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path: root/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs (follow)
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* * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow ↵John Hurliman2009-10-141-2/+61
| | | | more tweaking in the future
* * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-14/+22
| | | | | | * OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
* * Added missing references to prebuild.xml and commented out the LindenUDP ↵John Hurliman2009-10-061-0/+23
| | | | | | | | tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file
* * Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman2009-10-061-0/+76
although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line