off screen too fast | |||||
2009-10-21 | Committing Jim's optimization to replace the 20ms sleep in outgoing packet ↵ | John Hurliman | 1 | -6/+10 | |
handling with an interruptible wait handle | |||||
2009-10-20 | * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for ↵ | John Hurliman | 1 | -0/+213 | |
the case where no scripting engine is enabled * Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get) |